




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi! A small patch that addresses some things collected by the community over at Discord. Let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!
Hi! This patch took a little longer than needed but it was important to work on some performance. From here forward, you may not be able to backtrack allllll the way back! However, you can backtrack all the way back to 5 floors before your current. To put that into perspective: if you have reached a safe floor with a merchant, you may travel back to the previous merchant freely! This means you will still be able to go back and loot/sell what you missed without fear of not being able anymore. While many computers don't really care for the data that is needed to track all this (which, really, isn't that much), it really shines on lower-end PCs or laptops. It is especially important when attempting the Endless challenge; you wouldn't want to start lagging out on your 78th floor because the game is still tracking floor 4... And that's why I felt it was important to tackle this now rather than later when we start adding things again. Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!
Hi! In this follow-up patch, I hope to resolve a few interesting bugs and adjust some mechanics to accomodate our new Nintendo Switch players that are now attempting to dominate the leaderboards! Let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!
Hello, everyone! This is a small update to tie some final things up. I've focussed a little more on some fixes behind the scenes this time around and looked around in the Discord server to see what issues arose over the last couple of months. Linux players should now have parity! Mac users, hang in there, I'm freed up to work on that so stay tuned. Having said that, the price of this game on PC will be bumped up slightly to match the cost across all current and future platforms. The new price will be USD$5.99 or your equivalent value starting August 14th! If you already own this game, it will not matter for you - you got it cheap and I hope it gave you some enjoyment. :) If you don't own this game yet, get it while it's still at this price! Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!
Hello, everyone! I'm happy to share the next iteration of the game! It's been a little while as I was collecting some long standing issues and some suggestions as well. I work a little slow because I'm the only developer for this particular game, but I'm making progress on what people like to see. We're now looking at the final stages of the 1.1.x cycle and we might start to look ahead for the 1.2 cycle, fairly soon! Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!
This is a small patch with some clean-up reported by some of you simply by playing! The Linux patch will be out soon, needs some additional testing (as always). Also, in testing right now, there is a MacOS version as well. You could try it by switching to the 'mac_test' branch of the game. It is far from finished but you can give it a try. Please keep in mind that it might not work, it is a work in progress to port it properly. Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!
Hey all, it's been a little while! This update includes several needed fixes and changes a couple of things to give it a fresh look. I focussed a little on the overal readability of the game's aspects and as a start I introduced a handy way to see exactly what kind of elemental changes gear is affecting your character with. In addition, it should be easier now to understand and find your way around the champion process - particularly how to continue after beating a named creature. Anyway, let's look at some of the patchnotes. By the way, if you like this game, please consider writing a nice review! Thank you!
Hey all, this is an incremental update adjusting several smaller issues that were left intact from our previous large update! In addition, the Linux version of the game has been brought up to speed with the rest, now with parity (mostly) with all platforms. Because it's not the main platform we develop on, feedback on its stability is most appreciated. Reach out to me using the forums or Discord (see sticky topics for how-to). Anyway, let's look at some of the patchnotes. By the way, if you like this game, please consider writing a nice review! Thank you!
Everyone, thank you for your patience. It's finally here. The beta for 1.1 was a long process, taking a lot longer than I anticipated. Some of the core of the game has been completely rewritten in the interest for the future and we've had to experiment a lot with new values for the new game mode. But where I would usually rush things a little bit, it seemed better to really try to nail this update and get it out properly. As I write this, the Linux update is being prepared as that requires some additional testing and adjustment. Reaching out We have community where I'm active in and approachable. Feel free to drop in for your feedback, critique or just for a nice talk. http://bit.ly/YellowcakeDiscord As always, thank you and I hope you have a good time with this little game. If you're enjoying playing it, please consider dropping a friendly review!
Hello, everyone! The next big update is nearly here. To skip the formalities: you can now check out the upcoming 1.1 update through the experimental branch. You can access this by rightclick on the game in your steam library, going to options, access the beta's tab and select 'experimental' from the dropdown. Linux users will have to wait for the end of the beta to get access to this update. Please note that the 1.1 is in active beta testing and will contain new and interesting ways to break. It is opt-in only! Please report these to me through the usual channels, see the sticky note in the community.
It's been a while! I'm still alive, I apologize for the absence! As the sole programmer in this three-person team, my attention has been diverted to a mainline project over at Yellowcake Games that is nearing completion after 3 years in development, but I still wanted to get some small fixes out on my personal project that have been left unresolved... By the way, if you like this game, please consider writing a nice review! Thank you!
