CyberCorp is a cyberpunk online co-op loot shooter where you fight for the best future! The game takes place in the 25th century when the CyberCorp corporation learned how to create artificial human bodies and temporarily load people's minds into them for military operations. Each player assumes the role of a agent who has to fight for the corporation ideals!

The planet environment became unsuitable for long life due to many space, nuclear and biological wars in the 25th century. People began to create special "shells" through the three-dimensional bioprinting. It allowed them to be controlled at a safe distance and not be exposed to dangerous environmental influences.
The CyberCorp corporation has invented an improved approach to the use of the shell with the ability to partially copy the consciousness of people in it. But she could only perform specific tasks, went crazy over time and became dangerous because of the simplified model of consciousness.
As a result shells were used only for combat operations as CyberCorp agents in corporate wars for power in the world. You take on the role of a corporation agent which will plunge into endless conflicts with enemy corporations of the future!
- Cyberpunk atmosphere
- Online co-op up to 3 players
- Weapons & armor upgrade with chips
- Rhythmic electronic music
New & Changed
New boss mission unlocked after the 12th story mission (Armament). Once it appears, you can talk to Rat about it. After completing it, new resources - chips would start dropping from hard missions
[/*]Chips can be used to unlock card slots on exotic items, and then freely insert cards into those slots
[/*]Chips can also be used to reroll a guns perks to random ones (the number and level of perks remain the same, so youll still need a strong base weapon)
[/*]3 new exotic swords, all currently obtainable in the new mission
[/*]Codex updates
[/*]Localization improvements
[/*]Balance adjustments
[/*]
Fixes
Rocket launcher projectiles now explode on walls
[/*]Spider mobs have reworked behavior: theyre now more dangerous and can bite while running
[/*]Spikes melee attacks now deal correct damage and hit players more reliably
[/*]Fixed a bug with controls in photo mode
[/*]Projectile speed should now remain correct at low FPS
[/*]Bullet collision calculations should no longer degrade when FPS drops
[/*]Rebinding execution and interaction keys no longer causes conflicts
[/*]
Enjoy the game!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35369102/4fd41b274d8a9143281ec280ca9a5918942e3660.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35369102/19c84e43ced60c9ce3ad0978c3bcab972dd4c9f4.png\"][/img]
Minimum Setup
- OS: TBD
- Processor: TBD
- Graphics: TBD
[ 6370 ]
[ 5870 ]
[ 1991 ]
[ 1943 ]
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