Hi! This updates includes several small fixes, with some more important gameplay bug fixes in the mix. One change I wanted to point out especially is the "Pet Charming Multiplier" bug. As it turns out, the pet mini-game has been far more difficult than we intended, because the timed-hit and interest multipliers were broken! With this update, the interest level and timed-hits will make a significant difference in how quickly animals can be befriended! The patch also addresses a few important UI usability issues, some camera adjustments, a few issues that could cause a puzzle to become stuck and unfinished, and some minor performance improvements.
Release Notes
FIXES
CHANGES AND BALANCING
SMALL THINGS
Happy Birthday to Dwarrows!
February 28th 2021 is the 1 year anniversary since release. We released the game just before the pandemic really hit Canada. While the launch party was the last time we've seen most of our peers, friends, and family in person (and we miss their company terribly), it was also an incredibly memorable day for us. This huge day when we finally release the game we'd worked so hard on for so many years, and we didn't know if anyone would care. But so many of these lovely people showed up to be more supportive than we had any right to expect, and it meant the world to us.
We've been equally grateful for all of you reading this, all of you who have been such a positive bunch! While it is a small community, you have all been wonderfully kind and helpful to new players trying to learn the game, solve a difficult puzzle, or to find the last Spirit Sprite by creating tutorials, guides, answering questions, and adding entries to the Wiki. You've also been instrumental in helping us solve bugs that were found with thorough bug reports and sending your save games for us to use as a troubleshooting tool. For all of this, we thank you for being the fine and fantastic people you are!
Like many of you, as the pandemic rolled on our priorities shifted and we didn't have as many updates going live as we had planned, but rest assured that Dwarrows is still our baby, and there is still more to come. Thank you for being a part of this journey with us and for joining us in the little world that we handcrafted with love! As always, if you've enjoyed the game and think others would enjoy it too, please do leave a quick review! We love to hear your thoughts and it really helps in reaching new people.
On to the Update!
This update primarily contains bug and performance fixes, but one larger change is one we've had been planning for a while: Improved Camera Movements! There have been more than a few complaints about the camera's movement and position being a jarring experience over the year, and I've toyed around with our options to come up with something that's more comfortable to play. The main goal was to reduce unnecessary camera movements, like when walking a small ledge, or when jumping up slightly. Let us know what you think!
Release Notes
CAMERA CHANGES AND IMPROVEMENTS
FIXES
PERFORMANCE IMPROVEMENTS (especially for slower CPUs)
SMALL THINGS
Hey everyone! We have an exciting update for you all with some fun changes and new features! The main theme of this update: PETS!
NEW PET TRAINING MINI-GAME
As the many tutorial videos and guides have made clear, the original Pet Training game was tricky to explain and didn't quite achieve its purpose in the game, so we've completely overhauled it! This mini-game makeover follows the same principles of gaining the animal's Trust, but with a shiny new look and feel that's easier to learn and fun to play.
NEW PETS & BADGES
How is it even legal to have shipped this game without DOGS?! That's right, Dwarrows now has dogs and puppies, several breeds to choose from! [table] [tr] [td]
[/td] [td]
[/td] [/tr] [/table] We didn't want the dogs getting bored, so we thought we'd give them something to chase: Squirrels of course!
These new pets carry with them the secret to keeping the interest of animals and gaining their trust.
PETS ACCESSORIES
Lastly in the realm of pets we have added pet accessories. Gone are the tragic days of not-being-able-to-put-a-monocle-on-a-bird. That sad era is over. Hats, glasses, moustaches! Lots of silly aesthetic items to give your pets personality and throw your crowns at. Find these items at your General Merchant in town. [table] [tr] [td]
[/td] [td]
[/td] [/tr] [tr] [td]
[/td] [td]
[/td] [/tr] [/table]
IMPROVED CONTROLLER SUPPORT
This may not be for everyone, but it's an important part of the fun for those who prefer to use gamepads. We have done a reworking of our controller support and I think controller users will be pleased! A majority of our UI has been changed to treat gamepads as a first-class control scheme wherever possible, meaning it will no longer be treated like a mouse on menus that could support this change.
