Hello everyone, This is my new game that I am working on called Hallowlands. Hallowlands is a procedurally generated action RPG where the are many monsters to fight, and cool items that you can find as well. I am also working crafting systems for the game as well, so please go check it out if you are interested.
https://store.steampowered.com/app/1774630/Hallowlands/
[ 2021-10-15 21:21:54 CET ] [ Original post ]
Change Log
Added: Help menu for tips about playing the game.
Changed: Updated Unity3d engine.
Changed: Fixed problem where game would not refresh right on the top of the screen.
[ 2021-02-02 13:29:14 CET ] [ Original post ]
Change Log
Added: Menu for comparing weapon stats before equipping them.
Changed: Ability to remove left handed item when you try to quick swap a two handed weapon.
Changed: Fixed bug where stats from ranged weapons would show up wrong.
Changed: Fixed bug where stats from energy weapons would show up wrong.
[ 2020-07-03 17:02:32 CET ] [ Original post ]
Change Log
Added: Added 34 Steam Achievements to the game.
[ 2020-06-23 15:03:49 CET ] [ Original post ]
Change Log
Added: Added a button for sorting items in your inventory.
Changed: Items can now be swapped when you shift-click them.
Changed: Improved the placement of Area Gates in the games world generation.
Changed: Fixed a bug that would cause the game to lockup when generating a world.
Changed: Fixed some problems with the end screen.
[ 2020-06-10 14:57:33 CET ] [ Original post ]
Changed: Fixed various bugs in the procedural generation that would cause the game to not be completable in some cases. The time that the world generation takes should also be faster and more consistent in many cases. Also the placement of trap doors should be more evenly spaced.
[ 2020-06-04 15:17:43 CET ] [ Original post ]
Change Log
Added: I added two new potions to the game. The first potion is called a potion of might. This potion will give you an attack buff for a limited time. The second potion is called a potion of fortitude. This potion will give you a defense buff for a limited time.
Changed: Fixed various typos in the game.
Changed: Fixed a bug where you would get stuck in the dark work after killing a boss.
Changed: The player will now stop if an enemy starts following the player.
Changed: Enemies will now show a yellow exclamation mark when they start following the player or range attack the player.
Changed: Shop slots will now show up yellow when you try to drag an item that the shop wont accept.
[ 2020-05-28 15:22:17 CET ] [ Original post ]
Change Log
Added: I implemented item stacking/unstacking for items with the same type and different stats.
When you stack items with different stats a Cyan S will show up on the item. You can also unstack these items by ctrl clicking them.
Changed: Fixed a few bugs with the previous item stacking.
Changed: Fixed various typos in the game.
[ 2020-05-22 21:45:37 CET ] [ Original post ]
Change Log
Added: I implemented item stacking/unstacking for items with the same type and the exact same stats. Right now the stacking only works with coins, and pre-stacked items. But in the future I would like to add item stacking for items of the same type but with different stats. (I will possibly add this feature in the next update if I can get it working quickly enough)
To stack items you just drag an item on top of one another, and to un-stack it you ctrl left click to bring up an un-stack menu.
Changed: Fixed bug on mac where inventory items would show up as just boxes.
Changed: I changed the prices of items/coins to take in account the amount in a stack.
[ 2020-05-12 15:14:54 CET ] [ Original post ]
Change Log
Added: Added messages when you try to use a ranged weapon when you are out of range or not in sight of an enemy.
Added: Heath fountains
Added: Energy fountains
Added: Nourishment fountains
Added: XP fountains
Added: the action key can now be used to pickup items.
Changed: Right and Left Hand slots will now turn yellow when you are dragging a not weapon item.
Changed: Enemies will now lose their aggro against you after you die in not perma-death mode
Changed: Slightly increased the amount of XP a creature can give you.
[ 2020-05-04 16:00:51 CET ] [ Original post ]
Change Log
Added: Shift-click to move items between inventory and chests. As well as other actions.
