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Updated Patch Notes for June 26
[ 2019-06-27 18:16:44 CET ] [ Original post ]
The development team has made the following changes and updates to the game in the latest update.
- Updated encyclopedia to show if a particular level, room, or unit has been unlocked. Otherwise it'll show corruption level to unlock.
- Fixed last few projectile issues causing lockups.
- Resolved issue where daily challenge was crashing on load due to changes to quest system interfering.
- Switched the news feed to Quarter Onion website.
- Resolved issue where potions weren't working outside combat due to a unit being confused, charmed, or stunned leaving an encounter, and that unit was currently active.
- Resolved issue where resurrecting a unit in town portal and then attempting to add abilities to that character caused errors.
- Resolved issue where heroic challenge modifier in daily challenges would lock up due to there only being 9 normal heroic abilities currently and it requires 10. Heroic challenge now pulls from normal and uncommon to have a larger variety.
- Miniboss rooms (non special versions) cannot spawn in the first 3 rooms adjacent to the entrance. This should allow players to get a few other encounters knocked out first to build up some abilities.
- First pass on isometric map from requests. Still needs some work.
- Town/town portal now properly respects gold amount. Buttons will disable and not allow drag if the player does not have enough.
- Increased the size of box colliders to fix the issue with clicking small enemies
- Resolved issue in daily challenge mode where modifiers were overwriting the changes from other modifiers.
- Updated the shops update text
- IsFurious modifier in daily challenge now only affects the party. Previously it would allow all enemies to have constant fury which would be way overpowered.
- The 3 challenge modifiers are now shown at the top middle of the game along with tooltips to remind players what is affecting that run.
- Learned abilities during an encounter now show as a row on the top right along with tooltips to easily determine what abilities have been observed so far.
- Text system from before has been revamped to support up to 3 messages at the same time, with the latest message at the bottom. Each message fades out after a delay. More notifications are now pushed to this system per turn.
- Resolved issue where max corruption did not show an icon under the party member's portrait as there is technically not trait at max but instead is a fury ability. The system now shows the highest trait level icon + tooltip to allow players to see what type of corruption occurred.
- Added duration to the ability along with the tooltip already showing cooldown amount. This also does not show anymore on trait tooltips.
- Resolved issue where the max corruption daily modifier was being applied to all units, not just the party. Also resolved issue where the system was only adding corruption but not actually applying the traits and fury ability.
- Updated all final props in various rooms to allow mouse over and clicks to activate prop. Rooms affected are: Arcanium, Boss, Cistern, Entrance, Laboratory, Mausoleum, Observatory, Outpost, Shrine, Summoning Room, and Temple.
- Quality of life updates to the overall game UI, including shifting the score to top middle, the timer to bottom middle (back to old UI layout) and the additional elements detailed above.
- Finally resolved issue where tooltips could go off screen. They will finally stay put.
[ 2019-06-27 18:16:44 CET ] [ Original post ]
Emberlight
Quarter Onion Games
Developer
Quarter Onion Games
Publisher
2019-08-13
Release
FREE
Game News Posts:
38
🎹🖱️Keyboard + Mouse
Very Positive
(58 reviews)
Public Linux Depots:
- Emberlight Content Linux [1.34 G]
Emberlight is a true roguelike dungeon crawler, set in a world where the Gods have given you a great gift - and a great curse.
Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land. Grow your strength by absorbing the abilities of your slain enemies and collecting the powerful traits of dungeon bosses.
Become strong, become quick, become immortal - but be warned - as you fight using unstable Ember powers, they will begin to corrupt and twist your very soul. Every gift of power has its sacrifice; every ability has its cost.
As the Gods fight for control of their creations, you must decide what is good, and what is evil. To protect your people against the dangers of Ember power, you must use its power to your advantage. Will you conquer the dark, or will you lose yourself to corruption?
ABSORB
As a Knight of the Ember Order, you have the ability to absorb the abilities used by your enemies. Every ability used by enemies has a chance to be learned. This allows customization of each character towards whichever goals you have. But each absorbed ability has a cost...
CORRUPT
Every absorbed ability will corrupt your soul. You will slowly lose yourself to evil as the quest progresses. This expresses itself in unstable corruption traits which leads to metamorphosis into an evil being (such as a lich). And you will lose yourself to the corruption...
REPEAT
Each run will last between 30-60 minutes. After completing the quest, the most corrupted will kill off his former allies in an epic battle. This corrupted being will then begin attracting evil around them, and will act as a boss in a future quest once their influence has expanded enough. They will have all the powers you have provided them during the run, providing a never ending challenge in future runs. For every corrupted boss, a stronger party is required to defeat them. And the cycle repeats......forever?
Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land. Grow your strength by absorbing the abilities of your slain enemies and collecting the powerful traits of dungeon bosses.
Become strong, become quick, become immortal - but be warned - as you fight using unstable Ember powers, they will begin to corrupt and twist your very soul. Every gift of power has its sacrifice; every ability has its cost.
As the Gods fight for control of their creations, you must decide what is good, and what is evil. To protect your people against the dangers of Ember power, you must use its power to your advantage. Will you conquer the dark, or will you lose yourself to corruption?
ABSORB
As a Knight of the Ember Order, you have the ability to absorb the abilities used by your enemies. Every ability used by enemies has a chance to be learned. This allows customization of each character towards whichever goals you have. But each absorbed ability has a cost...
CORRUPT
Every absorbed ability will corrupt your soul. You will slowly lose yourself to evil as the quest progresses. This expresses itself in unstable corruption traits which leads to metamorphosis into an evil being (such as a lich). And you will lose yourself to the corruption...
REPEAT
Each run will last between 30-60 minutes. After completing the quest, the most corrupted will kill off his former allies in an epic battle. This corrupted being will then begin attracting evil around them, and will act as a boss in a future quest once their influence has expanded enough. They will have all the powers you have provided them during the run, providing a never ending challenge in future runs. For every corrupted boss, a stronger party is required to defeat them. And the cycle repeats......forever?
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Storage: 2 GB available space
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Storage: 2 GB available space
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