ENJOY!
We have also made a ton of little quality of life and bug fixes which, there is a lot of, so I'll leave you to the patch notes below if you want to read about it! Thank you as always for being our amazing supporters and players. We hope you like the new update and features. Cheers, The Lithic Team
Release Notes
NEW
NEW PET TAMING MINI-GAME
CHANGES AND IMPROVEMENTS
PERFORMANCE
FIXES
SMALL THINGS
Hey everyone, We're happy to announce that Dwarrows is newly available to play on NVIDIA GeForce NOW! If you own Dwarrows on Steam, you can search for it and play it on GFN steamhappy https://www.nvidia.com/en-us/geforce-now/
What is GeForce NOW?
If you don't know what GeForce NOW is, it's a cloud gaming service that allows you to play the games you've purchased on supported stores (eg. Steam), through their computers over the internet. What this means is if your computer struggles to run some of your games or you want to play them on your non-gaming device, if they're available on GFN, you'll be able to play them without needing to upgrade, and without needing to even install the game. You can play PC games on devices that weren't meant to play them, so long as they have a good internet connection and can play HD video, your non-gaming devices could play games. [Even your phone if you want to give that a try, there's a GFN app!]
How much is this service?
There is currently a completely free tier if you'd like to give it a try, though NVIDIA's paid tier has priority service, so you might end up in a queue to play for free.
Will I need to restart with a new game to play on GFN?
No! So long as Cloud saving is enabled and your save game is stored on Steam's Cloud, playing Dwarrows on GeForce NOW should continue from your current save.
Hi everyone! In this version, 1.3, I've spent a lot of time improving late game performance and there was quite a gain in my testing. In our test game, we managed to solve a frequent stuttering problem, and increased the framerate from 35fps to 60fps. I've also shaved off some time when loading games with many structures (though it still takes longer than I'd like). Hopefully these changes improve the performance of some of your games too :) There are also some town fixes in here, like removing the annoying grass in the middle of our town structures and paths, and fixing edge path tiles not properly re-snapping to the grid on game load. ...annnnddd something else that I managed to squeeze are a few new upgrades for Dwilben's tools, sold by Blake Smith, and some changes & fixes for resource spawns that should make late game resource gathering easier. The rest of the team is working on a different Dwarrows update (a new little content update :D), and hopefully I'll be able to join them on that now. - Al
Release Notes
PERFORMANCE
NEW
CHANGES AND IMPROVEMENTS
FIXES
You'll want to enter the tunnel:
and finally enter the Treasure Chamber:
It should be fixed after that, or once you've completed the puzzle. [/spoiler]
Hello everyone!
This is update 1.2 and is mainly focused on providing accessibility/preference options for adjusting the game's platforming difficulty.
The changes provide several new game options for scaling the difficulty of the puzzles:
The options greatly reduce the speed of moving platforms and increase the duration of timed things (like torches or races).
Additionally, some platforms also change size to make it easier.
We've managed to squeeze in a few more bug fixes for some of the more severe issues, like Mayor Schtick and Faavi puzzle elements going missing.
NEW
CHANGES AND IMPROVEMENTS
FIXES
SMALL THINGS
Just a quick hotfix to fix a few critical issues in version 1.1.
- Fixed missing guide NPC at the Kegnade barn in breezy river farm for some players
- Fixed a crash when loading from some save games
- Fixed a serious issue that breaks The Archives trial, teleporting the character back to town at one of the last steps in the puzzle. (You should be able to resume from a save game where all of your characters were still in the trial, or at least one player can teleport them all back to it from a friendship fountain.) - NOTE: If all of your characters were teleported outside of the archive by this bug, that save game will be difficult to recover; use an older auto-save or email us at support@dwarrows.com with your save game so we could help you out.
Hi everyone!
Thank you!
