





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
The time has come CyberCorp is leaving Early Access and launching its full version on April 22!
Over the past months, your feedback, bug reports, and support have been absolutely invaluable. You've helped shape the game into what it is today.
Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17438303 Fixes:
Today is the weekly update - bug fixes and balance changes.
Thanks for your bug reports and feature requests!
Update is already available.
Patch notes, build id 17351559
Changes:
Today is the weekly update - photo mode improvements, bug fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17263463 Changes:
Today is the weekly update - photo mode, new missions on nightmare difficulty, aoe skill fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17184618 News:
Today is the weekly update - new nightmare difficulty for six missions, new SMG Scorpion and shotgun Cannibal. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17105025 Changes:
Today is the weekly update - 3 new guns and 2 armor set. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 17025754 New:
It's been an amazing year - we've made 25 updates since release, fixed hundreds of bugs, and played thousands of hours.
We're going on a long Christmas break, don't miss out!
The next update will be out on January 16, 2025.
Thank you for your support
Working on new armor
Today is the weekly update - Christmas Tree at the base and gifts, as well as bug fixes.
Thanks for your bug reports and feature requests!
Update is already available.
Patch notes, build id 16799708
New:
Today is the weekly update - 4 new exotic weapons, animation and gamepad stick fixes.
Thanks for your bug reports and feature requests!
Update is already available.
Patch notes, build id 16732259
New:
Bug fixes, 2 new missions and a new armor set. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16653219 New:
Today is the weekly update - progression counters in the codex, the ability to cancel target loot and fixes for bugs in multiplayer and armor painting. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16630045 New:
Today is the weekly update - new paints, enemies burn out, Kuberium balance changes and bug fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16579379 New:
Bug fixes and new targeted loot system. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16500379
Today is the weekly update - changes in pity system, updated weapon sounds, secret lootboxes give rewards again, fixes for multiplayer bugs. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16485192
I noticed a performance drop on my steam deck. Fixed it. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16416888 Changes:
Today is the weekly update - goodbye Halloween, new cards, new difficulty for old missions, 6th level of crafting, bug fixes in multiplayer. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16406221 New:
Minor fixes and improvements. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16339392 New:
Today is the weekly update - transmog, ability to mark armor and weapons as favorite, quick sale of junk, pricing balance. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16326655 New:
Today is Halloween, celebrated all over the world
In honor of the holiday, the game is currently on discount steamthumbsup - if you haven't played yet, now is a great time to start. Or gift the game to a friend and play together in co-op.
Over the past couple of weeks, we've added new content to celebrate.
Play and get a unique loot - a pumpkin hats. It can only be obtained during the event.
There are two versions of the pumpkin head - a regular one and an exotic one that sets all enemies around on fire.
Look for new loot in three new missions (they are marked with a pumpkin icon).
These missions have a festive atmosphere - the lights are off, the color of the bullets is changed, and some barrels may suddenly start walking. Use the flashlight on X if you're scared.
Female armor sets and cloaks have also appeared in the game - they can be obtained in missions with increased difficulty.
Happy Halloween BEobserver
Today is the weekly update - anti-aliasing, new armor, improved visuals on missions. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16248975 New:
Today is the weekly update - reward balance changes, pity system for exotic drops, visual improvements at levels. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16165215 Changes:
Minor fixes and improvements. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 16007438 Changes:
Today is the weekly update - first level lighting improvements and bug fixes. Unfortunately, there are no significant new changes in this update - we are preparing a major update for Halloween and have not had time to test the new content yet. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 15991699 Changes:
I always test new builds on Steam Deck and play a lot on it myself.
Since the release, Ive made many improvements, and many bugs have been fixed with the help of your bug reports. Thanks.
The game is now fully compatible, but Valve still hasnt had time to verify it and add the official badge.
