





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
The entire team at Quarter Onion Games would like to wish everyone a Happy Holiday Season! Thank you for supporting Emberlight over the years. Grab our game during this 75% off sale for just $2.49!
May your holiday be awesome and We appreciate your support!
-The Quarter Onion Team
Quarter Onion Games is celebrating the second birthday of Emberlight this week.
Emberlight is on sale at an 80% off discount during our anniversary on all digital storefronts for just $1.99. We invite everyone to support our studio and purchase our game on Steam and Xsolla.
Emberlight was the first game we released as a company. We are thankful for our supporters and fans who continue to play this unpredictable game.
Join us on our Discord channel to participate in our community and learn what is coming next in Emberlight.
Emberlight is on sale on Steam and our other outlets for $2.99! That's a 70% off savings for the game. https://store.steampowered.com/app/1048880/Emberlight Thank you for your continued community support! - QuarterOnion Games
Tap into some spooky savings with our Halloween sale on Emberlight. Discounted at 50% off with the final price tag of $4.99. Support local indies today!
Emberlight is on sale this week! Get the game at a 50% off discount! Can you survive the corruption?
Quarter Onion Games is celebrating the first anniversary of Emberlight this week.
Emberlight will be on sale with a 67% off discount (under $5.00) during our anniversary on all digital storefronts. We invite everyone to support our studio and purchase our game on Steam.
Emberlight was the first game we released as a company. We are thankful for our supporters who continue to play the game regularly and we appreciate all the fan input we received this past year. Our studio has given out over a million copies of the game in various fundraisers and giveaways to support charities during these tough times.
Join us on our Discord channel to participate in our community and learn what is coming next in Emberlight.
As we continue with areas that we are actively looking to improve in the future. There will always be places where we can do better, both working together as a studio, and each person that is a part of this experience. We fail as a studio when we can't identify where we failed.
As we walk into a new decade, the experience of creating and launching a game has given us a lot of insight into how to move forward confident in our abilities as a studio. We've grown this past year with Emberlight and our wonderful community with well over a thousand folks that have given us a chance so far but there's always room to improve. We strive for a 10 outta 10 with our future games, and it starts with self-critiques which we'll breakdown in a three-parter leading into our new game in production. We start our studio self-critique with what went right. These are strong building blocks for future projects, and help to overcome the obstacles we faced. And why not start the new decade on a positive note.
The development team has made the following changes to the game in our October Patch Update. This patch is scheduled to go live later today.
Please read the patch notes below:
Join us on Friday, October 4th at 9 pm EDT, for an Emberlight Developer Stream with BoyAzazel68, on Twitch at https://twitch.tv/boyazazel68. Our Lead Developer, Vaernus, will be offering his commentary as they play the game together on the stream. We plan on giving away game keys to the lucky winners during the stream. We will also be discussing the new and upcoming changes coming to the game, Dungeon Master Mode, Single Player, Co-op, and Multiplayer Mode.
Emberlight has been nominated for the Fan Favourite Game of the Week at the Game Development World Championships. We need everyone in our community to vote for us. Just click on the Vote button under the game graphic to cast your vote for Emberlight on the GDWC 2019 webpage.
We appreciate everyone in our amazing community that continues to support Emberlight as we work towards the next big update with the inclusion of the story mode, co-op mode, multiplayer mode, and most importantly dungeon master mode. Systems are still being designed and implemented. Look for a post with a preview in the near future.
The development team has made more improvements to the game. Read the updated changes in the patch notes for changeset 1.0831 below.
Rounding out two weeks since launch, weve made a lot of progress. This last update added Steam Achievements. Players can join the Knights of the Ember Order and collect all 49 milestones ranging in various difficulties. Other additions over the past two weeks include:
The development team has made the following changes and updates to the game in the latest Changeset 826 update. Steam Achievements are now live! Earn 49 new badges for your steam profile with these new achievements.
The development team has made the following changes and updates to the game in the latest Changeset 825 update.
We just made updates, changes, and some fixes in the latest build for Emberlight in Changeset 821. Please read about the new purity mode for those wishing for a "good ending" in options as well as the other updates to the game.