The three of us have been so excited to see everyone playing the game! We're so grateful that you gave it a chance and that so many of you are enjoying it! We really appreciate all of the feedback, community involvement, kind words, tutorial vids, etc.. A BIG shout out to all of you who have taken the time on the forums and discord to help out other players. We now know that there are some areas in the game which can be clearer (and we're hard at work about it!) but seeing all you all help each other out is so genuinely amazing. We couldn't have asked for a kinder, more considerate community! Your positive responses so far have been absolutely humbling for our small team. We've been tuning into streams, reading the comments, checking out your screenshots, and watching your videos and the overall response has been so wonderful!
The Dwarrows Wiki Needs You!
The Dwarrows wiki is well underway and a big thank you to those who have contributed so far! It could certainly use your help if you'd like to fill in some blanks, add some new structure combinations, artifact locations, or quest details. https://dwarrows.fandom.com/wiki/Dwarrows_Wiki And lastly, if you've enjoyed the game so far, please help us spread the word and leave us a review on Steam! Reviews help us tremendously :)
Now on to the patch notes!
This update especially addresses bugs that have skiddered out of the release build, and we've also added some improved hints to avoid losing time in the wrong places. We'll keep working to address the issues and improving the game, while we work on adding fun new things in the future updates (keep an eye out for those!). The full list of changes below:
FIXES
- Graveyard Janitor
- Crossing
- Spirit Buster
- The Champ
- It Was This Big
NEW
CHANGES AND IMPROVEMENTS
SMALL THINGS
I cant believe that I am typing this, but were here! Dwarrows is launched and available for purchase RIGHT NOW! You can buy it, you can play it!! If you backed it--you should already have your key so reach out to me on Kickstarter if you dont. It probably went to your spam filter (like two years ago). Also, to any of our esteemed backers awaiting their extra pet rewards or custom characters, we will slowly be sending those out asap! Again. Thank you all from the bottom of my heart for your support, patience, kindness and belief in us! It is difficult to describe the journey that we have been on in the development of the game and I cant express how grateful that I am that so many of you have stuck around and followed us on it. Oh! Also, also... Come hang out with us on Discord! https://discord.gg/jvy8Szj We now also have A WIKI! It has only just begun to be filled out so if you start playing and you feel like you have some un-documented info for your fellow players, you are encouraged to hop in and contribute! https://dwarrows.fandom.com/wiki/Dwarrows Lastly... It may seem trite to say that I am at a loss for words, but there is no speech-template for expressing the sincerity of my elation and gratitude today. I just hope you are all able to find fun or peace in Dwarrows. Mind you, there is more to come... Cheers, Lithic Team
We've finally arrived at the final release version of Dwarrows, version 1.0! This update comes with a small set of changes, important changes, which fix several critical issues. A bonus addition in this version, are the rebindable Hotkeys for Stamina potions and Transportation Scrolls. I expect this change to improve the enjoyability of exploration with Horbir by making Stamina management more convenient! Should you have any issues or suggestions of your own, please let us know! Leave us a forum post or find us on Discord (https://discord.gg/dwarrows). The full list of changes below:
FIXES
NEW
CHANGES AND IMPROVEMENTS
SMALL THINGS
Folks! Another update :D This patch focuses on bug fixes in anticipation of the final launch in a few days, as well as add a bit of polish and some missing features. I've taken the liberty to highlight the important things in the full list of changes below.