Another small performance and security update. By the way, if you like the game, please consider writing a nice review! Thank you! This update also includes undocumented security updates. In addition, the regular patchnotes are the following:
Little performance updates, mostly. By the way, if you like the game, please consider writing a nice review! Thank you! Hacks & Cheats I've noticed some people cheating in the game. Starting today, accounts may find themselves banned for abusing the system. Hacking and cheating in indie games is a little sad. I've been forced to implement features that can deal with this. I apologize that I have to do this. The majority of players will never notice anything. If you think your ban is incorrect, contact me. If you are (thinking of) hacking/cheating, consider playing in offline mode instead. This way, you won't affect other players as that is the main concern. Small performance increases This past week and the coming time I will be focussing a little bit on the behind-the-scenes stuff of the game. For the most of you it would make no difference and won't notice a change at all. There might be some among you with lower end PCs who could benefit from this. If you are experiencing some loss of performance, let me know, I'd love to know your computer specifications. -Lance
Small update to address some reports. By the way, if you like the game, please consider writing a nice review! Thank you!
It took a little longer than usual but here it is! Linux version this week! Immediately visible when playing this update is the change in art. I've been using the artpieces for a while now but it was time for a refit. Especially the fonts needed replaced to properly support languages that have more than the basic alphabet (e.g most eastern european languages). This update was mostly focussed on the art overhaul and the on-going translation effort. It's a ton of work by myself! While not accessible yet, 1500+ words have been indexed for translation and we have just now started tackling the final bits: items and spells. Once everything is indexed, it will go to our translation partners to provide the best experience. Let's get into the patchnotes so you can see what else has changed.
I took the time this week to make sure the patch is good with the help of the Discord community. In addition to the 1.0.8 patchnotes, this is what also changed since:
Hey all! I'm aware of some issues with the latest update that some people may be experiencing! I am rolling back to 1.0.7 for the time being and making 1.0.8 available as experimental instead. I need some extra time to look into some of the issues happening. In the coming days, I will gradually patch the game up to standards. If you experience any strangeness with the experimental, feel free to let me know about it through here, the community hub, our Discord server or through email if you feel comfortable with it ( staysafe@yellowcakegames.com ). My intention is to offer a chill experience for a game you can play for about 30minutes a time. Because of the nature of the game and how it is built, it's a little difficult to test every possible way thing that may happen (it is by nature random generated through and through). Unfortunately, I don't have many people who help me "quality control" each build but we do what we can in the time we have. Again, I apologize for the state of the game. Despite my dayjob, I will do my best to get it back up to normal as soon as possible! Thank you for your understanding. -Lance
This patch overhauls several aspects of the game behind the scenes. Let's go over them! Linux update follows soon. All champions have been cleared for this update. The dungeon is free to conquer!
Going from a good base, we continue our trek through to get the best version out there in the given time! Here's some patchnote since, err, yesterday! Whew. Linux version this week!
This is a patch adding some needed adjustments!
This is a small balancing patch! Linux version follows soon. :)
This week's update adds some more stability. Let's take a look at the patchnotes.
Just a small fix to compliment yesterday's update. :)
Everyone, thank you for your patience. It's finally here. The beta went well so 1.0 is releasing now! Linux version will follow shortly as that requires some additional testing. Here's some patchnotes for this update! Enjoy! Couple of notes before you dive in. Saves Because the savegame feature has been reworked a little bit in this update, it's not quite compatible with previous versions. There were some issues that prevented me from making them backwards compatible. For this, I apologize. On the up-side, however, the current system is a lot better and future proof. So we got that going for us, which is nice. Your new savegames should be good to go. In the event that your saves get rejected, feel free to send them to me for analysis. They are located in your Documents/My Games folder. Crashes The Crash Reporter is active and should work on your computer (if you are connected to the internet) that will send me the crash report if it happens. The contents of the crashes may be viewed in your Documents/My Games folder for Stay Safe, specifically in the Crashlog folder. I don't receive any personally identifyable information (e.g your steam name, pc composition or IP address, whatever). I don't really care who you are, where you are or what your buying habits are. I just want to make games. Reaching out We have community where I'm active in and approachable. Feel free to drop in for your feedback, critique or just for a nice talk. http://bit.ly/YellowcakeDiscord
Happy belated New Year! Over the last couple of months, we've been doing a lot of work behind the scenes. First of all, we apologize for the lack of communication. Although we're quite active over at Discord, we understand not everyone is part of this external community. So what's been going on, in a nutshell?
Are you on Linux? You're in luck! The game is being tested on Linux and you can try it, too! We currently have a beta branch open for you where you can opt into our current trial of Linux release. It's where it needs to be, sans some Windows-only leftovers we will remove in the coming days.