Added: Spacebar is now the action button. You can use this button to open chests, Loot all items, open doors, and other stuff.
Changed: WASD controls now use 4 way movement with diagonals.
Changed: Updated keybindings for new controls. If you set custom key bindings you might have to reset them because some of the controls were changed.
Changed: Player will now start with a weapon in difficult, and hard modes.
[ 2020-04-25 16:24:15 CET ] [ Original post ]
Change Log
Changed: Bows now have a higher chance of spawning with Arrows
Changed: Crossbows now have a higher chance of spawning with Bolts
Changed: You can now automatically open doors by moving into them.
Changed: World select menu now shows the world difficulty, and whether a world has perma-death or not.
E Easy
M Meduim
D Diffcult
H Hard
+ - Has Perma-death
[ 2020-04-21 15:16:24 CET ] [ Original post ]
Change Log
Added: Added a map menu.
Added: Added signs to area gates to tell if they are open or not.
Changed: M key will now open/close the map menu instead of toggling the mini map.
Changed: Slightly changed the blue color of energy text to make it more readable.
[ 2020-04-13 18:15:02 CET ] [ Original post ]
Change Log
Changed: Added sign in the first gate room that explained how to open doors.
Changed: Fixed the sign text in later gate rooms
Changed: Removed NPCs from gate rooms
These changes were made because some people were getting stuck in the first gate room. And they would quit playing the game without seeing the rest of the game.
[ 2020-04-05 17:17:06 CET ] [ Original post ]
Change Log
Added: A loot all button, so players can quickly get all the items out of a chest or carcass.
Changed: Moved the destroy carcass button to above the new loot all button.
[ 2020-03-17 21:56:12 CET ] [ Original post ]
Recently, I have been getting feedback that the game is to difficult for a lot of people. So I decided to change the balancing of the game a little bit.
Now the game has 4 difficulty levels instead of 3. The hard level will stay the same. But the old medium level has now been changed to difficult. And the old easy level has been changed to medium. And now there is a new easy level that should be easier then the old one.
So if you want to try the new easy level you can create a new world, on the title screen, and select easy.
Hopefully the game should be playable for most people, but if it still isn't more balancing might be needed in the future.
[ 2020-03-11 15:12:47 CET ] [ Original post ]
Change Log
Changed: When you clicked on a door multiple times to enter it, you would move in and out of the door. Now, this should be fixed.
[ 2020-03-08 13:40:21 CET ] [ Original post ]
Finally today, I just released the demo for Fractalis on Steam. Please go check it out on the main store page, and if you like it you could wishlist the full game too.
[ 2020-02-27 16:40:25 CET ] [ Original post ]
Change Log
Added: New spell area types
Added: New animal weapon types
Added: New animal armor types
Added: Ability for enemies to use weapons, magic, and armor
Added: Miss label when a melee weapon misses
Changed: Fixed problem where melee weapons hit chance/amount was not working
Changed: Fixed bug where magic spells weren't working right when cast over each other
Demo Links
https://revolutionaryinteractive.itch.io/fractalis
https://gamejolt.com/games/Fractalis/451915
[ 2020-02-21 16:35:22 CET ] [ Original post ]
Change Log
Added: Menu to chose to change a world, or go to a new world when you die with permadeath on
Added: Auto equip/un-equip for items when there is an empty slot for the item
Changed: Reduced the change a ranged enemy can attack you
Changed: Fixed a bug where the wrong sound would play when you pickup an item in your inventory
Changed: Fixed a bug where color indicators would get stuck on after picking up an item in inventory
Demo Links
https://revolutionaryinteractive.itch.io/fractalis
https://gamejolt.com/games/Fractalis/451915
[ 2020-01-25 21:24:11 CET ] [ Original post ]
Change Log
Changed: Fixed bug where large enemy carcasses where not spawning
Changed: Fixed bug where large enemy carcasses would drop lower level items then they should of
Changed: Fixed bug where door opening sounds would sometime not play