FIXES
NEW
CHANGES AND IMPROVEMENTS
SMALL THINGS
Hey there folks! We've been receiving feedback and bug reports, and we've been watching all of the wonderful gameplay videos. This update is to fix some issues that were caught by you or that we've noticed while watching (some major, some minor), as well as making improvements based on the feedback! If you find a bug, please let us know on the forums or discord ( https://discord.gg/dwarrows ). We're keeping track of some known and reported issues here: https://steamcommunity.com/app/532750/discussions/0/1470841715931525643/
Complete list of changes:
- Fixed a blocking issue with Clyde the Fish, causing the game to get trapped in a sequence when returning the crab apples
- Fixed a bug in the Sacred Garden causing all items in the region to be non-interactive
- Fixed the Clairvoyance ability which was displaying empty squares on the map
- Made a change to some of the Mayor dialogues to (hopefully) fix cases an empty dialogue would pop-up mid game and stay stuck on screen for a time with no way to dismiss it
- Fixed the King Bean from flickering rapidly
- Fixed Wasps and Butterflies from buzzing/flapping when they're put away in the shelter
- Fixed Mayor Schtick incorrectly announcing that the town rating is higher than it actually is
CHANGES AND IMPROVEMENTS
- Increased the number of resources spawned from Stone and Gold mines from base 40 to 50. Level 2 and 3 mines were scaled along with this change.
- Increased the base minimum and maximum wood drops on a trees by 1. This increase scales with each level, so all levels of trees will now drop more wood.
- Increased all resources in Mushroom Grove to level 3
- Wood resources will now spawn more rapidly from trees
- Tree wood resource drops will now begin sooner instead of waiting for the whole animation to complete before starting to spawn
- Changed the pet charming interface to help clarify the pet's level and difficulty
- Increased the number of bunnies (lvl 1) and reduced the number of jack rabbits (lvl 4) in Duskenvale
- Added tooltips to the menu tabs
- Configured Cloud Saves for Linux and Mac (limited testing)
- Changed the main menu UIs around for better consistency between them
- Changed the Journal and Mayor Notifications to show the key to press to open the appropriate menu (or the overview menu when using a gamepad)
- Rebalanced all Farm and Workshop structure benefits
- Farms have been balanced around size-efficiency, resulting in increasing worker efficiency with each tier.
- Grocers haven't changed storage or productivity, but they have lost the visitors and visitor stats.
- Workshops have been retooled around size efficiency, but with tweaks - the Deluxe Workshop and Factory had their worker counts swapped, and they've been boosted a bit more than size efficiency would need. To prevent being overpowered, there's a limit on how many workshops of each type can be built.
SMALL THINGS
- Slightly increased item pickup volume
- Fixed a Foreman typo in the word chitchat
- Fixed a traveller typo in the word crabapples
- Fixed a treasure chest opening through a wall in puzzle 005
- Fixed a few flickering items in puzzle 019
- Improved collision on Community Fountain
- Materials on outdoor stage, community fountain, and mayor desk now sound like the appropriate material when walking on them
FIXES
Hello everyone!
This is another major update for Dwarrows and it is expected to be the last major update before release. Don't worry, there will be more after release :P
There are a lot of changes since the last version and the full list of changes is below if you'd like to know the details.
To summarise the list, this version includes the usual bug fixes, balance changes, and performance improvements. We've also made many gameplay changes (based on your very helpful feedback!), added many new pets (25+), new stat badges (15+), Steam Achievements (70ish) and a bunch of other things to help us call the game ready for release.
Unfortunately, this version of the game is NOT compatible with beta versions of Dwarrows (and this is the last time this will happen). If you would like to continue playing your old save game, a new product beta branch has been created on steam with the BETA 25 version of the game.
Complete list of changes:
- Fixed the cursor appearing briefly and dialogue sound playing when the town rating fluctuates between stars
- Fixed a game stopping bug when town rating reaches 5 stars
- Fixed a bug where Haywire Maintenance Automaton couldn't target characters if they had been saved/loaded inside a Safe Zone.