Our Reddit AMA is now live on /Games. Come chat with the developers of Emberlight and ask your burning questions, discuss our roadmap, or share feedback. We will be here until 11 PM EDT (-5 GMT)
- Quarter Onion Games
Have you watched the launch trailer, or better yet tried the game on Steam/Discord or Itch.io , and wondered what was going through our heads when we created Emberlight? Why am I killing off my own party? I have to kill my old corrupted Pyromancer with his Brutal Charge, Meteor Strike, and Nova?!
Well fear not, because we dont know what was going through our heads. But we have the next best thing to answering these and other questions you may have! We will be hosting a Reddit AMA on /Games at 8pm EDT (GMT-5) on Sunday (August 18th). We will post the full Reddit link prior to the chat on Discord, Facebook, Twitter, as well as update this post.
While you wait, you can listen in on the interview we had with Fragments of Silicon on July 3rd.
Thank you everyone for supporting Emberlight. Here is a list of things we added, fixed, or changed based on the community's suggestions.
Here are the highlights
Have you watched the launch trailer, or better yet tried the game, and wondered what was going through our heads when we created Emberlight? Why am I killing off my own party? I have to kill my old corrupted Pyromancer with his Brutal Charge, Meteor Strike, and Nova?! Well fear not, because we dont know what was going through our heads. But we have the next best thing to answering these and other questions you may have! We will be hosting a Twitter AMA at 8:15 pm EDT (GMT-5) today (August 14th). Simply use the #Emberlight hashtag to chat with us or ask a question. While you wait, you can listen in on the interview we had with Fragments of Silicon on July 3rd.
So we have finally reached the finish line (of sorts) for Emberlight. What does that mean for Emberlight over the next few months? And more importantly, what is up the sleeves of our team over the next year or two? Read on, dear reader, and well go down the path of Trinity.
We had posted the Emberlight Roadmap a few months ago due to questions about what was happening after August 13th. And while this roadmap details a lot of the cool content and features we have planned over the next year, it doesnt really go into detail about how we will continue to build up the core functionality we have in Emberlight now. So where are we going with Emberlight?
First off, we know theres still plenty to tweak. We took in valuable feedback during our pre-launch period from the many streamers and YouTubers that helped iron out flaws we were overlooking. Theres still some glitches, including a few were having a helluva time to recreate (resurrection instantly killing the resurrect party member which might be a feature, the Blaze Knight moonwalking which is most definitely not a feature, and those pesky snakes not going away properly when ending a run), but these will be cleaned up.
As many will attest during the pre-launch period, we will work rapidly to get these fixed. Weve done what we could to alleviate the vast majority of issues. These last few mainly stem from an inability to recreate on the development side making it very difficult to resolve them without potentially breaking the game for those without the issues. We will continue to tweak areas to see if it resolves itself, but it's one of those areas where we may just need new eyes looking at the code base as we start rounding out the team for this and future endeavors.
Of particular note is additional platforms we plan to support. We aim to be on iOS and Android by the end of October with the Co-op mode update. We then, publisher permitting, aim to be on the Switch by the end of December with the Dungeon Master mode update. At the moment, those are the only platforms were aiming for long term but we are open to suggestions from our community (please come talk to us on Discord, we dont bite).
Project 2 (It really needs a name)
So weve briefly discussed what is after Emberlight, which will get touched on in more detail below, but the current goal is for project 2 to be a tactical RPG. Keeping with the tradition of Emberlight pulling from our nostalgia of Final Fantasy X and XI while attempting to modernize it with a few twists, Project 2 will pull specifically from our nostalgia of Ogre Battle. This project will fall within the same timeline as Emberlight, and this becomes important with Trinity.
What is Trinity?
Trinity is basically a framework that will connect Emberlight, Project 2, and a third concept (a side scrolling city simulator) into one persistent shard. The point of Trinity is continuing the charm of single player games (you do not directly connect to any players within the shard you are playing on), but the actions of each playthrough have lasting consequences on the shard. Emberlight players completing quests will see those regions have a smaller evil footprint. Project 2 players will secure the borders as countries vie for power and territory. And the city sim players are the engine that fuels the other two games, providing quests and resources respectively.
