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Updated Patch Notes for August 1 (Launch Candidate)
[ 2019-08-02 19:26:33 CET ] [ Original post ]
The development team has made the following changes and updates to the game in the latest changeset 814 update. This build is the launch candidate for release.
- Combat log pop in/pop out effect was not ideal. Now just appears/disappears
- Targeting should now definitely be probably fixed, maybe - Tab to cycle targets is working again
- Encounter wasn't working like AoE for mirror image negation and is fixed
- Looks like subclasses were hooked to the wrong characters on party select for 0 and 1 slots and is now fixed
- If all party members die in corruption fight, the game should now properly end with no corrupted boss
- Investigated characters instantly dying when resurrected and added some safety checks
- Investigated confused characters getting stuck and added some safety checks to ensure input cannot happen
- Settings now saved on EndOfRun and PartyDead screens to save out corruption
- Investigated how options menu works as it still has issues. Checked through save/load routines as we were only applying the volume at load but ignoring the mutes if they were saved. Also potentially resolved issues in the resolution setup as we're showing resolutions not even supported by the game (should only be 16:9 and 16:10)
- Tooltips only showed properly on 1920 x 1080. They now stay within the screen space for all supported resolutions
- Fixed debug scores in daily challenge (I do not have 90000 points anymore, and the two debug test players are removed)
- Added text next to the corruption bars on EndOfRun and PartyDead to show amount for what was earned in that run
- Targeting in tooltips now explains what it does as a first pass to explaining special cases
- Switched back to centered combat log text
- Colorized chat log messages similar to floaty text
- Adjusted unit bar to support 3 wide status effects, and 2 rows above. This resolves some issues where too many effects flowed over the turn bar, but can present an issue where many effects go under the learned abilities bar in some encounters
- Continued investigation of icons used in ability and town portal windows, and added some more safety checks
- As a first pass on crowd control having a diminishing return, rooms now have a defined cap for amount of crowd control used (either side) before all units become immune. This will eventually expand to be more diminishing returns, but the value is high enough to still make it useful per encounter
- Exiting a run brings the player to the party death screen and applies the usual score corruption gain. This also provides an out if a player is stuck in a never ending corruption fight
- Reintroduced credits page in main menu
- Removed lore temporarily from game
- Add voices for gambling hall, tavern, and town portal when entering and purchasing something
- Updated a handful of shop-based texts for grammar issues
- Fixed positioning of earned corruption at bottom of end of run and party dead as it was too close to edge
- Disabled party dead sound in when closing the party dead screen so it doesn't continue playing on main menu
- Theme ambience was never disabled when going to main menu and now shuts off properly
- Removed extra line at the bottom of challenge modifiers and difficulty tooltips
[ 2019-08-02 19:26:33 CET ] [ Original post ]
Emberlight
Quarter Onion Games
Developer
Quarter Onion Games
Publisher
2019-08-13
Release
FREE
Game News Posts:
38
🎹🖱️Keyboard + Mouse
Very Positive
(58 reviews)
Public Linux Depots:
- Emberlight Content Linux [1.34 G]
Emberlight is a true roguelike dungeon crawler, set in a world where the Gods have given you a great gift - and a great curse.
Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land. Grow your strength by absorbing the abilities of your slain enemies and collecting the powerful traits of dungeon bosses.
Become strong, become quick, become immortal - but be warned - as you fight using unstable Ember powers, they will begin to corrupt and twist your very soul. Every gift of power has its sacrifice; every ability has its cost.
As the Gods fight for control of their creations, you must decide what is good, and what is evil. To protect your people against the dangers of Ember power, you must use its power to your advantage. Will you conquer the dark, or will you lose yourself to corruption?
ABSORB
As a Knight of the Ember Order, you have the ability to absorb the abilities used by your enemies. Every ability used by enemies has a chance to be learned. This allows customization of each character towards whichever goals you have. But each absorbed ability has a cost...
CORRUPT
Every absorbed ability will corrupt your soul. You will slowly lose yourself to evil as the quest progresses. This expresses itself in unstable corruption traits which leads to metamorphosis into an evil being (such as a lich). And you will lose yourself to the corruption...
REPEAT
Each run will last between 30-60 minutes. After completing the quest, the most corrupted will kill off his former allies in an epic battle. This corrupted being will then begin attracting evil around them, and will act as a boss in a future quest once their influence has expanded enough. They will have all the powers you have provided them during the run, providing a never ending challenge in future runs. For every corrupted boss, a stronger party is required to defeat them. And the cycle repeats......forever?
Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land. Grow your strength by absorbing the abilities of your slain enemies and collecting the powerful traits of dungeon bosses.
Become strong, become quick, become immortal - but be warned - as you fight using unstable Ember powers, they will begin to corrupt and twist your very soul. Every gift of power has its sacrifice; every ability has its cost.
As the Gods fight for control of their creations, you must decide what is good, and what is evil. To protect your people against the dangers of Ember power, you must use its power to your advantage. Will you conquer the dark, or will you lose yourself to corruption?
ABSORB
As a Knight of the Ember Order, you have the ability to absorb the abilities used by your enemies. Every ability used by enemies has a chance to be learned. This allows customization of each character towards whichever goals you have. But each absorbed ability has a cost...
CORRUPT
Every absorbed ability will corrupt your soul. You will slowly lose yourself to evil as the quest progresses. This expresses itself in unstable corruption traits which leads to metamorphosis into an evil being (such as a lich). And you will lose yourself to the corruption...
REPEAT
Each run will last between 30-60 minutes. After completing the quest, the most corrupted will kill off his former allies in an epic battle. This corrupted being will then begin attracting evil around them, and will act as a boss in a future quest once their influence has expanded enough. They will have all the powers you have provided them during the run, providing a never ending challenge in future runs. For every corrupted boss, a stronger party is required to defeat them. And the cycle repeats......forever?
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Storage: 2 GB available space
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 4850 or NVIDIA GeForce 9600 GT
- Storage: 2 GB available space
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