- Fixed resources getting stuck hovering near the character
- Fixed a bug causing the Journal and Mayor reminder popups to never show up again
- Fixed Gamepad interactions with the Map
- Fixed townsfolk complaining about environment before environment structures are unlocked
- Fixed several crashes throughout the game
- Fixed the rafter supports not hiding when loading a game
- Fixed Choppable trees and Townsfolk camps to fade in and out instead of popping
- Fixed Dwarf face now fading during teleportation
- Fixed Townsfolk hair fading out differently (and eerily) than the rest of the character
- Fixed Pet Training music not looping cleanly
- Fixed a bug causing the pet training music would get stuck playing forever
- Fixed the pet training interest multiplier never actually being used
- Fixed a bug where music would stop completely until re-entering an area if the area music was fading out while a new one started
- Fixed missing Sacred Garden zone
- Fixed Surveyor Runip asking for more Spirit Sprites than exists in the game
CHANGES AND IMPROVEMENTS
- Significantly reduced the tutorial dialogue
- Significantly reduced the difficulty of accessing Banks and Mushroom Grove
- Significantly reduced the difficulty of leveling up
- Adjusted the camera to be less jolting when going through doorways
- Added feedback when getting Ok, Good, or Perfect during pet training
- Improved pet training UI to show what each action does to trust and interest, now with Tooltips
- Improved the balance of pet actions to speed up pet training when at or near the same level as the pet
- Pet Trainer Alice is now clearer on how to execute Timed Hits during pet training
- Renamed Nature Level to Trainer Level
- Many small performance improvements
- Race attendants will now tell you where the Champ can be found
- Improved some of the puzzles and visual cues in the Ancient Water Treatment Plant
- Added tutorial tracker to indicate when the tutorial is over
- Added Credits
- Added Hall of Heroes interactive book (Backer Reward)
- Added an announcement when leveling up
- Replaced the Gravestone quest icon
- Gravestone dialogue boxes are now sized by the content
- Improved saving performance and added new 'saving' indicator on the screen
- HUD now fades away during cinematics
- Added skippable game intros
- Changed Soul Quartz pickup prompt to only appear once per session instead of every time
- Drafting table can now be exited with Escape (like other menus)
- Changed townsfolk to be more attentive to their needs instead of waiting until it is too late to take care of them, and then complain about them.
- Increased the Pet Storage from 4 to 10 on Pet Shelters
- Reduced the Fun had at market structures to 0.5. Shopping can be fun, but it's not THAT fun.
- Hygiene is no longer a primary stat on Houses. This stat removed need for bathouses very early on in the game.
- Road pieces now give townsfolk a speed boost. Dirt Paths: 25%; Stone Paths: 50%
- Reduced the QoL given per stone path tile from 5 to 1. The primary benefit to stone paths is now the speed boost.
- The entrance to the final dungeon now warns you that you won't be able to come back until you complete it.
- Improved the quality of the ending sequence of the Final Dungeon
- Changed the Treasure Diviner to spray out smaller and fewer particles when facing the wrong way
- Added a new toll guard on break to hint at how to get into Mushroom Grove
- Travellers will now give quest hints and zone specific dialogue
- Added new icons for all inventory items
- Added new crab apple mesh
- Removed all BETA labels
- New Inventory slot background
- New dynamic New Game biography and Dusken Keep history
- New character biographies and Dusken Keep history on new game
- New story book introduction
- New Breakable Pots
- New Steam Achievements (65+)
- New Kegnade dispensers
- New Ancient puzzle doors
- New Dungeon decor
- New active paintings for Vigil Pines dungeons
- New informational conversations with The Mayor, Foreman Ike, and Professor Moony
- New Townsfolk dialogues: They talk about thoughts and they'll sometimes give hints for town structure recipes
- New prompts for items picked up
- New summary above the characters head of picked up items
- New game icon
- New teleport stone icons on the map
-
New stat badges (15+)
- examples:- New badge "Pack Leader" - This badge increases the number of pets that can follow you at the same time!
- New badges Gold, Stone, Wood, and Currency production
- New special quest specific badge (no spoilers!)
-
New Pets (26):
- Green Dragon
- Blue Dragon
- Red Dragon
- Beaver Kit
- Robin
- White Rabbit
- Wasps
- Wolf Pup
- Alpha Wolf
- Black Bear Cub
- Black Bear
- Brown Bear Cub
- Sparrow
- Monarch Butterflies
- Bunny
- Jackalope
- Chicken
- Duckling
- White Goose
- Marsh Beaver Kit
- Marsh Beaver
- Blackflies
- Blackbird
- Black Kitten
- Blue Butterflies
- Dire Wolf
FIXES
Hey everyone, A new patch beta 25 is now available on Steam for Backers, with more fixes and improvements. Additionally, this update is the first available for Linux and Mac! We've tested it to the best of our abilities, but please be on the lookout for any issues and let us know about it!