Is this ambitious? Most definitely. And this is why we want to focus on each game as its own project. We want to build these to the highest quality possible. Trinity basically forces us to. Even as we shift gears into the 2nd and 3rd projects, we are still having to work on the previous games to ensure they all pair up properly.
Just as Dungeon Master mode in Emberlight comes from our yearning for that tabletop experience in the games that we just feel hasnt quite been achieved yet, Trinity builds off of our desire for a most interactive experience for players in all genres. That ability to play a game that is underappreciated in the industry and yet have it interact with those that are.
Can we pull all of this off? We sure can!
- The Quarter Onion Games team
From a simple concept in 2017, to humble development beginnings in October of 2018, Quarter Onion Games is excited to announce that we have made it to the finish line with Emberlight!
https://www.youtube.com/embed/4nYQ10qwK30
Emberlight features the esteemed voice actress, Lani Minella, as the Grandmaster, as well as voice casting talent from No Studio In Particular produced by Reece Bridger.
What is Emberlight?
Emberlight is a true roguelike dungeon crawler, set in a world where the Gods have given you a great gift - and a great curse.
Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land. Grow your strength by absorbing the abilities of your slain enemies and collecting the powerful traits of dungeon bosses.
Become strong, become quick, become immortal - but be warned - as you fight using unstable Ember powers, they will begin to corrupt and twist your very soul. Every gift of power has its sacrifice; every ability has its cost.
As the Gods fight for control of their creations, you must decide what is good, and what is evil. To protect your people against the dangers of Ember power, you must use its power to your advantage. Will you conquer the dark, or will you lose yourself to corruption?
https://www.youtube.com/embed/RR4LziMyP34
Whats next?
You can check out the Emberlight Roadmap which goes into detail about whats in store over the next year. We will have a State Of The Game post tomorrow that will expand upon the roadmap including future platforms, future games, and more!
For now, the Ember Order awaits you! And let us know all about your adventures on our Discord server!
Emberlight is now ready to release on both Steam and Discord on August 13th. We made the following tweaks to the game in the latest patch build .818.
The development team has made the following changes and updates to the game in the latest changeset 814 update. This build is the launch candidate for release.
The development team has made the following changes and updates to the game in the latest changeset 813 update.
The development team has made the following changes and updates to the game in the latest Changeset 812 update.
The development team has made the following changes and updates to the game in the latest update.
Emberlight has now entered the beta phase territory. This latest build is the beta release candidate. Read below for the following changes and updates to the game in the latest update.
Tonight at 9:30 PM EDT(6:30 PDT) Quarter Onion Games will be interviewed by the Fragments of Silicon Team for Emberlight. Tune into the podcast on Twitch.tv at https://www.twitch.tv/fragmentsofsilicon. Quarter Onion Games will be represented by Will Phelps (Vaernus) and Michael Hahn (mbhahn) We hope everyone watches/listens to the podcast tonight. We may make an important announcement. Who knows? Fragments of Silicon Twitch - https://www.twitch.tv/fragmentsofsilicon Youtube - https://www.youtube.com/user/ShardShinjuku Visit the Emberlight website at https://www.emberlightgame.com Join our Discord Server at https://www.discord.gg/quarteronion
The development team has made the following changes and updates to the game in the latest update.
The development team has made the following changes and updates to the game in the latest update.
The development team has made the following changes and updates to the game in the latest update.
The development team has made the following changes and updates to the game in the latest update.
The development team has made the following changes and updates to the game in the latest update.