Changed: Now enemies will not shoot at the player with ranged weapons if they are not on screen
Changed: Increased amount of hunger that is reduced by eating food
Changed: Fixed a bug where no hunger was reduced by eating food on hard difficulty
Changed: Capped the maximum amount of xp a creature can give you when you kill them
Demo Links
https://revolutionaryinteractive.itch.io/fractalis
https://gamejolt.com/games/Fractalis/451915
[ 2020-01-02 00:09:32 CET ] [ Original post ]
Change Log
Added: Rebind-able controls for most of the keyboard controls
Demo Links
https://revolutionaryinteractive.itch.io/fractalis
https://gamejolt.com/games/Fractalis/451915
[ 2019-12-28 19:34:04 CET ] [ Original post ]
Change Log
Changed: Increased amount of health you get when you drink health potions
Changed: Increased amount of energy you get when you drink energy potions
Changed: Rock magic no longer breaks entity path finding
Changed: Rock Pillar spell has been changed to Rock Fence
Changed: Increased amount of damage magic attacks give
Changed: Burn effect is now shown in the item info panel
Changed: Increased amount of damage burn effect give
Changed: Reduced amount of time burn effect last to 10 turns
Changed: Reduced variability in the value an item is worth
Changed: Reduced amount of melee attack damage staff have
Breaking Change:
In previously created worlds, some items will have wrong stat values, levels, and item values
These items include:
Staffs
Animal projectiles
Poison Antidotes
Knifes
Unfortunately, the only way to fix this is to delete the world, and recreate it with the same seed. But, buy doing this you will lose all your progress in that world.
Demo Links
https://revolutionaryinteractive.itch.io/fractalis
https://gamejolt.com/games/Fractalis/451915
[ 2019-12-22 01:28:39 CET ] [ Original post ]
Change Log
Added: Money shops - money shops can be used to exchange different types of coins
Added: Ability for NPCs to talk to you, using little text snippets
Added: Button to melee attack NPCs
Changed: The chances of at least one shop getting generated in a world is greatly increased
Changed: Aggroed enemies will now use path finding to chase you
Changed: Doors no longer break entity path finding
Demo Links
https://revolutionaryinteractive.itch.io/fractalis
https://gamejolt.com/games/Fractalis/451915
[ 2019-12-12 16:46:11 CET ] [ Original post ]
Change Log
Added: Tool shops
Added: You can now close menus by click off to the side of the menu
Added: General shops - general shops have have/accept many different items, but do not have any unique items, and will only give a trade in value of 50% for items
Changed: Food will now reduce more hunger on easy, and normal difficulty
Changed: Hunger will increase a little bit more slowly on easy difficulty
Changed: Shops will give you 80% trade in value for items, instead of 50%
Changed: Fixed a typo in a sign
Changed: Energy now recharges on a normal hunger level
Removed: Players cant melee attack NPCs anymore, this will be added back in a future update, but in a way that isn't annoying
Demo Links
https://revolutionaryinteractive.itch.io/fractalis
https://gamejolt.com/games/Fractalis/451915
[ 2019-12-06 16:46:35 CET ] [ Original post ]
Change Log
Changed: Text signs will now close if you hit any key after they are activated
Changed: Fixed a bug where you couldn't add certain letters to your name in the create menu screen
Demo Links
https://revolutionaryinteractive.itch.io/fractalis
https://gamejolt.com/games/Fractalis/451915
[ 2019-12-03 01:10:24 CET ] [ Original post ]
- Fractalis Content - Linux [300.32 M]
Description
Fractalis is a procedurally generated roguelike that has turnbased/gridbased combat with a realtime feel. As you travel though numerous levels below the overworld, you will fight monsters, find items, and equipment.
Features
- Permadeath
- Procedurally generated dungeons, enemies, and items
- Turnbased movement/combat
- Gridbased movement/combat
- Dungeons with 20, 40, or 60 levels
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Core i5Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: OpenGL 3.0+
- Storage: 400 MB available space
[ 6133 ]
[ 2120 ]