`4d2f0227` Changes: * Add new single player campaign mode Fixes: * Fix a bug where the teleporter behaved like a jumper when combined with the bishop
[ 2020-01-23 11:37:52 CET ] [ Original post ]
`fc0b9ff2` Changes: * Player lines are now colored * Display inventory for each player * Rework scores table * Increase displaying time of level briefings Fixes: * Fix a crash when controllers are removed while in lobby
[ 2020-01-08 16:43:42 CET ] [ Original post ]
`325bdc52` Changes: * Add new reaktron: Delayer * Move matchmaking server to AWS Fixes: * Fix score table changing its size when the last player switches from "not ready" to "ready" * Fix mismatch of unlockable reaktrons between server and client
[ 2019-10-30 19:48:47 CET ] [ Original post ]
`7b0ac205` Fixes: * Fix a crash when an attached controller is missing key assignments
[ 2019-10-19 07:20:25 CET ] [ Original post ]
`8e6a10f7` Changes: * Implement a main and an options menu * Completely redesign the ready screen * Add interactive tutorial (accessible from main menu) * Enable name selection while match is commencing
[ 2019-10-15 15:52:43 CET ] [ Original post ]
073a1856 Changes: * Add second puzzle type "Pixel Pandemonium" * Increase puzzle frequency to one on four battles * Adjust crash reporting dialog button sizes * Improve colors of level progress bar Fixes: * Fix accepting lobby invites not working in some screens
[ 2019-10-15 15:30:02 CET ] [ Original post ]
8d64a28a Changes: * Add random, changeable names for each player * Use more readable font * Improve in-game performance Fixes: * Fix issues with heartbeat sound under windows * Fix wrong level being displayed in steam friends list when the first block has ended
[ 2019-10-09 13:41:25 CET ] [ Original post ]
80029845 Changes: * Add offline mode for quick, local games * Visualize the freeze time of each player when a round starts * Display "Round X/Y" when a new round starts * Display player names in lobby * Always prefer humans over bots when choosing who is playing in a puzzle * Update translations Fixes: * Fix wrong key rendering in lobby
[ 2019-09-11 13:46:19 CET ] [ Original post ]
bf8f2ce8 Changes: * Don't shorten the countdown when players are selecting their icon/color * Update the background level to avoid confusion * Show available key actions in all menu screens * When returning back to an orthogonal orientation after the BISHOP was active, the inverse of the initial orientation change caused by the BISHOP is applied * Some code improvements under the hood * Change key icons to depict relation between key and action Fixes: * Fix steam friends list displaying "playing level 49/48" * Fix phone clients not being kicked properly when trying to connect to a running match
[ 2019-08-28 20:56:55 CET ] [ Original post ]
a13ff5e2 Changes: * Update background level images * Limit the points for the longest line in game * Extend the duration of the controls tutorial info box * Add Alt+Enter key binding to toggle full-screen mode * Increase processing rate for keyboard inputs * Add Icon to indicate bad connection quality Fixes: * Fix Steam controller support * Fix a crash when there are no human players * Fix a crash which could occur when using phone controllers * Fix phone player not being able to reconnect after being replaced by bot
[ 2019-08-23 18:38:09 CET ] [ Original post ]
Today marks the next big step in the development of reaktron. We are confident that the game has reached a pretty stable state with lots of game mechanics to allow for an interesting learning curve. Of course we expect bigger player numbers to give us data and feedback to balance things in more detail.
Starting today you can play online within our matchmaking system using keyboard, mouse, gamepad and smartphone. As every player shares the same screen content there can be multiple players on one PC.
You can expect a release every other week with release notes posted as Steam announcements right here. We plan to keep a steady output of fixes and new content. If you want to talk with us or get more behind the scenes info about the game and the development process please join us on Discord (see https://reaktron.com).
We have a lot of great ideas for the Early Access phase and have already started implementing them, so stay tuned.
Thank You steamhappy
[ 2019-08-23 18:35:47 CET ] [ Original post ]
🎮 Full Controller Support
- reaktron Linux [166.92 M]
Sometimes, you need to reinvent the wheel
reaktron is much more than an ordinary snake game! According to one of the developers - a slightly confused German neuroscientist - you could call it a psychophysical experiment that completely simulates the so-called broesel-physics. But than again, who cares?With reaktron we tried to improve on a widely unknown minimalistic C64 game, which has been described as "one of the best multiplayer games of all times on all formats!" (Lagerfeldt, 2003-06-21). Easy-peasy. So we
- slightly extended the game mechanics.
- made it a couch-online-multiplayer game - quite a rare type of game.
- added the option to easily join and play via smartphone (no app required!).
- added power-ups, including the infamous and technically challenging REVERSER (it's time-warp mechanism makes reaktron probably the most complex snake game ever).
- and suddenly started to call power-ups reaktrons (WTF?!).
Early access features
Currently, a combined local and online multiplayer mode (there should be an established word for this. We propose the term "remocal" multiplayer game) lets you experience the game mechanics as follows:- play with up to 12 (remote or local) players per match.
- play two types of levels: battle royale (survive or escape) and puzzle (unlock reaktrons).
- play a match of 48 rounds and collect the highest score to win.
- occasional puzzles spice-up the game and let you unlock up to 9 reaktrons (we could just say "power-ups" - but we don't!).
- unlock various Steam achivements.
Our mutual vision
Even though we have this plan of how the game might look like in the future, we'd be thrilled to get more people involved in the development of reaktron. Be a part of our community on discord, report bugs, tell us your wishes about the game and suggest extraordinary effects for new reaktrons (our way to say "power-up" - did we mention this already?).- OS: Ubuntu 12
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated
- Storage: 200 MB available spaceAdditional Notes: Tested with latest versions of Arch. NixOS. Ubuntu. Gentoo. Debian
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