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Updated Patch Notes for July 5
[ 2019-07-05 22:11:39 CET ] [ Original post ]
Emberlight has now entered the beta phase territory. This latest build is the beta release candidate. Read below for the following changes and updates to the game in the latest update.
- Resolved issue where due to the way traits setup tooltips, it was causing an error with the recent random power level system
- Damage shields now reflect a percentage of incoming damage back at attacker making them more useful. Unlike reflect, damage still gets through though. It functions as a poor man's reflect for damage only whereas reflect is 100% any effect.
- Added button to allow exiting the map. M key still also works to toggle.
- Increased size of font on unit bars as the font change made the text too small to read.
- Added "Learned Abilities" text below the bar shown inside an encounter that updates when abilities are learned.
- Added slot in top right of quest window showing the currently selected quest as there was confusion as to which quest was going to be set for the run.
- Resolved a spelling error in the town/town portal.
- Locked quests still show their icons plus tooltip along with the corruption level required to unlock. They cannot be clicked until unlocked.
- Visual revamp of the target and turn markers to contrast better on all themes.
- Melee target restrictions removed.
- Added welcome pop up window that explains the status of build, directs to "How to play" in encyclopedia for new players, and explains the tutorial system.
- Added tutorial screens for selecting quest, party, and what can be done in town at the start.
- Added panel that will hold all ingame tutorial notifications (WIP).
- Resolved potential crash issue when loading quest and a loop got stuck figuring out the current corruption level. Made some adjustments to persistent corruption to compensate. Leveling is now locked at 300 per level versus an increasing scale. Effectively a lvl 3 run or any daily challenge with full corruption should get you a level each time you complete them.
- Mire room now has translucent slimy water to be able to see the target and turn markers.
- Power level nerfs are applied to max health and absorb after initial testing. They will both require 10x more the amount of power level for the same effect. In terms of max health, you can still eventually turn it into a one shot kill but it takes a lot more effort. For absorb, it can become a shield greater than your total health with effort.
- Resolved issue where checking the trait tab in encyclopedia would cause an error. - Ability tier colors are updated to final.
- Resolved melee restrictions when clicking a target. It was fixed when using tab to cycle targets, but it didn't apply the changes to clicking.
- Shifted ability tooltips a little bit to have cost at top and gave it a slight gold color to stand out.
- Using props in rooms will now show a log entry for whatever happened if they are tripped. This applies to shrine, temple, trap, fountain, cistern, campfire, and any that spawn enemies.
- First batch of tutorials are in. If anyone has any other areas they need more information on, please let us know in the server and we'll add them in.
[ 2019-07-05 22:11:39 CET ] [ Original post ]
Emberlight
Quarter Onion Games
Developer
Quarter Onion Games
Publisher
2019-08-13
Release
FREE
Game News Posts:
38
🎹🖱️Keyboard + Mouse
Very Positive
(58 reviews)
Public Linux Depots:
- Emberlight Content Linux [1.34 G]
Emberlight is a true roguelike dungeon crawler, set in a world where the Gods have given you a great gift - and a great curse.
Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land. Grow your strength by absorbing the abilities of your slain enemies and collecting the powerful traits of dungeon bosses.
Become strong, become quick, become immortal - but be warned - as you fight using unstable Ember powers, they will begin to corrupt and twist your very soul. Every gift of power has its sacrifice; every ability has its cost.
As the Gods fight for control of their creations, you must decide what is good, and what is evil. To protect your people against the dangers of Ember power, you must use its power to your advantage. Will you conquer the dark, or will you lose yourself to corruption?
ABSORB
As a Knight of the Ember Order, you have the ability to absorb the abilities used by your enemies. Every ability used by enemies has a chance to be learned. This allows customization of each character towards whichever goals you have. But each absorbed ability has a cost...
CORRUPT
Every absorbed ability will corrupt your soul. You will slowly lose yourself to evil as the quest progresses. This expresses itself in unstable corruption traits which leads to metamorphosis into an evil being (such as a lich). And you will lose yourself to the corruption...
REPEAT
Each run will last between 30-60 minutes. After completing the quest, the most corrupted will kill off his former allies in an epic battle. This corrupted being will then begin attracting evil around them, and will act as a boss in a future quest once their influence has expanded enough. They will have all the powers you have provided them during the run, providing a never ending challenge in future runs. For every corrupted boss, a stronger party is required to defeat them. And the cycle repeats......forever?
Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land. Grow your strength by absorbing the abilities of your slain enemies and collecting the powerful traits of dungeon bosses.
Become strong, become quick, become immortal - but be warned - as you fight using unstable Ember powers, they will begin to corrupt and twist your very soul. Every gift of power has its sacrifice; every ability has its cost.
As the Gods fight for control of their creations, you must decide what is good, and what is evil. To protect your people against the dangers of Ember power, you must use its power to your advantage. Will you conquer the dark, or will you lose yourself to corruption?
ABSORB
As a Knight of the Ember Order, you have the ability to absorb the abilities used by your enemies. Every ability used by enemies has a chance to be learned. This allows customization of each character towards whichever goals you have. But each absorbed ability has a cost...
CORRUPT
Every absorbed ability will corrupt your soul. You will slowly lose yourself to evil as the quest progresses. This expresses itself in unstable corruption traits which leads to metamorphosis into an evil being (such as a lich). And you will lose yourself to the corruption...
REPEAT
Each run will last between 30-60 minutes. After completing the quest, the most corrupted will kill off his former allies in an epic battle. This corrupted being will then begin attracting evil around them, and will act as a boss in a future quest once their influence has expanded enough. They will have all the powers you have provided them during the run, providing a never ending challenge in future runs. For every corrupted boss, a stronger party is required to defeat them. And the cycle repeats......forever?
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Storage: 2 GB available space
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Storage: 2 GB available space
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