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We're happy to announce that the team behind Towertale, is back and are now developing a new Bullet Heaven Roguelite survivors game called Relic Abyss!
Howdy everyone! It's been a while!
Life has happened, and with it, a few changes has been made! We are no longer going to be MiSou Games going forward, but starting today, we will be known as Reverse Loop!
Along with that news, we are proud to announce that we have a new project in development called Relic Abyss!
This world is ending... Deformed creatures are oozing out of the Abyss crater! Choose a class out of 20 adventurers and unearth powerful relics. Min-max your character's stats, upgrade your talents, and smith the most powerful weapons in this action survival roguelite RPG.
We recently just made the steam page Live! Please check it out and consider wishlisting!
https://store.steampowered.com/app/3017760/Relic_Abyss/
It has been reported that playing the game for the first time stops the player after the first loading screen. We have released a patch that fixes this. If it still persists please delete the TowertaleTTSystemSav file from the Persistent Data Path of the game. You can follow this directory to go there: C:\Users\ComputerName\AppData\LocalLow\MiSou Games Special thanks to witch35048 from reddit for reporting the bug! We also fixed a bug with playing on Co-op with controllers + a keyboard when on battle or at the tutorial area, when pause button is pressed, crashes the game. Special thanks to Sven Evil for reporting it. Another bug that has been reported that the graphics from the Linux build on Manjaro with AMD cards crashes. We have figured out that it was a resolution issue. It can be fixed by adding this line to the launch options: -screen-fullscreen 0 You can do this by clicking the gear on Towertale's library page -> Properties -> General Tab -> Set Launch Options Please let us know if there are any more bugs.
Greetings and salutations everyone!
It's been 9 long months since we initially released Towertale on steam. The game has changed a lot since the initial release. The most notable change is that we added a new Co-op feature that lets you play with your friends up to 4 players!
Heya all,
I am very sorry to announce that the free co-op dlc is now delayed to Q1 2020. Although the PC build is already ready for shipping, we need to wait for the switch version to be live because we are working with our console publisher for a simultaneous release. Hopefully this will give us some time to cook the game a bit more and iron out some co-op bugs that might occur.
We will announce the release date with a new trailer, as soon as Nintendo finishes reviewing Towertale for switch.
For now, here's a preview with co-op up to 4 players!
Again, sorry for the delay, hope you all understand!
Updated Towertale to version 1.1.6 Bug Fixes: - Skip not working on Creator Scenes - Black bars appearing when skipping on CG cutscenes - Dialogue Actors still appearing after skipping / changing scenes - Wrong bosses appearing in levels - Cutscene before the final climb bugging when skipped/fast forwarded Special thanks to Shademonics for reporting them. Let us know if you find any more!
Greetings all! Hope you are all well. We are back, and we just patched Towertale to version 1.1.5! Just in time for Steam Autumn Sale! Below are some minor changes / bug fixes / improvements as well as the long requested Skip Feature for the story mode. We will also would like to announce that the free Co-op patch and Switch release will finally be live on January 2020!
Howdy all! Sorry for being inactive for a bit. We we're busy moving stuff around because we changed the location of our studio. Rest assured as we have moved to a more peaceful place fit for game development!
To celebrate this, we released the Game + Soundtrack DLC bundle for Towertale!
Save 20% off Towertale and it's Official Soundtrack when you buy this bundle now!
Bundle Link:
https://store.steampowered.com/bundle/11699/Towertale__Soundtrack_DLC_Bundle/
Hello we optimized the assets and loading time in game. The initial loading shouldn't take too long now. Also did minor tweaks to the Goblin Boss which shouldn't effect things much. Let us know if there are any problems in the current build. :)
Greetings all! Here are some minor fixes and adjustments requested by some users. Will also talk a bit about localization and the mac build.
Greetings all! As promised, we have finally released the Linux port of Towertale! Sorry for the delay! It took us a while because we had to do a dual boot on our PC to use and test the game on Linux. We wanted the game to work properly before we release it. The game was tested in Ubuntu and Linux Mint. Hope you all enjoy the game! PS. Mac version coming soon after we finish testing it. We're still having trouble finding someone who's willing to test it.
