Update 1.1.2. Balancing and gameplay changes
[ 2015-09-23 20:14:20 CET ] [ Original post ]
Changes to gameplay:
- Maximum speed capped at triple the normal speed. Was previously uncapped and some item combinations could make the character too fast to control.
- Starting price of a weapon is 2500. Every weapon purchase will raise the price by 15%.
- The deadliest weapons can be bought starting from level 3.
- Price for items can't be lower than 250. Was previously uncapped and with some item combinations could have been as low as a few gold pieces.
- Price for weapons can't be lower than 999. Was also previously uncapped.
- Cooling down timer for traders reduced from 2.0 seconds to 0.1 seconds. No more waiting in line.
- Can't move while eating corpses anymore.
- Added a phrase to the Gatekeeper in which he tells you to be smart with you gold, because he will take the gold he wants even if you have cleared the level of all creatures.
Changes to default controls:
- Eating corpses moved to a separate key on the keyboard. Previously it was tied to the same key as the Execution key. On the controller it was moved from executing enemies to the same button as deploying a bomb. Bombs are very rare and you can not eat any corpses until you have deployed the bomb. As always, all keyboard and controller buttons are rebindable so feel free to experiment.
Fixes:
- Added a animation state between a running animation and a eating a corpse animation.
- Little Turnip the weapon trader will no longer die when you have the "no traders can die" item.
- An important gameplay item will now be granted automatically upon slaying the big beast. Previously you had to pick it up near the corpse.
- Made improvements to level 3, hopefully eliminating any rare getting stuck glitches. I was not able to reproduce that glitch myself so anyone experiencing any problems notify me in the forums!
Update 1.1.2. Balancing and gameplay changes
[ 2015-09-23 20:14:20 CET ] [ Original post ]
Changes to gameplay:
- Maximum speed capped at triple the normal speed. Was previously uncapped and some item combinations could make the character too fast to control.
- Starting price of a weapon is 2500. Every weapon purchase will raise the price by 15%.
- The deadliest weapons can be bought starting from level 3.
- Price for items can't be lower than 250. Was previously uncapped and with some item combinations could have been as low as a few gold pieces.
- Price for weapons can't be lower than 999. Was also previously uncapped.
- Cooling down timer for traders reduced from 2.0 seconds to 0.1 seconds. No more waiting in line.
- Can't move while eating corpses anymore.
- Added a phrase to the Gatekeeper in which he tells you to be smart with you gold, because he will take the gold he wants even if you have cleared the level of all creatures.
Changes to default controls:
- Eating corpses moved to a separate key on the keyboard. Previously it was tied to the same key as the Execution key. On the controller it was moved from executing enemies to the same button as deploying a bomb. Bombs are very rare and you can not eat any corpses until you have deployed the bomb. As always, all keyboard and controller buttons are rebindable so feel free to experiment.
Fixes:
- Added a animation state between a running animation and a eating a corpse animation.
- Little Turnip the weapon trader will no longer die when you have the "no traders can die" item.
- An important gameplay item will now be granted automatically upon slaying the big beast. Previously you had to pick it up near the corpse.
- Made improvements to level 3, hopefully eliminating any rare getting stuck glitches. I was not able to reproduce that glitch myself so anyone experiencing any problems notify me in the forums!
Stones of Sorrow
Rain Pohlak
Cult Software
2015-05-26
Action Indie RPG Singleplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(89 reviews)
https://store.steampowered.com/app/373290 
The Game includes VR Support
Stones of Sorrow Depot Linux [638.91 M]
Stones of Sorrow - Soundtrack by Neoandertals
STONES OF SORROW is a cave painting PDL (Procedural Death Labyrinth).
The game features historic cave paintings, action focused gameplay and brutal executions.
Enjoy the great cave art from Southern Drakensberg, Rochester to Lascaux brought to life in an action-roguelite. All the characters were painted tens of thousands of years ago by our ancestors.
You are that violent ruler. It is up to you to restore your honour. In order to achieve that you must find one of the STONES OF SORROW and brutally crush the skull of your betrayer.
50+ gameplay altering items like:
A game solely developed by Rain Pohlak from the Avant-Garde Brutal Death Metal band NEOANDERTALS. All music in the game written & performed by Rain Pohlak & NEOANDERTALS.
The game features historic cave paintings, action focused gameplay and brutal executions.
Enjoy the great cave art from Southern Drakensberg, Rochester to Lascaux brought to life in an action-roguelite. All the characters were painted tens of thousands of years ago by our ancestors.
Story:
The cave paintings tell an ancient story about a ruthless leader, who slaughtered all the tribes and burned all the lands. His father was murdered at a young age, so the world needed to feel his pain. His closest blood brother helped him rule in fear. But one day he betrayed him and lured him into a maze of torment.You are that violent ruler. It is up to you to restore your honour. In order to achieve that you must find one of the STONES OF SORROW and brutally crush the skull of your betrayer.
Features:
- Every time you die, the end boss gains +1 HP.
- CO-OPTIONAL GAMEPLAY - Work together or slay each other.
- For up to 4 players on a single screen. Play on the same keyboard or use 4 controllers. The camera automatically zooms out when players are far away from each other and back in if players are close.
- The bloodiest & most violent roguelite there is! Ultra juicy gore!
- Fast, hard, action based gameplay! Watch your stamina bar!
- Procedurally generated underground labyrinths.
- Cannibalism! Eat the corpses of your enemies to restore health. But beware, unless you find a special item, you can choke to death.
- Slaughter grotesque hordes created by the nightmarish imagination of our ancestors.
- Items and perks of great mystery and power! Gain the edge and crush your enemies!
- Use collected gold to buy permanent perks for your next life!
- Level up at bonfires to inflict greater damage, gain maximum health and do faster evasive rolls.
- Deranged NPC-s who speak in black metal quotes.
- Savage executions for extra 666 gold!
50+ gameplay altering items like:
- Eating the trader gives you +20 Strength.
- Every kill makes you +0.1% faster.
- An evasive roll kills enemies with less than 66% health.
- More executions = more damage! 0.8% more damage for every performed execution.
- Touching enemies will make them bleed to death for -10% healthpoints a second.
- Every hit adds 1% to damage. Resets when being hit.
- Eating a corpse makes you poisonous for 15 seconds.
A game solely developed by Rain Pohlak from the Avant-Garde Brutal Death Metal band NEOANDERTALS. All music in the game written & performed by Rain Pohlak & NEOANDERTALS.
MINIMAL SETUP
- Memory: 2 GB RAMStorage: 666 MB available space
- Storage: 666 MB available space
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