Complete list of changes:
Hey everyone! This new update is a patch that addresses some small bugs and a few improvements. We're keeping an eye on your responses to the survey to see where we should focus our attention next. Thank you to those of you who have filled out the survey so far and please keep them coming! Patch Notes:
Hi everyone! As some of you might have seen on Kickstarter, we've updated Dwarrows to a very new version and we have entered into a "Beta" stage. If you are a backer, your game will be updated on Steam and you'll have access to all of the new areas and content in Dwarrows! Since the number of changes are in the thousands since our last Steam build, we're not going to attach traditional release notes for this build. For more info on this update, check out the Kickstarter update: https://www.kickstarter.com/projects/lithicentertainment/dwarrows-an-adventure-and-town-builder-game/posts/2591356
Heya folks! lunar2019wavingpig We have another quick progress update on our recent activities, have a read at the link below! https://www.kickstarter.com/projects/lithicentertainment/dwarrows-an-adventure-and-town-builder-game/posts/2430282
Hi Everyone! We haven't been posting Kickstarter updates on Steam, but since we're not making public updates to the build, we thought we should let you all know what we've been up to! Looking at the last update on steam it's not evident that Dwarrows is still in active development, but here's the good news: It is! The 3 of us are deep in development, creating and filling out the rest of the world with new pets, puzzles, and characters! Here are the most recent updates we've communicated with our Kickstarter backers: Update #20 Update #21 See you in 2019 steamhappy Happy New Year!
Hello everyone!
This update is centred around the town portion of the game. A couple of new structures, performance improvements, new citizen thoughts, and new townsfolk behaviour are among the changes!
The new Outhouse structure is a 1x1 tile item that fits only 1 person at a time. It aims to help with your citizens' Restroom need. When a citizens' house is too far or doesn't have a built in washroom, this little cabin will really help your citizens stay happy!
The new Bathhouse structure doubles as a Social activity and the place for your citizens to manage their Hygiene. While some more expensive homes have built in showers and Wood Elves will use these while at home, the Bathhouse is still an experience your townsfolk will enjoy.
We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes.
Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave!
This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help.
For more details, check out the full list of changes below.
Complete list of changes:
- NOTE:These changes were significant in some cases, so if you were having trouble running the game before, this update might help
- Keys will now always find the player when they're spawned
- Missing key fragments are restored on game load, fixing older save games that couldn't progress past the key door
- Corrupted badges caused by the badge loading issue are now detected and stats are re-rolled
Hello everyone!
This update is centred around the town portion of the game. A couple of new structures, performance improvements, new citizen thoughts, and new townsfolk behaviour are among the changes!
The new Outhouse structure is a 1x1 tile item that fits only 1 person at a time. It aims to help with your citizens' Restroom need. When a citizens' house is too far or doesn't have a built in washroom, this little cabin will really help your citizens stay happy!
The new Bathhouse structure doubles as a Social activity and the place for your citizens to manage their Hygiene. While some more expensive homes have built in showers and Wood Elves will use these while at home, the Bathhouse is still an experience your townsfolk will enjoy.
We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes.
Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave!
This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help.
For more details, check out the full list of changes below.
Complete list of changes:
- NOTE:These changes were significant in some cases, so if you were having trouble running the game before, this update might help
- Keys will now always find the player when they're spawned
- Missing key fragments are restored on game load, fixing older save games that couldn't progress past the key door
- Corrupted badges caused by the badge loading issue are now detected and stats are re-rolled
Hi everyone!
We've been working on this new update for some time and it comes with improvements and fixes that span many areas of the game, as well as some new features that we've been excited to share!
