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Orange - looks great and stylish.
Concept - Inventory, weapon stats, armor, skills, upgrade cards.
We decided to completely redesign the interface for our game for the fourth time in five years. steamhappy
First, draw the concepts and edit them in Photoshop, and then cut and lay them out in Unity.
Concept - Weapon change screen. Colors indicate rarity. Physical and shield damage.
Concept - Forge. Upgrading cards and skills. 3 cards turn into 1 of the next level.
The concepting process took several months.
It brought many changes to the way the player interacts with the game (UX).
Concept - Global map. Story and side missions. Difficulty - the more difficult, the greater the reward.
Concept - Pause screen. Minimap, mission objectives, found loot.
Orange is really cool. Bright, attractive, contrasting.
But in the game you need to interact with the inventory a lot:
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