Minor fixes and improvements. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 15926976 Changes:
Today is the weekly update - codex, milestones, two new exotics, a new mission on nightmare difficulty and bug fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 15917702 New:
Minor fixes and improvements. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 15850000 Changes:
Today is the weekly update - daily quests, new mission and bug fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 15837108 New:
Minor fixes and improvements. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 15767291 Changes:
Today is the weekly update - new mission mode, weapon upgrades in the forge and bug fixes. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 15758009 New:
Today is the weekly update - shop improvements, balance adjustments and bug fixes. I still have the issue with big Unity update size. I will investigate it. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 15679193 New:
Minor fixes and improvements. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 15536111 New:
Before the weekend, I decided to fix a few bugs and make some simple technical improvements. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 15617409 New:
Today is the weekly update - lots of fixes and improvements. Not as much new as I wanted yet, but with each week my focus will shift more to adding new content, as thanks to your bug reports there are fewer errors. Thanks for your bug reports and feature requests! Update is already available. Patch notes, build id 15603438 New:
I think I found a solution to the bug where bullets stop working and only skills/melee can take damage. Thanks you for your bug reports! Update is already available. Patch notes, build id 15568077
Before the weekend I focused on fixing bugs. If anyone had problems with saving, everything should work now. Thanks you for your bug reports! Update is already available. Patch notes, build id 15547010 Changes:
In this update, localization, important fixes and changes affecting the gameplay. Thanks you for your bug reports! Update is already available. Patch notes, build id 15532943 Changes:
This update contains important fixes and changes that affect gameplay. Thanks you for your bug reports! Update is already available. Patch notes, build id 15520041 Changes:
In this update I focused on fixing bugs in missions and added "Unstuck" button to the pause menu that will help you get out if you get stuck. Thanks you for your bug reports! Update is already available. Patch notes, build id 15505976 Changes:
I noticed a significant performance drop on missions with fast crawling robots. Thanks you for your bug reports! Update is already available. Patch notes, build id 15484635 Possibly fixed:
Today, first of all, I tried to fix the error when the bullets stopped registering the hit, unfortunately, I couldn't repeat it myself, so I fixed it based on your reports and videos. I hope it worked. Thanks you for your bug reports! Update is already available. Patch notes, build id 15470749 Changes:
Today I was watching people play multiplayer on Twitch and fixed some bugs I noticed. Thanks you for your videos and streams on Twitch and Youtube! Update is already available. Patch notes, build id 15458895 Fixes:
Today I focused on fix issues with the gamepad and the tutorial mission. Thanks for your bug reports! Update is already available. Patch notes, build id 15450695 Changes:
The release day was tough. I spent 17 hours on the PC fixing bugs and communicating with players. Thanks for your bug reports! Update is already available. Patch notes, build id 15435565
The game is finally out csgostar Grab it here
https://store.steampowered.com/app/1116170/CyberCorp/
Join my discord to get faster help, send bug report and feature request
https://discord.com/invite/9M9ABsDd7q
Happy gaming thumbalift
If I missed something - please, ask.
Game price is $14.99
But there will be a discount on the game's release day, August 20, that's why it's perfect time to grab the deal.
So stressful to be right next to $59.99 Wukong! Wish me luck!
I'm ready to fix any bug you find and deliver constant updates.
Happy gaming thumbalift
I want to share some beautiful visuals that bring the scenes to life.
These are GIFs, they look much better in-game and not so red.
Happy gaming thumbalift
Each level has a unique loading screen.
For campaign missions, the images are pre-rendered and contain references to what will happen during the mission.
For the campaign, the images are predefined and rich with plot.
For randomly generated missions, the loading screen is created during gameplay from two layers: the background of the location + the most dangerous enemy.
Suddenly some levels load in less than 5 seconds, but I added a "click to start game" mechanic.
Happy gaming thumbalift
I optimized the build for Steam Deck. Mainly input and performance.
Native resolution, the game runs at 60 fps on almost all levels.
Happy gaming!
Now you can play on the couch thumbalift
Orange - looks great and stylish.
Concept - Inventory, weapon stats, armor, skills, upgrade cards.
We decided to completely redesign the interface for our game for the fourth time in five years. steamhappy
First, draw the concepts and edit them in Photoshop, and then cut and lay them out in Unity.
Concept - Weapon change screen. Colors indicate rarity. Physical and shield damage.
Concept - Forge. Upgrading cards and skills. 3 cards turn into 1 of the next level.
The concepting process took several months.
It brought many changes to the way the player interacts with the game (UX).
Concept - Global map. Story and side missions. Difficulty - the more difficult, the greater the reward.
Concept - Pause screen. Minimap, mission objectives, found loot.
