Dwarrows
Lithic Entertainment Inc. Developer
Lithic Entertainment Inc. Publisher
2020-02-28 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(92 reviews)
Public Linux Depots:- Dwarrows Content (Linux) [3.33 G]
Fresh Update 0.4!Hello everyone!
This update is centred around the town portion of the game. A couple of new structures, performance improvements, new citizen thoughts, and new townsfolk behaviour are among the changes!

The new Outhouse structure is a 1x1 tile item that fits only 1 person at a time. It aims to help with your citizens' Restroom need. When a citizens' house is too far or doesn't have a built in washroom, this little cabin will really help your citizens stay happy!

The new Bathhouse structure doubles as a Social activity and the place for your citizens to manage their Hygiene. While some more expensive homes have built in showers and Wood Elves will use these while at home, the Bathhouse is still an experience your townsfolk will enjoy.
We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes.
Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave!
This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help.
For more details, check out the full list of changes below.
Complete list of changes:
New citizen behaviour - Protesting!: Townsfolk will now hold up little protest signs when they are unhappy, and they might even crowd the mayors office when it gets really bad
New citizen behaviour - Leaving: If a citizen has been unhappy for too long, they will now leave your town. Note: Backer generated names are recycled when they leave
New structure - Outhouse: For the Restroom need of course! citizens will need to use these often, don't be afraid to build more if you need them
New structure - Bathhouse: This is for the Hygiene need, for when the citizens feel icky
New visuals for safe zones in janitor battle
Adjusted the balance for citizen needs and structure benefits
Added new citizen thoughts and adjusted when some thoughts are displayed
Renamed Bladder need to Restroom
Changed hunger meter to recover much faster (~40x). This also helps fix citizens complaining about being hungry while they're being fed.
Citizens will now know how to open the castle gates if they are closed. This fixes Townsfolk being stuck inside the courtyard.
Tents no longer provide hygiene or restroom benefits (Outhouses and Bathhouses are used instead)
Changed citizen emotional states: Happy, Neutral, Unhappy, Angry
Townsfolk that join your town will now join with 50% happiness
Angry townsfolk not pay taxes
Changed Pet and citizen navigation AI to better avoid other AI
Improved performance with Townsfolk and Pet AI and stats. This includes fixing a noticeable 'hitch' in the frame-rate once a second
NOTE:These changes were significant in some cases, so if you were having trouble running the game before, this update might help
Improved performance when placing large structures over invalid areas
Townsfolk will now dissolve in/out when leaving/entering structures
Dungeon door use arrow lowered so it can't be missed
Added chimney smoke to some structures (it's more fun this way)
Fixed a bug that would cause elevators to be stuck after loading a game
Fixed "Give Food" in the pet mini game when using a gamepad
Fixed an issue that would allow key fragments to be lost in the trials
- Keys will now always find the player when they're spawned
- Missing key fragments are restored on game load, fixing older save games that couldn't progress past the key door
Fixed a bug where happiness did not update
Fixed an issue that would hide the structure details panel when placing a town structure
Fixed badges not properly re-applying after loading a save game and re-equipping a pet
- Corrupted badges caused by the badge loading issue are now detected and stats are re-rolled
Fixed citizens getting stuck when failing to handle their home or work place no longer having room for them
Fixed an issue that would cause invisible Mineral Veins to be collectable and collide-able after loading
Fixed non-interactive choppable trees from loading. These would also sometimes appear in town structures when loading save games.
Fixed an issue that would cause townsfolk to remain trapped in a structure when that structure is demolished
Fixed structure stats staying applied to the town once demolished
Fixed townsfolk getting stuck when walking through Workshop structures
[ 2018-01-20 05:10:21 CET ] [ Original post ] Fresh Update 0.4!Hello everyone!
This update is centred around the town portion of the game. A couple of new structures, performance improvements, new citizen thoughts, and new townsfolk behaviour are among the changes!

The new Outhouse structure is a 1x1 tile item that fits only 1 person at a time. It aims to help with your citizens' Restroom need. When a citizens' house is too far or doesn't have a built in washroom, this little cabin will really help your citizens stay happy!