First of all, thank you all for playing. We've received many kind words and support from the community and it fills our hearts with happiness and relief. Of course, this is a tiny roguelike but seeing the types of playthroughs and wonder by players through livestreams and videos, makes even the little things spark a lot of joy. Thank you.
Before getting into the patches, we'd like to remind everyone that while it's unfortunate if the game crashes or freezes, we do receive the reports automatically and immediately. In our Discord, we release 'beta patches' as a result of crashlogs coming in, more frequently. These will eventually summarize into a major patch, alongside new content. We apologize for the inconvenience if a crash interrupted your otherwise good experience.
That being said, in this new update, we took a little step back to look at the bigger picture. There are a few things we wanted to address immediately and there's a few things we would love to adjust in the future.
First and foremost, we adjusted the inventory UI across the board to make it more readable what's being selected. Furthermore, we adjusted the merchant's UI to appear a bit more easier to follow as well. We intend to tackle the other NPCs mechanics and streamline those experieneces in the coming time.
As always we add new items, monsters, spells and gear in each update. You will see new things appear in your playthroughs.
As a final note: while we do not have an ETA on this yet, a Linux version of the game will be released in the coming time. We'll post a nice big announcement about it when the time is there. Thank you for your understanding.
Without further ado, here is the changelog since 0.60:
Stay Safe is released. But, work continues! In the days leading up to release, there were actually two major revisions that followed eachother up rather quickly. For this reason, the 0.59 and 0.60 changelogs will be merged into one.
The 0.60 version is very important as it ushers us into a new milestone. In this milestone, we will take what we have and expand on the ways to play, to include new ones. We've seen how the game works now, and the dangers the dungeons have. Of course, balancing continues (and we may never find a sweet spot!). The 0.60 finalizes features we've long had (crafting, deconstructing, throwing stuff around) and we pave way for some new features. We'll talk about those in time, very very soon actually.
Let's get to the changelog!
Today we release Stay Safe: Labyrinth of the Mad!
(Patch notes for 0.60 will be posted soon)
It's been a nice journey to get here. And honestly, let's see where the journey continues off to. There's a lot we can still do to make the game even better.
Here's a shortlist of things we're working on and releasing in the near future:
Working hard! Release is NEXT WEEK! Oh my god.
This update changes a couple of things that you might've been getting used to. First and foremost, the spellbook and recipebook have been removed as standalone items from your inventory, freeing the 2 slots that were simply inaccessible for you to use. Now, these two became standard actions in your inventory (default: 1 and 2, or controller: RightShoulder and LeftShoulder) and therefore freeing up some slots in your inventory to use freely.
In addition, definitely important: you can compare accessory items properly now. It took a while to implement (sorry all) but you compare these equippables now and see which one's better. With this, of course, the rest of the gear that's being compared are also better. You get to see the status effects they may inflict or what kind of elemental defense they provide. Just seeing the element of the item is there, too.
Certainly, new items and spells have been added. You can find more shields now, some variations of items (Morning Star, for example) and you can find gloves to wear. These equip both hands but generally deal with stunning your enemies and sometimes making them bleed in the process.
And indeed, I've been receiving your crash logs. It works. Over at our discord, we have been testing this version for quite some time. There's been many bugfixes in this one (some behind the scenes, too) and this version is the best one yet. Anyway, onto the changelog!
The update is finally out! It changes inventory management and creates an overall better experience for the game. Monsters are a bit smarter and most of them have new tricks up their sleeve! We're inching towards release!
This updates focus more on the stability of the game and the ways to play it. Although it adds a bunch of new things to play with, it also changes a lot more to be more balanced and a stable experience.
This update is one of the biggest one to date. It adds some very important changes that fundamentally change the game. Not only does it add the long awaited save game feature, it also adds the classes system. You may choose from 4 basic classes to begin, which affect your stats in various ways. In the future, classes will be more customizable and may unlock subclasses.
The values of these classes are still a work in progress. This is the first release! :)
Saving the Game
The save game feature is new. It should work completely, but it might come back with bugs. Of course, do let me know if this happens (see contact info on game page).
There is some restrictions to saving the game though! These restrictions are mostly gameplay based and slightly due to under the hood. Here's the rules:
Adding a couple of new things to add another layer of complexity as well as some quality of life changes. This update was all about adding bit more to play with!
Bit more utility to heal mana, some fixes for non-latin based languages (I need a multi-language pixel font!) and a whole bunch of fixes. Here's the changelog.
Rebindable keys are finally a reality now, with this update. Some new items got added and tweaks all round!
[ 6084 ]
[ 1345 ]
[ 4067 ]