Hello everyone!
This update is centred around the town portion of the game. A couple of new structures, performance improvements, new citizen thoughts, and new townsfolk behaviour are among the changes!
The new Outhouse structure is a 1x1 tile item that fits only 1 person at a time. It aims to help with your citizens' Restroom need. When a citizens' house is too far or doesn't have a built in washroom, this little cabin will really help your citizens stay happy!
The new Bathhouse structure doubles as a Social activity and the place for your citizens to manage their Hygiene. While some more expensive homes have built in showers and Wood Elves will use these while at home, the Bathhouse is still an experience your townsfolk will enjoy.
We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes.
Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave!
This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help.
For more details, check out the full list of changes below.
Complete list of changes:
New citizen behaviour - Protesting!: Townsfolk will now hold up little protest signs when they are unhappy, and they might even crowd the mayors office when it gets really bad
New citizen behaviour - Leaving: If a citizen has been unhappy for too long, they will now leave your town. Note: Backer generated names are recycled when they leave
New structure - Outhouse: For the Restroom need of course! citizens will need to use these often, don't be afraid to build more if you need them
New structure - Bathhouse: This is for the Hygiene need, for when the citizens feel icky
New visuals for safe zones in janitor battle
Adjusted the balance for citizen needs and structure benefits
Added new citizen thoughts and adjusted when some thoughts are displayed
Renamed Bladder need to Restroom
Changed hunger meter to recover much faster (~40x). This also helps fix citizens complaining about being hungry while they're being fed.
Citizens will now know how to open the castle gates if they are closed. This fixes Townsfolk being stuck inside the courtyard.
Tents no longer provide hygiene or restroom benefits (Outhouses and Bathhouses are used instead)
Hello everyone!
This update is centred around the town portion of the game. A couple of new structures, performance improvements, new citizen thoughts, and new townsfolk behaviour are among the changes!
The new Outhouse structure is a 1x1 tile item that fits only 1 person at a time. It aims to help with your citizens' Restroom need. When a citizens' house is too far or doesn't have a built in washroom, this little cabin will really help your citizens stay happy!
The new Bathhouse structure doubles as a Social activity and the place for your citizens to manage their Hygiene. While some more expensive homes have built in showers and Wood Elves will use these while at home, the Bathhouse is still an experience your townsfolk will enjoy.
We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes.
Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave!
This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help.
For more details, check out the full list of changes below.
Complete list of changes:
New citizen behaviour - Protesting!: Townsfolk will now hold up little protest signs when they are unhappy, and they might even crowd the mayors office when it gets really bad
New citizen behaviour - Leaving: If a citizen has been unhappy for too long, they will now leave your town. Note: Backer generated names are recycled when they leave
New structure - Outhouse: For the Restroom need of course! citizens will need to use these often, don't be afraid to build more if you need them
New structure - Bathhouse: This is for the Hygiene need, for when the citizens feel icky
New visuals for safe zones in janitor battle
Adjusted the balance for citizen needs and structure benefits
Added new citizen thoughts and adjusted when some thoughts are displayed
Renamed Bladder need to Restroom
Changed hunger meter to recover much faster (~40x). This also helps fix citizens complaining about being hungry while they're being fed.
Citizens will now know how to open the castle gates if they are closed. This fixes Townsfolk being stuck inside the courtyard.
Tents no longer provide hygiene or restroom benefits (Outhouses and Bathhouses are used instead)
Dwarrows is a peaceful Town-Builder that borrows from the Action Adventure genre. Take control of three uniquely skilled characters to leave the confines of the town, explore the lush forest surrounding it, and work together to solve puzzles. Gather resources to build your town, invite the wandering elves to join it, and discover treasures within the ruins of a forgotten civilization.
Features
Explore, quest, and puzzle through a peaceful and atmospheric world
Play as three uniquely skilled characters
Discover new town structures, characters, and treasures
Build your town and balance resources and expansion
Gather resources to supply your town and townsfolk to live in it
Discover ancient artifacts to unlock the history of the land
Unlock new structures for your town by combining blueprints
Befriend animals who boost your characters' abilities