Today marks the next big step in the development of reaktron. We are confident that the game has reached a pretty stable state with lots of game mechanics to allow for an interesting learning curve. Of course we expect bigger player numbers to give us data and feedback to balance things in more detail.
Starting today you can play online within our matchmaking system using keyboard, mouse, gamepad and smartphone. As every player shares the same screen content there can be multiple players on one PC.
You can expect a release every other week with release notes posted as Steam announcements right here. We plan to keep a steady output of fixes and new content. If you want to talk with us or get more behind the scenes info about the game and the development process please join us on Discord (see https://reaktron.com).
We have a lot of great ideas for the Early Access phase and have already started implementing them, so stay tuned.
Thank You steamhappy
[ 2019-08-23 18:35:47 CET ] [ Original post ]
🎮 Full Controller Support
- reaktron Linux [166.92 M]
Sometimes, you need to reinvent the wheel
reaktron is much more than an ordinary snake game! According to one of the developers - a slightly confused German neuroscientist - you could call it a psychophysical experiment that completely simulates the so-called broesel-physics. But than again, who cares?With reaktron we tried to improve on a widely unknown minimalistic C64 game, which has been described as "one of the best multiplayer games of all times on all formats!" (Lagerfeldt, 2003-06-21). Easy-peasy. So we
- slightly extended the game mechanics.
- made it a couch-online-multiplayer game - quite a rare type of game.
- added the option to easily join and play via smartphone (no app required!).
- added power-ups, including the infamous and technically challenging REVERSER (it's time-warp mechanism makes reaktron probably the most complex snake game ever).
- and suddenly started to call power-ups reaktrons (WTF?!).
Early access features
Currently, a combined local and online multiplayer mode (there should be an established word for this. We propose the term "remocal" multiplayer game) lets you experience the game mechanics as follows:- play with up to 12 (remote or local) players per match.
- play two types of levels: battle royale (survive or escape) and puzzle (unlock reaktrons).
- play a match of 48 rounds and collect the highest score to win.
- occasional puzzles spice-up the game and let you unlock up to 9 reaktrons (we could just say "power-ups" - but we don't!).
- unlock various Steam achivements.
Our mutual vision
Even though we have this plan of how the game might look like in the future, we'd be thrilled to get more people involved in the development of reaktron. Be a part of our community on discord, report bugs, tell us your wishes about the game and suggest extraordinary effects for new reaktrons (our way to say "power-up" - did we mention this already?).- OS: Ubuntu 12
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated
- Storage: 200 MB available spaceAdditional Notes: Tested with latest versions of Arch. NixOS. Ubuntu. Gentoo. Debian
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