Howdy all!
Our release was a bit bumpy and we were not able to include the Official Soundtrack DLC on the first week. We also hit a few snags while testing it if it works or not. Some of you might have seen that you accidentally got the DLC in your library! That was our bad! We're still pretty new to the DLC thing and we made a mistake. Thankfully valve has helped us with our little blunder and reset the DLC from being included in the main build of the game.
That said, we are now announcing that the Towertale Official Soundtrack DLC is now available to purchase for $4.99!
(prices may vary depending on your region)
We present to you, Towertale's Official Soundtrack by Mordi and Gina Loughlin!
The soundtrack contains 23 full tracks from Towertale, and has an overall duration of 39 mins and 6.6 seconds.
Mordi and Gina, worked very hard and did a spectacular job with the OST. If you liked their music, please consider supporting them by buying the DLC.
Here is a link to the DLC page:
https://store.steampowered.com/app/1130960/Towertale__Official_Soundtrack/
Hope you all have a great day!
PS: We are currently testing the linux and mac build of the game, we will annonuce it's availability as soon as it's tested enough.
We are still looking for testers on both Mac and Linux, if you wanna help out, come join our discord server:
https://discord.gg/sqTmHvk
Greetings! We're back and we fixed a couple of bugs that slipped in with the release build. We're still recovering from release fatigue, but starting this coming week we are going to start working on the Linux Port of the game. We still don't have a Mac but we are trying to find someone who can help us test it. Change Log: Fixed F12 or PrintScreen button forwards dialogue Fixed Massive lag when pausing during SandWorm Phase 3 Fight Fixed Gil not allowing player to pass through. Fixed Reaper breaking/multicasting Fixed Reaper Projectile on ground teleporting/hittingplayer after spawn Fixed able to open menu on loading screen (crashes game) Fixed bosses "interact" on final climb inverted. Fixed able to damage bosses on final climb. Fixed Minotaur Hitboxes(arrows) Fixed Character AI messing up direction on flying enemies Fixed Graveyard Camera can see over boundary Fixed Camera targetting Fain after Phase 3 dialogue Fixed Rumbling sound retaining after dying from Golem Laser Buffed "Dark Echo" damage by 1 Increased "Dark Echo" Crit chance Decreased "Dark Echo" last hit damage on spin attack Increased Faindrel crit chance Decreased Faindrel crit multiplier Increased Faindrel charged attack Decreased Minotaur Animation Speed on Heroic and Nightmare Decreased Minotaur Debris Spawn Decreased Minotaur Debris Damage Decreased Minotaur base damage If we missed anything else, please let us know! The fastest way to report bugs is to join our discord server: https://discord.gg/sqTmHvk
Greetings and salutations all!
Greetings all! In celebration of our first ever game release, we are doing a giveaway on twitter. One winner will be chosen per day until we release the game on the 30th! To join, just follow the link below: https://twitter.com/misougames/status/1153735829941977088 All you have to do is like + retweet this post and then follow @misougames! Good luck and thank you all!
An hour after we have released the press keys a major bug was found. The settings wasn't working properly. This was due to a serializing issue with the system settings. It should be fixed now. Setting this announcement up and updating it as we go to release. Bug Fixes: ------------------------------------------------------------- Fixes/Changes as of July 23: - Fixed Creator Storyline not being triggered even after finishing all of the stories. - Fixed Dark Echo sometimes getting stuck when using his backstep + attacks. - Proofread Lionel's storyline. - Fixed Golem's battle music. - Buffed Creator on lower difficulties. - Buffed Darkest Echo's damage a bit. Fixes/Changes as of July 22: - Fixed Goblin goldify SFX playing even after battle ends. - Gave "Dark Echo"'s dialogue a proofread pass. - Fixed music pitch sometimes fastforwarding after exiting to main menu. - Fixed Eternal Watcher both forms appearing when using high game time on assist mode. - Added percentage completion for all characters in character select. - Added tip to character select. - Added "Recommended" to heroic difficulty. - Fixed "Dark Echo" not appearing when introducing himself to fain. Fixes/Changes as of July 20: - Dark Echo initial interaction with golem not playing. - Removed Snicklefritz AI charging SFX. - Fixed game retains fastforward even on main menu. - Buffed Sandworm in general. - Reworked novice difficulty for minotaur, reaper and golem. - Buffed Reaper a bit. - Buffed golem. Fixes as of July 19: - Fixed game settings not working properly (major bug) - Fixed Dark Echo audio setting back to full audio even after setting the audio settings. - Fixed black subtitle overlay staying when going to the main menu. If you find any more bugs, please let us know!