The focuses of this update were the pet and stat systems: A new Hero menu tab now lists your character's abilities (eg. sprint & foraging) and stats (eg. run speed & agility).
Pets play into these new abilities and stats too by adding their abilities to the character they are equipped to!
We've also taken the time to do another pass on the Haywire Maintenance Automaton "boss fight". After reading many of your comments and watching people play this part of the game, we've come up with changes that should help make it much more understandable and enjoyable, and less frustrating.
More than a few fixes and tweaks found their way into this build as well. A complete list of these changes can be found below.
Complete list of changes:
Hi everyone!
We've been working on this new update for some time and it comes with improvements and fixes that span many areas of the game, as well as some new features that we've been excited to share!
The focuses of this update were the pet and stat systems: A new Hero menu tab now lists your character's abilities (eg. sprint & foraging) and stats (eg. run speed & agility).
Pets play into these new abilities and stats too by adding their abilities to the character they are equipped to!
We've also taken the time to do another pass on the Haywire Maintenance Automaton "boss fight". After reading many of your comments and watching people play this part of the game, we've come up with changes that should help make it much more understandable and enjoyable, and less frustrating.
More than a few fixes and tweaks found their way into this build as well. A complete list of these changes can be found below.
Complete list of changes:
This is a quick patch to fix a few issues found in the 0.2:
A new build is now available on Steam: Dwarrows v0.2! This game version made a significant leap in engine versions which came with many fixes and new features. The most visible differences of these changes are the new filmic tone-mapper and volumetric fog (in dungeons). These new features give the game richer colours and fog interaction with light sources. A first implementation of a map and compass system have been added in this version. The map currently displays the three playable characters and a custom marker that you can place anywhere. The compass displays the custom marker and four cardinal points (N,E,S,W).
NOTE: Key bindings for the map key "M" might conflict with older settings. Key bindings can be changed in the options menu to fix this.
The Pet charming system is now more exciting! We've added a new interactive music track and sound effects while in the pet charming mini-game. We've also greatly improved controller support: The game can now be played (almost) entirely with a gamepad! There is no 'virtual keyboard' so text fields, like pet names, are still keyboard only fields for now. Keys displayed on screen will now update based on which input device was last used. (ie. if the gamepad is pressed, controller buttons will be displayed until the keyboard is used)
NOTE: Key bindings might need to be reconfigured (use the button at the end of the line to set defaults)
Patch notes:
Hi Everyone, we've just pushed the very first update for Dwarrows - v0.1-1 This build mainly focuses on addressing major bugs and usability issues found in the first alpha build, based on the feedback we've received. The current plan is to continue working out the known bugs and any new issues that you folks might encounter. We are very happy with the feedback we've received from you all so far, it has been tremendously helpful! Thank you for your continued support :) Patch notes:
- These can now be mapped to a gamepad
- [Note: the ui does not yet update when changed]
Dwarrows
Lithic Entertainment Inc.
Lithic Entertainment Inc.
2020-02-28
Indie Strategy Singleplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(90 reviews)
https://www.dwarrows.com
https://store.steampowered.com/app/532750 
Dwarrows Content (Linux) [3.33 G]
Features
- Explore, quest, and puzzle through a peaceful and atmospheric world
- Play as three uniquely skilled characters
- Discover new town structures, characters, and treasures
- Build your town and balance resources and expansion
- Gather resources to supply your town and townsfolk to live in it
- Discover ancient artifacts to unlock the history of the land
- Unlock new structures for your town by combining blueprints
- Befriend animals who boost your characters' abilities
- OS: Ubuntu 19.10 supported
- Processor: Intel CPU Core i5-760 / AMD FX-9590Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 760 or AMD Radeon R9 270
- Storage: 4 GB available spaceAdditional Notes: OpenGL 4 or Vulkan support required
- OS: Ubuntu 19.10 supported
- Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1060 or AMD Radeon RX570
- Storage: 4 GB available spaceAdditional Notes: OpenGL 4 or Vulkan support required
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