Orange - looks great and stylish.
Concept - Inventory, weapon stats, armor, skills, upgrade cards.
We decided to completely redesign the interface for our game for the fourth time in five years. steamhappy
First, draw the concepts and edit them in Photoshop, and then cut and lay them out in Unity.
Concept - Weapon change screen. Colors indicate rarity. Physical and shield damage.
Concept - Forge. Upgrading cards and skills. 3 cards turn into 1 of the next level.
The concepting process took several months.
It brought many changes to the way the player interacts with the game (UX).
Concept - Global map. Story and side missions. Difficulty - the more difficult, the greater the reward.
Concept - Pause screen. Minimap, mission objectives, found loot.
Orange is really cool. Bright, attractive, contrasting.
But in the game you need to interact with the inventory a lot:
- insert fire damage card into the sword
- paint body armor to dark green
- upgrade ricochet card in the blacksmith
- disassemble the helmet for spare parts to use it in your Sniper rifle
- sell looted trash
- read about exotic perks in new dropped energetic shotgun
- assemble your own set of armor
- etc
Concept - Inserting upgrade cards into armor.
Concept - Completion screen with loot taken from the mission.
In the end, we changed orange. Because player's eyes started to physically hurt after half an hour of playing. The new color is not as stylish, but it is classic and practical.
Happy gaming! See you on August 20th thumbalift
[ 2024-08-13 15:22:03 CET ] [ Original post ]
🎮 Full Controller Support
CyberCorp is a cyberpunk online co-op loot shooter where you fight for the best future! The game takes place in the 25th century when the CyberCorp corporation learned how to create artificial human bodies and temporarily load people's minds into them for military operations. Each player assumes the role of a agent who has to fight for the corporation ideals!
The planet environment became unsuitable for long life due to many space, nuclear and biological wars in the 25th century. People began to create special "shells" through the three-dimensional bioprinting. It allowed them to be controlled at a safe distance and not be exposed to dangerous environmental influences.
The CyberCorp corporation has invented an improved approach to the use of the shell with the ability to partially copy the consciousness of people in it. But she could only perform specific tasks, went crazy over time and became dangerous because of the simplified model of consciousness.
As a result shells were used only for combat operations as CyberCorp agents in corporate wars for power in the world. You take on the role of a corporation agent which will plunge into endless conflicts with enemy corporations of the future!
- Cyberpunk atmosphere
- Online co-op up to 3 players
- Weapons & armor upgrade with chips
- Rhythmic electronic music
- OS: TBD
- Processor: TBD
- Graphics: TBD
[ 6086 ]
[ 3241 ]