Keeping this short and simple. We have received a lot of feedback from players who played our demo. We did a lot of bug fixes which can be seen below. If you are playing an earlier version of the demo, please download the latest one (v1.3). Demo v 1.3 Fixes: - Added Controls Panel that displays the controls for that character + details. Accessible through Tab or Right stick button. - Fixed Battle Pause Menu not navigating to Main Menu Button - Fixed Lionel Issue where his dash + attack could stop the player from moving. Lionel and Dark Echo Not having tutorial menus on story mode. Demo v 1.2.5 Fixes: - Changed Minotaur hitboxes to prevent cheesing. - Fixed unable to skip Intro after skipping once. - Changed Tutorial to appear after intro + backstory scenes rather than Tutorial first. - Changed flavor text for difficulty selection. - Changed a few dialogues on snicklefritz intro (Tower Entrance Scene) - Fixed Crashing on tutorial issue on v1.2 - Buffed Minotaur Charge. You can now get hit behind him when he's charging. - Increased Lionel's projectile mana cost. - Added more effects to minotaur smash attacks Demo v 1.2 Fixes: - Fain flipping backwards with attack + different direction + dodge. - Able to do actions at the start of battle in story mode.(still able to do 1 frame of attack if spammed) - No SFX played on load menu - Semi Fixed UI crashing on pausing the game after retrying battle. - Removed changing camera after tier 3 casting (fritz) - This ultimately fixes the camera lockon issue on tower entrance scene. - Changed Slime King's movement mechanics. - Changed how slow works, removed animation debuff added more slow. Cannot dash or use secondary when slow/impaired. - Added "Impaired" and "Stamina++" text indicators. - Snicklefritz's crouch now disables charging. (fixes crash hanging issue) - Snicklefritz known visual bugs. - Fixed Fritz Charing on no stamina instantly charges to tier 3(visually) - Fixed UI issues(level select, main menu and character select) Removed minotaur cheese strat Buffed Slime King If you find any more bugs, please report it in our discord server: https://discord.gg/sqTmHvk
Hello all! we just want you to know that we are alive and well!
It has been almost 4 months since our last update. We have been working hard on the game and we're excited to say that it is almost complete! We are also planning to release a playable demo and a new trailer as soon as everything is ironed out. We're pretty excited to know what kind of reactions you will have to it.
We're also moving the release date to Early Q2 2019. The main reason is because the game will now have a full OST with 20-30 music tracks made by our two wonderful composers who recently joined us. The main game is mostly complete but we're still waiting for the other tracks to be made. Right now almost 50% are done.
Here is a sample track:
https://soundcloud.com/mordi-1/towertale-minotaur-boss-battle-demo
For the art update, Soulty has been pumping out her wonderful works. Now the game has 25+ CG scenes that are used for the story!
If you want to get updated with our progress, we post weekly updates in our twitter:
https://twitter.com/misougames
For more info about the game visit:
https://misougames.com/towertale
Hello world! After over a year in development we finally opened our steam page for Towertale! We are very excited to share new news and will definitely post more updates as we go closer into release! For more info about the game you can visit our website: https://misougames.com/towertale Also follow us on twitter for weekly updates: https://twitter.com/misougames MiSou Games Website: https://misougames.com Join our Discord server for discussions: https://discord.gg/xt8Z68
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