Happy Birthday to Dwarrows!
February 28th 2021 is the 1 year anniversary since release. We released the game just before the pandemic really hit Canada. While the launch party was the last time we've seen most of our peers, friends, and family in person (and we miss their company terribly), it was also an incredibly memorable day for us.
This huge day when we finally release the game we'd worked so hard on for so many years, and we didn't know if anyone would care. But so many of these lovely people showed up to be more supportive than we had any right to expect, and it meant the world to us.

We've been equally grateful for all of you reading this, all of you who have been such a positive bunch! While it is a small community, you have all been wonderfully kind and helpful to new players trying to learn the game, solve a difficult puzzle, or to find the last Spirit Sprite by creating tutorials, guides, answering questions, and adding entries to the Wiki. You've also been instrumental in helping us solve bugs that were found with thorough bug reports and sending your save games for us to use as a troubleshooting tool. For all of this, we thank you for being the fine and fantastic people you are!

Like many of you, as the pandemic rolled on our priorities shifted and we didn't have as many updates going live as we had planned, but rest assured that Dwarrows is still our baby, and there is still more to come. Thank you for being a part of this journey with us and for joining us in the little world that we handcrafted with love!
As always, if you've enjoyed the game and think others would enjoy it too, please do leave a quick review! We love to hear your thoughts and it really helps in reaching new people.
On to the Update!

This update primarily contains bug and performance fixes, but one larger change is one we've had been planning for a while:
Improved Camera Movements!
There have been more than a few complaints about the camera's movement and position being a jarring experience over the year, and I've toyed around with our options to come up with something that's more comfortable to play.
The main goal was to reduce unnecessary camera movements, like when walking a small ledge, or when jumping up slightly. Let us know what you think!
Release Notes
CAMERA CHANGES AND IMPROVEMENTS
Reduced harsh snap-jumps during sudden character movements by decoupling the camera from the character movement
Pulled the camera further away from the character to reduce how much movement is needed to keep the character on screen
Significantly reduced the performance cost of camera collision tests
FIXES
Fixed UI Scale support on screens that would fail to scale properly
Fixed Quick Load to no longer corrupt save games by resetting the level
Fixed key remap support for the Drafting Table camera (instead of being fixed to W, A, S, D)
Fixed Photon Projectors fluctuating on and off, especially with low frame-rates
Fixed broken gamepad cursor in Demolish modes during town building
Fixed a bug during the tutorial that could cause the game to get stuck facing the drafting table permanently
Fixed a bug that would cause the game to get stuck after leaving a conversation with certain characters
Fixed a rare crash after returning to the main menu from a game and starting a new game
Fixed villager counts on HUD not updating
Fixed artifact sound playing even once it has been picked up
Fixed townsfolk failing to start their tasks once arriving to work
PERFORMANCE IMPROVEMENTS (especially for slower CPUs)
Reduced the game 'hitching' frequently while running around Duskenvale and Dusken Woodlands
Reduced a drop in performance when picking up resources
Slightly reduced memory usage
Improved game load times
Many small frame-rate optimizations
SMALL THINGS
You're all fantastic, we love you!
[ 2021-02-27 05:45:22 CET ] [ Original post ]