Hi everyone!
We've been working on this new update for some time and it comes with improvements and fixes that span many areas of the game, as well as some new features that we've been excited to share!
The focuses of this update were the pet and stat systems: A new Hero menu tab now lists your character's abilities (eg. sprint & foraging) and stats (eg. run speed & agility).
Pets play into these new abilities and stats too by adding their abilities to the character they are equipped to!
We've also taken the time to do another pass on the Haywire Maintenance Automaton "boss fight". After reading many of your comments and watching people play this part of the game, we've come up with changes that should help make it much more understandable and enjoyable, and less frustrating.
More than a few fixes and tweaks found their way into this build as well. A complete list of these changes can be found below.
Complete list of changes:
New badge system added to the (H)ero screen
New random stats rolled for Pets when befriended (eg. Bunnies give +1-5 to run speed to the character it is following)
New Inventory/Drop Items: Fish, Seeds, Thorn Berry, Carrots (Note: Chance to drop is based on the number of Foraging badges acquired. Base chance to find food from geocaches is 0%)
New Agility badges were added to the characters (This stat is now used for speeding up the Dwarf and Gnome's swing speed)
Reduced the number of spirit sprites needed to upgrade your town from 30 to 20
(Note: If the town has already been upgraded in a loaded game, 10 spirit sprites will be refunded)
(Note 2: The (J)ournal will be updated the next time Surveyor Runip is spoken to)
Improved Pet charming "Give Item" menu and Merchant inventory visually, and they can now be controlled with a gamepad
Changed Pet Charming counter-actions spawning speed to be pet specific instead of relying on Nature Lvl vs Pet Lvl. This fixes the level 3 bear quickly spamming distraction/startle actions.
Changed Pet Charming interest and trust calculations to take level differences into account. ie. Actions from a higher level actor will be more impactful, and actions from lower level actors will be less impactful.
Added new pet animations during the pet charming mini-game
Pets can now be sent to the shelter, released, or equipped to follow one of the three characters using the (P)et management list
Added a confirmation prompt when releasing a pet
Added tooltips to the Pet equip selector on the (P)et management list
Added new items in merchant store: Thorn Berries, Fish, and Grain
Animals will now react differently to different food types (Favourite foods add more trust and interest than liked items, and disliked foods will hurt trust and interest)
Changed the drafting table UI to prefer less mouse travel and require fewer clicks: The structure details are shown on structure icon hover instead of click, and clicking the same icon starts the build placement instead of needing to find and click on the build icon.
Added an Overview hotkey icon to the hud
Added a new dust particle and footstep sound to carpets
Added visual feedback with a counter when picking up spirit sprites and key fragments
Reduced game load time
Added a new Sprint icon to the Halfling's HUD
Added some visual feedback to the trial's 'janitor bot' boss to be clearer when the character is about to be teleported
Added a delay to the janitor bot before teleporting the character. This helps give a last chance to hide and a chance to give visual feedback instead of instantly teleporting the character
Added intermittent dialogue to janitor "boss fight"
Changed character animations to play faster when moving at a speed beyond the character's default
Loading a game will now always re-load the map. This fixes several difficult solve load issues
Added a close button on notifications when the cursor is displayed
Added an echo to sounds played in the trial dungeon
Adjusted timing to some audio cues during the Cleaner Bot boss intro
Removed Area discovered audio stinger when entering "Dungeons"
Added Trial reward chest audio
Added audio for the Key door in the dungeon
Fixed Townsfolk thoughts breaking after loading a game
Fixed the Use Notification being visible during cutscenes
Fixed pet slots not being properly cleared when releasing (this fix has been made backwards compatible - save games from older versions will have this fix)
Fixed dungeon floors to sound like stone when walked on
Fixed erratic cleaner bot animations during intro and outro
Fixed Wat's robe stretching wildly during the cleaner bot intro
Fixed a bug that would cause the cleaner bot to sometimes fail to start the "boss fight"
Fixed an issue where the indicator lights during the cleaner bot fight would not change colours
Fixed a load game issue that would cause levers and buttons in dungeons to be unable to open doors (NOTE: unfortunately, save games with this issue could not be fixed)
Fixed an issue with laser projectors that could accidentally solve puzzles prematurely
Hi everyone!
We've been working on this new update for some time and it comes with improvements and fixes that span many areas of the game, as well as some new features that we've been excited to share!
The focuses of this update were the pet and stat systems: A new Hero menu tab now lists your character's abilities (eg. sprint & foraging) and stats (eg. run speed & agility).
Pets play into these new abilities and stats too by adding their abilities to the character they are equipped to!