Orange is really cool. Bright, attractive, contrasting.
But in the game you need to interact with the inventory a lot:
I'm making a game press kit and digging through old stuff.
I found some interesting concepts from the very beginning of development.
To zoom in -> right click on the image -> open in new tab.
We are working hard to ensure CyberCorp delivers the best experience possible. We've fixed numerous bugs related to gameplay, animation, balance and localization, ensuring the game is as smooth and enjoyable. Additionally, weve crafted icons for most weapons and modifier cards, adding an extra layer of visual polish to the game.
New teaser with high level weapons and skills: [previewyoutube=02-Q4wELZls;full][/previewyoutube] Share with your friends ghsmile - teaser link - https://www.youtube.com/watch?v=02-Q4wELZls - game link - https://store.steampowered.com/app/1116170/CyberCorp/ - join discord - https://discord.gg/9M9ABsDd7q Thank you for your support!
I managed to put together a demo for the fest (just before it ended). orwell_activity so You can play it now! There are too many changes. The demo includes:
Hi, Agent! We've decided to move the release date of CyberCorp. The new release date will be announced when we are sure of the game build. We are working hard to release the game but no luck. There are some critical issues regarding:
Hello everyone, I'm glad to inform you that our game is participating in the Steam SHOOT EM UP festival.
We have prepared a fresh demo, because the full game is still not ready.
Yes, yes, we know that 5 years have passed
But still, there are a lot of changes in the demo:
- better visuals;
- more weapons;
- more active abilities;
- more and more modification cards for equipment;
- 3 story missions with the final boss of the first chapter;
- 4 types of additional missions (after completion it will be replaced by another random one);
- trading and upgrading cards;
In general, you understand that its worth playing and writing your feedback in Discord, otherwise we will think that everything is good in the game and release it
After a long period of silence, our team is finally quitting from the shadows. In the coming months:
Solar Industries is an American technology giant. The creations of this corporation are widely used in many spheres of life. But robotics is their main specialization. For many years, Solar Industries has been a military technology monopolist. The number of actual military clashes between countries has decreased significantly over time. At the same time, crimes amount has increased. SI technologies turned out to be unsuitable for fighting criminal organizations in an urban environment. The collateral damage was too great to ignore. So SI gave up (unwillingly) to CyberCorp and is now looking for ways to return the need for their technologies.
Not so easy to win the firefight in normal mode. What about hardcore one? [previewyoutube=7Hiw1ZjY-2Y;full][/previewyoutube]
We have this wonderful series of pictures representing different in-game locations.
Locations review in one gif. Every place has its own sightseeings:
We tried to make our fatalities interesting and fun. Enjoy yourself and always be ready to deal some damage in melee combat :) [previewyoutube=tJbovDOUjHE;full][/previewyoutube]
Especially when something huge is coming from above.,.
CyberCorp is a relatively young corporation. They are mostly known as creators of multiple military technology masterpieces. The corporation began to act strategically from the very beginning. They started to get rid of competitors from Solar Technologies in many possible spheres.
For example, SI battlemechs were perfect at everything except scouting. And that was the chance for CC, which they used immediately, releasing military scout drones. But the most famous inventions of CyberCorp are the synth and neural link, which allows you to control the synth remotely.
These technologies have no analogues. Thats how CyberCorp became one of the market leaders. Step by step.
Here's the demonstration of some deadly weapons: melee, guns, exotic and so on. Feel free to leave comments about them and play the demo to try them out by yourself! [previewyoutube=nHYmLj3fmzM;full][/previewyoutube]
We are happy to introduce our new demo.
Please, play and share your feedback to make game better.
Thank you, Agent!
You can install free Demo from CyberCorp steam page.
Some concept arts for Fans
We are happy to introduce our new demo.
Please, play and share your feedback to make game better.
Thank you, Agent!
You can install free Demo from CyberCorp steam page.
Some concept arts for Fans
We proudly announce our participation at #SteamNextFest ! CyberCorp demo will be available and we're making max effort to deliver the best experience
More content is coming and we're extremely busy on polishing the demo and making CyberCorp even better. Stay tuned, folks.
And we do it. Enjoy the dark cyberpunk atmosphere - more updates are coming! [previewyoutube=ax7_S2QJoBM;full][/previewyoutube]
This is the synth. Your in-game avatar. The synth does all the dirty work, while the Agent is safe. This avatar risks his life, fights with outlaws, and participates in firefights and pursuits.
