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Hi! This updates includes several small fixes, with some more important gameplay bug fixes in the mix. One change I wanted to point out especially is the "Pet Charming Multiplier" bug. As it turns out, the pet mini-game has been far more difficult than we intended, because the timed-hit and interest multipliers were broken! With this update, the interest level and timed-hits will make a significant difference in how quickly animals can be befriended! The patch also addresses a few important UI usability issues, some camera adjustments, a few issues that could cause a puzzle to become stuck and unfinished, and some minor performance improvements.
Hey everyone! We have an exciting update for you all with some fun changes and new features! The main theme of this update: PETS!
Hey everyone, We're happy to announce that Dwarrows is newly available to play on NVIDIA GeForce NOW! If you own Dwarrows on Steam, you can search for it and play it on GFN steamhappy https://www.nvidia.com/en-us/geforce-now/
Hi everyone! In this version, 1.3, I've spent a lot of time improving late game performance and there was quite a gain in my testing. In our test game, we managed to solve a frequent stuttering problem, and increased the framerate from 35fps to 60fps. I've also shaved off some time when loading games with many structures (though it still takes longer than I'd like). Hopefully these changes improve the performance of some of your games too :) There are also some town fixes in here, like removing the annoying grass in the middle of our town structures and paths, and fixing edge path tiles not properly re-snapping to the grid on game load. ...annnnddd something else that I managed to squeeze are a few new upgrades for Dwilben's tools, sold by Blake Smith, and some changes & fixes for resource spawns that should make late game resource gathering easier. The rest of the team is working on a different Dwarrows update (a new little content update :D), and hopefully I'll be able to join them on that now. - Al
Hello everyone!
This is update 1.2 and is mainly focused on providing accessibility/preference options for adjusting the game's platforming difficulty.
The changes provide several new game options for scaling the difficulty of the puzzles:
The options greatly reduce the speed of moving platforms and increase the duration of timed things (like torches or races).
Additionally, some platforms also change size to make it easier.
We've managed to squeeze in a few more bug fixes for some of the more severe issues, like Mayor Schtick and Faavi puzzle elements going missing.
Just a quick hotfix to fix a few critical issues in version 1.1.
Hi everyone!
I cant believe that I am typing this, but were here! Dwarrows is launched and available for purchase RIGHT NOW! You can buy it, you can play it!! If you backed it--you should already have your key so reach out to me on Kickstarter if you dont. It probably went to your spam filter (like two years ago). Also, to any of our esteemed backers awaiting their extra pet rewards or custom characters, we will slowly be sending those out asap! Again. Thank you all from the bottom of my heart for your support, patience, kindness and belief in us! It is difficult to describe the journey that we have been on in the development of the game and I cant express how grateful that I am that so many of you have stuck around and followed us on it. Oh! Also, also... Come hang out with us on Discord! https://discord.gg/jvy8Szj We now also have A WIKI! It has only just begun to be filled out so if you start playing and you feel like you have some un-documented info for your fellow players, you are encouraged to hop in and contribute! https://dwarrows.fandom.com/wiki/Dwarrows Lastly... It may seem trite to say that I am at a loss for words, but there is no speech-template for expressing the sincerity of my elation and gratitude today. I just hope you are all able to find fun or peace in Dwarrows. Mind you, there is more to come... Cheers, Lithic Team
We've finally arrived at the final release version of Dwarrows, version 1.0! This update comes with a small set of changes, important changes, which fix several critical issues. A bonus addition in this version, are the rebindable Hotkeys for Stamina potions and Transportation Scrolls. I expect this change to improve the enjoyability of exploration with Horbir by making Stamina management more convenient! Should you have any issues or suggestions of your own, please let us know! Leave us a forum post or find us on Discord (https://discord.gg/dwarrows). The full list of changes below:
Folks! Another update :D This patch focuses on bug fixes in anticipation of the final launch in a few days, as well as add a bit of polish and some missing features. I've taken the liberty to highlight the important things in the full list of changes below.
Hey there folks! We've been receiving feedback and bug reports, and we've been watching all of the wonderful gameplay videos. This update is to fix some issues that were caught by you or that we've noticed while watching (some major, some minor), as well as making improvements based on the feedback! If you find a bug, please let us know on the forums or discord ( https://discord.gg/dwarrows ). We're keeping track of some known and reported issues here: https://steamcommunity.com/app/532750/discussions/0/1470841715931525643/
- Farms have been balanced around size-efficiency, resulting in increasing worker efficiency with each tier.
- Grocers haven't changed storage or productivity, but they have lost the visitors and visitor stats.
- Workshops have been retooled around size efficiency, but with tweaks - the Deluxe Workshop and Factory had their worker counts swapped, and they've been boosted a bit more than size efficiency would need. To prevent being overpowered, there's a limit on how many workshops of each type can be built.
Hello everyone!
This is another major update for Dwarrows and it is expected to be the last major update before release. Don't worry, there will be more after release :P
There are a lot of changes since the last version and the full list of changes is below if you'd like to know the details.
To summarise the list, this version includes the usual bug fixes, balance changes, and performance improvements. We've also made many gameplay changes (based on your very helpful feedback!), added many new pets (25+), new stat badges (15+), Steam Achievements (70ish) and a bunch of other things to help us call the game ready for release.
Unfortunately, this version of the game is NOT compatible with beta versions of Dwarrows (and this is the last time this will happen). If you would like to continue playing your old save game, a new product beta branch has been created on steam with the BETA 25 version of the game.