The new Bathhouse structure doubles as a Social activity and the place for your citizens to manage their Hygiene. While some more expensive homes have built in showers and Wood Elves will use these while at home, the Bathhouse is still an experience your townsfolk will enjoy.
We've also spent some time balancing the citizen's needs, how quickly they are used up, and how much structures provide. We feel it's at a fairly good point now, but please give us feedback if you have it! Let us know how you feel about these changes.
Now that the needs are balanced, we've finally added consequences to neglecting your citizens. The little elves will now protest (with cute little signs), they'll refuse to pay taxes, and if the situation doesn't improve, they'll leave!
This update comes with some notable performance improvements too! If your computer was struggling a bit, this update might help.
For more details, check out the full list of changes below.
Complete list of changes:
New citizen behaviour - Protesting!: Townsfolk will now hold up little protest signs when they are unhappy, and they might even crowd the mayors office when it gets really bad
New citizen behaviour - Leaving: If a citizen has been unhappy for too long, they will now leave your town. Note: Backer generated names are recycled when they leave
New structure - Outhouse: For the Restroom need of course! citizens will need to use these often, don't be afraid to build more if you need them
New structure - Bathhouse: This is for the Hygiene need, for when the citizens feel icky
New visuals for safe zones in janitor battle
Adjusted the balance for citizen needs and structure benefits
Added new citizen thoughts and adjusted when some thoughts are displayed
Renamed Bladder need to Restroom
Changed hunger meter to recover much faster (~40x). This also helps fix citizens complaining about being hungry while they're being fed.
Citizens will now know how to open the castle gates if they are closed. This fixes Townsfolk being stuck inside the courtyard.
Tents no longer provide hygiene or restroom benefits (Outhouses and Bathhouses are used instead)
Changed citizen emotional states: Happy, Neutral, Unhappy, Angry
Townsfolk that join your town will now join with 50% happiness
Angry townsfolk not pay taxes
Changed Pet and citizen navigation AI to better avoid other AI
Improved performance with Townsfolk and Pet AI and stats. This includes fixing a noticeable 'hitch' in the frame-rate once a second
NOTE:These changes were significant in some cases, so if you were having trouble running the game before, this update might help
Improved performance when placing large structures over invalid areas
Townsfolk will now dissolve in/out when leaving/entering structures
Dungeon door use arrow lowered so it can't be missed
Added chimney smoke to some structures (it's more fun this way)
Fixed a bug that would cause elevators to be stuck after loading a game
Fixed "Give Food" in the pet mini game when using a gamepad
Fixed an issue that would allow key fragments to be lost in the trials
- Keys will now always find the player when they're spawned
- Missing key fragments are restored on game load, fixing older save games that couldn't progress past the key door
Fixed a bug where happiness did not update
Fixed an issue that would hide the structure details panel when placing a town structure
Fixed badges not properly re-applying after loading a save game and re-equipping a pet
- Corrupted badges caused by the badge loading issue are now detected and stats are re-rolled
Fixed citizens getting stuck when failing to handle their home or work place no longer having room for them
Fixed an issue that would cause invisible Mineral Veins to be collectable and collide-able after loading
Fixed non-interactive choppable trees from loading. These would also sometimes appear in town structures when loading save games.
Fixed an issue that would cause townsfolk to remain trapped in a structure when that structure is demolished
Fixed structure stats staying applied to the town once demolished
Fixed townsfolk getting stuck when walking through Workshop structures
[ 2018-01-20 05:10:21 CET ] [ Original post ] Dwarrows is a peaceful Town-Builder that borrows from the Action Adventure genre. Take control of three uniquely skilled characters to leave the confines of the town, explore the lush forest surrounding it, and work together to solve puzzles. Gather resources to build your town, invite the wandering elves to join it, and discover treasures within the ruins of a forgotten civilization.
Features
- Explore, quest, and puzzle through a peaceful and atmospheric world
- Play as three uniquely skilled characters
- Discover new town structures, characters, and treasures
- Build your town and balance resources and expansion
- Gather resources to supply your town and townsfolk to live in it
- Discover ancient artifacts to unlock the history of the land
- Unlock new structures for your town by combining blueprints
- Befriend animals who boost your characters' abilities
MINIMAL SETUP- OS: Ubuntu 19.10 supported
- Processor: Intel CPU Core i5-760 / AMD FX-9590Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 760 or AMD Radeon R9 270
- Storage: 4 GB available spaceAdditional Notes: OpenGL 4 or Vulkan support required
RECOMMENDED SETUP- OS: Ubuntu 19.10 supported
- Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1060 or AMD Radeon RX570
- Storage: 4 GB available spaceAdditional Notes: OpenGL 4 or Vulkan support required
39.95$ (11%)
3.93$ (21%)
35.14$ (12%)
25.47$ (15%)
0.84$ (91%)
24.87$ (17%)
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25.74$ (57%)
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52.19$ (13%)
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12.42$ (17%)
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16.97$ (15%)
12.84$ (79%)
6.71$ (78%)
15.11$ (24%)
8.27$ (17%)
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5.36$ (73%)
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3.0$ (50%)
1.84$ (91%)
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1.8$ (77%)
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1.24$ (75%)
1.19$ (92%)
38.99$ (13%)
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1.99$ (80%)
17.49$ (12%)
3.99$ (80%)
1.09$ (78%)
15.89$ (21%)
1.29$ (84%)
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20.99$ (65%)
1.19$ (91%)
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1.29$ (91%)
1.19$ (88%)
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42.49$ (15%)
1.24$ (75%)
13.99$ (22%)
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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