All of it is possible due to the neuro-interface, which was invented by CyberCorp. It allows connecting to the synth remotely, sitting in your comfortable armchair at the same time.
Solar Industries battle robots were responsible for restoring order in the streets before. But CyberCorp synths appeared to be more efficient and useful. Thats how they got rid of all the competitors. Synths are more dangerous in a fight and easier to be controlled because of their similarities with the real human body. And thats the reason why they dont look like fantastic movies military mecha.
Agents are ready for any complicated situation now. They connect to the synths to protect the law, order, and CyberCorp interests.
We have added many different types of weapons to the game and some of them are shown in the video. We hope everyone can find something interesting [previewyoutube=gD2T1ZvHhXE;full][/previewyoutube]
Sometimes missions won't be easy [previewyoutube=LiicafpO2pQ;full][/previewyoutube]
Hello everybody!
We are the Megame team, the developers behind a game called CyberCorp a cooperative isometric looter-shooter.
Its our second devlog its all about the weapons in the game and their upgrades.
If youre not familiar with us, the team plans to release CyberCorp on Steam (wishlist us!) and Nintendo Switch in 2022. By the way, if you want to have a look at the previous devlog, here it is.
Now, back to todays topics: the weapons.
CyberCorp is a shooter which has both procedurally generated online levels and a fairly involved single-player campaign.
Weve designed around 40 kinds of weapons, ranging from the simplest pistol to unique rocket and grenade launchers. Youll find plenty of options to play with!
In campaign missions, the player can manage a sword and two kinds of firearms and switch between them at any moment.
But the missions arent as easy as they look! Sometimes youll be restricted to a common pistol (for example, if your hands are full of valuable cargo).
The combat system is designed for push-forward gameplay. You can shoot some enemies from afar, but most melee foes can jump or teleport to the player, so you cant stand in place.
Keep moving, keep fighting!
[previewyoutube=P7Rfqt5OL8o;full][/previewyoutube]
And now its time to talk about armor!
Armor can be light, medium, heavy, and exotic, protecting the head, legs, and chest. Like weapons, it can be common or more interesting rare pieces with unique qualities can be found in stashes. Armor like this has completely different applications. For example, it can create an energy field around the character, damaging everyone around. Another kind makes you invisible while you dont move.
Armor and weaponry can be upgraded using cards. Youll receive the cards by completing missions or find them dropped as loot. Any weapon or piece of armor can hold up to six cards, which will let you shoot faster, aim better, and take less damage.
That should be everything the team wanted to cover with regards to weapons for today. Were always happy to receive your comments and feedback.
If the game interests you, please dont be shy, ask any questions, and press the Add to your wishlist button :)
P.S. You can find more news and info about the project on our social media outlets at FB, Twitter, and Discord.
No one knows what dangers can await in the dark alleys of the city at night
This stylish revolver is high-tech rebirth of classic six shooter that has a revolving cylinder containing multiple chambers and at least one barrel for firing
The typical use of a shotgun is against small and fast moving targets. The spreading of the shot allows the user to point the shotgun close to the target, rather than having to aim precisely as in the case of a single projectile.
The disadvantages of shot are limited range and limited penetration of the shot, which is why shotguns are used at short ranges, and typically against smaller targets.
Larger shot sizes, up to the extreme case of the single projectile slug load, result in increased penetration, but at the expense of fewer projectiles and lower probability of hitting the target.
[previewyoutube=J8ryCrVAOCE;full][/previewyoutube] CyberCorp is a cyberpunk online co-op loot-shooter where you fight for the best future! The game takes place in the 25th century when the CyberCorp corporation learned how to create artificial human bodies and temporarily load people's minds into them for military operations. Each player assumes the role of a agent who has to fight for the corporation ideals!
[previewyoutube=UqrmETW2oqc;leftthumb][/previewyoutube]
Sometimes something can go wrong steamfacepalm [previewyoutube=4oGYdQa9p7Q;leftthumb][/previewyoutube]
https://www.youtube.com/watch?v=aajPVE-AEiM Syndicate Creeps don't attack alone, so weapons and skills with area damage can help you out
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