Watch the Emberlight dungeon run, as the Youtuber, Off Beat Reheat plays the first level and tutorial quest for the game. He did a fantastic job demonstrating the game. He took his time allowing the viewer to become part of the experience by allowing them to see what is happening at all times. Click on the video below to watch the run. Don't forget to subscribe and like this video. https://youtu.be/TZl09KI6I3A
The development team has made the following changes and updates to the game in the latest update.
https://www.youtube.com/watch?v=0TW8tMLQ6UY&t=28s
Evil, darkness, corruption. These were the words that gave Emberlight's theme it's shape. And after extensive conversation on the game's lore with Will (William Phelps, Creative Director of Emberlight) it became clear to me that the music needed to tell a story that captured both the thematic material of Emberlight, and its inherent emotional weight, as well as the endless nature of the in-lore cycle of the Ember Order and Emberlight's re-playability as a roguelike game.
Whenever I approach writing a theme, I like to have as much information on the world and its lore as possible. I like to immerse myself in the game's world. That way, the music comes from the game world as much as the characters or stories do. In this way, Emberlight's theme could as much from Emberlight's world as Ember itself. That was my thinking going in.
In all the discussions on Emberlight's lore, one of those words just kept coming back to me as what underpinned the emotional weight of the game. Corruption. It was important to get darkness and evil across in the music too but it was this idea of corruption that hooked me into the music. And once I got started writing, the music took on a character of its own.
Whenever I'm composing and I get a keyword like this, the first question has to be, "what does this sound like?" It's always a challenge to condense something so abstract into musical terms. Sometimes a feeling can be portrayed in a single chord, or a set of them. Other times in a handful of notes.
It was with a handful of notes that I started on Emberlight. The motif needed to stick in your head. Like corruption, it needed to stay with you. And it needed to be instantly recognizable as Emberlight's theme. But it needed to be more than that. It had to tell a story. To that end, it was 'call and answer' that brought this corruption to life. And as the motif developed into a fully formed passage, Emberlight's theme was born.
When the theme begins, you hear this soprano vocal. Three notes. The question, a beckoning. And then, in amongst the rising layers of the music, you hear the answer. A cello. Gentle, alluring, it gives its reply. And it's this interplay between the vocal and the cello throughout the piece that would tell the story. A tale of need, of change and of loss.
That first question and answer is one half of the Emberlight theme. A theme which is built out of several passages but is ultimately defined by what it begins with and returns to. This interplay between vocal and cello. The pure losing itself to corruption only to be overcome by a new force of purity which in turn will lose itself to corruption.
Something that was really important for me, when approaching corruption from a musical standpoint was that the melody needed to contort at times, to veer off in some unexpected direction and give a sense of warping and deterioration of spirit somewhat. For Emberlight, it felt right to portray that with atonality, so, here, the notes and chords fall out of a strict scale and begin to subvert expectation as they take a darker turn.
Often you'll hear the vocal melody attempt to maintain tonality and adhere to the direction you might expect the music to move in only to have the cello take the music somewhere else. And each time the vocal attempts to rectify it, the cello wins out and drags it, usually downwards, into darkness and into chaotic. That's something I really loved about composing for Emberlight. It's a permadeath, roguelike dungeon crawler. A game about heroism against the odds, in the face of certain doom. That gave me the opportunity as a composer to really go there with the darkness. It allowed for a foray into the darkest things music has to offer.
Later in the piece, you'll hear that the vocal and the cello begin to entrain with one another. As if, where once the two were separate, now they are becoming one. What the vocal was when it was heard alone is gone now and is becoming something new. But where you hear this unison, it's fleeting. After that, the next time you hear the theme from the beginning, it's different. The parts have swapped. The cello is calling now and the vocal is answering. A harrowing musical message about insidious corruption. Then, the entire piece builds, exponentially dilapidated tonally and rhythmically as chaos ensues. All before an abrupt halt is called. In waiting for the bell to toll, silence falls for a moment.
The final moments of the piece bring the vocal back for a longer, drawn out rendition of the initial motif. This time, for the first time, the cello and vocal fold together in resolution. The musical tension built through the piece is resolved. The transformation is complete. Corruption has won. The cycle has ended. And so it begins again.
By Andey Fellowes
Visit Andey's Soundcloud and Blog below
https://soundcloud.com/andeyfellowescomposer/emberlight-emberlight-ost
http://andeyfellowescomposer.wordpress.com
[ 5970 ]
[ 1964 ]
[ 1814 ]