We've also taken the time to do another pass on the Haywire Maintenance Automaton "boss fight". After reading many of your comments and watching people play this part of the game, we've come up with changes that should help make it much more understandable and enjoyable, and less frustrating.
More than a few fixes and tweaks found their way into this build as well. A complete list of these changes can be found below.
Complete list of changes:
New badge system added to the (H)ero screen
New random stats rolled for Pets when befriended (eg. Bunnies give +1-5 to run speed to the character it is following)
New Inventory/Drop Items: Fish, Seeds, Thorn Berry, Carrots (Note: Chance to drop is based on the number of Foraging badges acquired. Base chance to find food from geocaches is 0%)
New Agility badges were added to the characters (This stat is now used for speeding up the Dwarf and Gnome's swing speed)
Reduced the number of spirit sprites needed to upgrade your town from 30 to 20
(Note: If the town has already been upgraded in a loaded game, 10 spirit sprites will be refunded)
(Note 2: The (J)ournal will be updated the next time Surveyor Runip is spoken to)
Improved Pet charming "Give Item" menu and Merchant inventory visually, and they can now be controlled with a gamepad
Changed Pet Charming counter-actions spawning speed to be pet specific instead of relying on Nature Lvl vs Pet Lvl. This fixes the level 3 bear quickly spamming distraction/startle actions.
Changed Pet Charming interest and trust calculations to take level differences into account. ie. Actions from a higher level actor will be more impactful, and actions from lower level actors will be less impactful.
Added new pet animations during the pet charming mini-game
Pets can now be sent to the shelter, released, or equipped to follow one of the three characters using the (P)et management list
Added a confirmation prompt when releasing a pet
Added tooltips to the Pet equip selector on the (P)et management list
Added new items in merchant store: Thorn Berries, Fish, and Grain
Animals will now react differently to different food types (Favourite foods add more trust and interest than liked items, and disliked foods will hurt trust and interest)
Changed the drafting table UI to prefer less mouse travel and require fewer clicks: The structure details are shown on structure icon hover instead of click, and clicking the same icon starts the build placement instead of needing to find and click on the build icon.
Added an Overview hotkey icon to the hud
Added a new dust particle and footstep sound to carpets
Added visual feedback with a counter when picking up spirit sprites and key fragments
Reduced game load time
Added a new Sprint icon to the Halfling's HUD
Added some visual feedback to the trial's 'janitor bot' boss to be clearer when the character is about to be teleported
Added a delay to the janitor bot before teleporting the character. This helps give a last chance to hide and a chance to give visual feedback instead of instantly teleporting the character
Added intermittent dialogue to janitor "boss fight"
Changed character animations to play faster when moving at a speed beyond the character's default
Loading a game will now always re-load the map. This fixes several difficult solve load issues
Added a close button on notifications when the cursor is displayed
Added an echo to sounds played in the trial dungeon
Adjusted timing to some audio cues during the Cleaner Bot boss intro
Removed Area discovered audio stinger when entering "Dungeons"
Added Trial reward chest audio
Added audio for the Key door in the dungeon
Fixed Townsfolk thoughts breaking after loading a game
Fixed the Use Notification being visible during cutscenes
Fixed pet slots not being properly cleared when releasing (this fix has been made backwards compatible - save games from older versions will have this fix)
Fixed dungeon floors to sound like stone when walked on
Fixed erratic cleaner bot animations during intro and outro
Fixed Wat's robe stretching wildly during the cleaner bot intro
Fixed a bug that would cause the cleaner bot to sometimes fail to start the "boss fight"
Fixed an issue where the indicator lights during the cleaner bot fight would not change colours
Fixed a load game issue that would cause levers and buttons in dungeons to be unable to open doors (NOTE: unfortunately, save games with this issue could not be fixed)
Fixed an issue with laser projectors that could accidentally solve puzzles prematurely
Dwarrows is a peaceful Town-Builder that borrows from the Action Adventure genre. Take control of three uniquely skilled characters to leave the confines of the town, explore the lush forest surrounding it, and work together to solve puzzles. Gather resources to build your town, invite the wandering elves to join it, and discover treasures within the ruins of a forgotten civilization.
Features
Explore, quest, and puzzle through a peaceful and atmospheric world
Play as three uniquely skilled characters
Discover new town structures, characters, and treasures
Build your town and balance resources and expansion
Gather resources to supply your town and townsfolk to live in it
Discover ancient artifacts to unlock the history of the land
Unlock new structures for your town by combining blueprints
Befriend animals who boost your characters' abilities