Welcome to our second issue of "Inside The Coma"!
This time it's about how The Coma series began almost 10 years ago.
Surprisingly, The Coma series is already on its third instalment. Surprisingly because back then I would never have dreamed what would come of our debut game. The Coma 1 has fairly classic graphics, but a lot of players love it for its own unique artwork and style, and many people still get a kick of playing it.
The beauty of this game series, and I'm a little embarrassed to say this as a director, is that many people have said that this "horror" game doesn't trigger unpleasant emotions and fears so much that it makes you stop playing, but rather draws you into the story, painting a picture of overcoming your fears and overcoming adversity to reach the ending.
At the end of the game, instead of thinking, "Wow, this game was really scary", the players think, "Wow, the story of the main character was interesting". This narrative is all the more interesting because it starts with an episode of an ordinary high school student in a unique and exotic culture.
As you follow the story of the main character, who may be living in a completely different culture, you gain information and knowledge that you didn't know before, and you endure the fear and experience the process with him.
The game isn't scary enough to appear in your dreams, but it does send players into a panic in some situations. The traps are easy to overcome, and the controls aren't difficult. But when the killer appears and chases you when you least expect it, you'll find yourself making mistakes that you shouldn't, and you'll be gasping for breath over and over again.
Why are you suffering so much for a trap that you could have easily avoided? The constantly dark environment and physically limited left and right field of view keep you on your toes, even though the game is 2D and has a third-person perspective. The game is nowhere near as good as the first and second instalments, but it's laying the groundwork for the series to expand a bit more.
The series is very interesting to me, and it has great potential because it combines the society I live in, my own past experiences, and the stories I hear from the current young generation. I don't know how many more great stories I can come up with, but I'm racking my brain.
Talk to you again really soon!
Minho & Dvora Studio
https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
The Coma 2: Vicious Sisters
Devespresso Games
Devespresso Games
2019-11-07
Indie Adventure Singleplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(2399 reviews)
https://www.devespressogames.com/the-coma-2
https://store.steampowered.com/app/1045720 
The Coma 2: Vicious Sisters (LINUX) [1.38 G]
Mina Park, a student of Sehwa High, awakens at night in her school. It isn’t long before she realizes that something is amiss. The once-familiar school where she spends her evenings studying looks twisted by something dark and sinister. She finds herself pursued by someone or something that looks eerily like her teacher. To survive, Mina must venture beyond the boundaries of her school and into the surrounding district. There, she will encounter strange creatures, mysterious strangers, and uneasy allies.
The Coma 2: Vicious Sisters is an atmospheric, story-driven game. Immerse yourself in the warped Sehwa district as you encounter an engaging cast of characters, solve puzzles, discover revealing clues, and fight for survival against a relentless psycho.
Heroines, forced to confront their worst fears, rarely emerge unscathed. Over the course of the story, Mina will encounter dangerous scenarios from which she could sustain permanent damage. Craft items to anticipate future dangers to avoid injury.
Dark Song is now more fearsome and powerful than ever before. Falling into her grasp could spell instant death. Running and wielding your flashlight makes you an easy target. You must precariously balance the urgency of exploration with your absolute need to survive!
- Fear Dark Song’s relentless pursuit to kill you, now with an all-new AI.
- Craft items to prepare for critical life-or-death situations or risk permanent injury.
- Explore the nightmarish district of Sehwa and discover its dark secrets.
- Scavenge resources to survive deadly encounters and afflictions.
- Unlock tools and upgrades to reach previously inaccessible areas.
- Hide to avoid detection and certain death. Pass challenges to conceal your location.
- Featuring vibrant, hand-illustrated in-game visuals and comic strips.
- OS: Ubuntu (64Bit)Memory: 3 GB RAMGraphics: Any with hardware 3D accelerationStorage: 2 GB available spaceSound Card: Soundblaster / equivalentAdditional Notes: Earphones!
- Memory: 3 GB RAM
- Graphics: Any with hardware 3D acceleration
- Storage: 2 GB available space
- OS: Ubuntu (64Bit)Memory: 4 GB RAMGraphics: Nvidia / AMD GPU with 256 MB or moreStorage: 3 GB available spaceSound Card: Soundblaster / equivalentAdditional Notes: Earphones! + Play Alone
- Memory: 4 GB RAM
- Graphics: Nvidia / AMD GPU with 256 MB or more
- Storage: 3 GB available space
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