Hey everyone, A new patch beta 25 is now available on Steam for Backers, with more fixes and improvements. Additionally, this update is the first available for Linux and Mac! We've tested it to the best of our abilities, but please be on the lookout for any issues and let us know about it!
Hey everyone! This new update is a patch that addresses some small bugs and a few improvements. We're keeping an eye on your responses to the survey to see where we should focus our attention next. Thank you to those of you who have filled out the survey so far and please keep them coming! Patch Notes:
Hi everyone! As some of you might have seen on Kickstarter, we've updated Dwarrows to a very new version and we have entered into a "Beta" stage. If you are a backer, your game will be updated on Steam and you'll have access to all of the new areas and content in Dwarrows! Since the number of changes are in the thousands since our last Steam build, we're not going to attach traditional release notes for this build. For more info on this update, check out the Kickstarter update: https://www.kickstarter.com/projects/lithicentertainment/dwarrows-an-adventure-and-town-builder-game/posts/2591356
Heya folks! lunar2019wavingpig We have another quick progress update on our recent activities, have a read at the link below! https://www.kickstarter.com/projects/lithicentertainment/dwarrows-an-adventure-and-town-builder-game/posts/2430282
Hi Everyone! We haven't been posting Kickstarter updates on Steam, but since we're not making public updates to the build, we thought we should let you all know what we've been up to! Looking at the last update on steam it's not evident that Dwarrows is still in active development, but here's the good news: It is! The 3 of us are deep in development, creating and filling out the rest of the world with new pets, puzzles, and characters! Here are the most recent updates we've communicated with our Kickstarter backers: Update #20 Update #21 See you in 2019 steamhappy Happy New Year!
Hello everyone!
This update is centred around the town portion of the game. A couple of new structures, performance improvements, new citizen thoughts, and new townsfolk behaviour are among the changes!
The new Outhouse structure is a 1x1 tile item that fits only 1 person at a time. It aims to help with your citizens' Restroom need. When a citizens' house is too far or doesn't have a built in washroom, this little cabin will really help your citizens stay happy!
The new Bathhouse structure doubles as a Social activity and the place for your citizens to manage their Hygiene. While some more expensive homes have built in showers and Wood Elves will use these while at home, the Bathhouse is still an experience your townsfolk will enjoy.
We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes.
Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave!
This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help.
For more details, check out the full list of changes below.
Complete list of changes:
Hello everyone!
This update is centred around the town portion of the game. A couple of new structures, performance improvements, new citizen thoughts, and new townsfolk behaviour are among the changes!
The new Outhouse structure is a 1x1 tile item that fits only 1 person at a time. It aims to help with your citizens' Restroom need. When a citizens' house is too far or doesn't have a built in washroom, this little cabin will really help your citizens stay happy!
The new Bathhouse structure doubles as a Social activity and the place for your citizens to manage their Hygiene. While some more expensive homes have built in showers and Wood Elves will use these while at home, the Bathhouse is still an experience your townsfolk will enjoy.
We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes.
Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave!
This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help.
For more details, check out the full list of changes below.
Complete list of changes:
Hi everyone!
We've been working on this new update for some time and it comes with improvements and fixes that span many areas of the game, as well as some new features that we've been excited to share!
The focuses of this update were the pet and stat systems: A new Hero menu tab now lists your character's abilities (eg. sprint & foraging) and stats (eg. run speed & agility).
Pets play into these new abilities and stats too by adding their abilities to the character they are equipped to!
We've also taken the time to do another pass on the Haywire Maintenance Automaton "boss fight". After reading many of your comments and watching people play this part of the game, we've come up with changes that should help make it much more understandable and enjoyable, and less frustrating.
More than a few fixes and tweaks found their way into this build as well. A complete list of these changes can be found below.
Complete list of changes:
Hi everyone!
We've been working on this new update for some time and it comes with improvements and fixes that span many areas of the game, as well as some new features that we've been excited to share!
The focuses of this update were the pet and stat systems: A new Hero menu tab now lists your character's abilities (eg. sprint & foraging) and stats (eg. run speed & agility).
Pets play into these new abilities and stats too by adding their abilities to the character they are equipped to!
We've also taken the time to do another pass on the Haywire Maintenance Automaton "boss fight". After reading many of your comments and watching people play this part of the game, we've come up with changes that should help make it much more understandable and enjoyable, and less frustrating.
More than a few fixes and tweaks found their way into this build as well. A complete list of these changes can be found below.
Complete list of changes:
This is a quick patch to fix a few issues found in the 0.2:
A new build is now available on Steam: Dwarrows v0.2! This game version made a significant leap in engine versions which came with many fixes and new features. The most visible differences of these changes are the new filmic tone-mapper and volumetric fog (in dungeons). These new features give the game richer colours and fog interaction with light sources. A first implementation of a map and compass system have been added in this version. The map currently displays the three playable characters and a custom marker that you can place anywhere. The compass displays the custom marker and four cardinal points (N,E,S,W).
Hi Everyone, we've just pushed the very first update for Dwarrows - v0.1-1 This build mainly focuses on addressing major bugs and usability issues found in the first alpha build, based on the feedback we've received. The current plan is to continue working out the known bugs and any new issues that you folks might encounter. We are very happy with the feedback we've received from you all so far, it has been tremendously helpful! Thank you for your continued support :) Patch notes:
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