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Name | Emberlight | |
Developer | Quarter Onion Games | |
Publisher | Quarter Onion Games | | |
Tags | RPG Singleplayer | | |
Release | 2019-08-13 | |
Steam | FREE |
News | 38 |
Controls | Keyboard Mouse |
Players online |  n/a  |
Steam Rating | Need more reviews to generate a review score |
Steam store |  https://store.steampowered.com/app/1048880  |
Public Linux depots | Emberlight Content Linux [1.34 G]
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LINUX STREAMERS (0)
Updated Patch Notes for May 30 |
The development team has made the following changes and updates to the game in the latest update.
- Updated challenge mode to show icons for each daily modifier in menu. Will be adding icons with tooltip to game UI tomorrow.
- Added assets for the Town portal and updated the room
- Rehooked TownPortal prop template to allow access to shops.
- Added first pass final turn and target effects.
- Updated challenge UI.
- Ability tooltips will show values for each modifier (base amounts) when added to a character. When an ability is on the observed bar, shows the base multipliers where applicable.
- Health potions increased to 100hp and drop rate reduced. Does not guarantee a drop per room.
- Ability window only shows up if an ability was learned.
- Starting stats on surface will ensure neither side misses attacks outside debuffs reduce accuracy or buffs increase dodge. This does not guarantee past surface as players can bring up stats to be inline via their ability stats.
- Pyromancer dodge reduced to resolve endless combat
- Cooldown identifier on each ability is darker to make it more apparent when an ability is on cooldown
- Shops (tavern and town portal) now update every 5 minutes with a defined inventory. At least 1 Ember ability is always available in town portal.
- Encyclopedia (WIP) now accessible in main and pause menus. Shifting mostly text found in tutorials to this as well as expanding on lore. Tutorial will shift to being more simplistic and visual driven versus overloading with text.
- Party now starts in each entrance opposite a doorway, or at a random doorway if the entrance has 4 exits.
- Target stays active after an action is used. This allows the player to focus on the same target. Target will reset when the target unit dies, or when leaving a room.
- Updated the target and turn effects for each unit type to better fit the unit mesh.
- Resolved issue with incorrect props in some of the placeholder rooms.
- Resolved issue with ability window coming up when there are no new abilities.
- Updated some unfinished Rooms, still a WiP
- Altered the effect in the Ember shard room to be less overpowering.
- Tutorial has been temporarily disabled until a new visual approach is added.
- All tutorial text has been consolidated into a new encyclopedia which can be access on main and pause menus. This allows someone to read the details at their leisure versus constant pop ups ingame.
- Encyclopedia has tabs for all other information about the game such as units, abilities, and lore. They're all WIP with dummy data for the moment.
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- Quarter Onion Games
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[ 2019-05-30 23:12:33 CET ] [ Original post ] |