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Hi everyone! We hope youve been doing well and have been in good health since our last update. As of today, were reducing the price of Errant Kingdom from $20 USD to $13.99 USD. While this means fewer earnings for our small indie studio, we felt it was an important change to make after closely listening to your feedback specifically, your disappointment with how Errant Kingdom was released. We understand a years-long development cycle isnt the easiest thing to follow, so we wanted to summarise everything here for potential new players and deliver some other news we have. We value your trust in Lunaris as a studio and know that what we delivered was, as some of you have pointed out, not up to our regular standards. As many of you know, development started in March 2019 and the Kickstarter was funded in September that year. Episodic releases started in January 2020 and lasted a year, but we paused those episodic releases in August 2021 due to a number of issues. This is when we decided to switch to working on completing the game in full before we would release any further updates. Its been a long journey and a tumultuous one. Before the pause in episodic releases, we had been delivering on our promises for over a year, but at this time, the pandemic really began to impact our team, especially those of us who are core workers juggling both that important day job and working on Errant Kingdom in what little downtime they had. Of course, on top of this, all of our team members also have day jobs and personal lives we must contend with. We wont be sharing our individual struggles, but as a small and close-knit team, what we can say is that Lunaris will always pride itself on putting our developers first. Were people, and speaking as a leader, I see my job as primarily caring about the incredible folks Im lucky enough to work with. I know many, if not all of you, would hold me to the task of treating my developers in a humane way as should always be the case. Game development is hard, indie game development is even more so, and we want our developers to have the best experience possible so that they can make the best games possible. But of course, nothing can prepare you for a global pandemic, so I hope youll understand the issues we experienced as a result. Aside from the pandemic, we also ran into the kind of issues that typically arise from a games development. We had a large number of players experiencing issues with the game engine that we were initially using, which helped us realize it wasn't fit for episodic releases. We attempted to salvage the game on this engine, but it began to feel like a drain on our incredibly limited resources. We felt the best thing we could do was port the game, which already stood at over 300k words, over to RenPy; an engine we were already familiar with. This was a huge undertaking for our two programmers one of which is me; one of the writers of the game and the person who oversees the project as a whole. As this was only our second game, we also underestimated how much work we would need to do in order to complete such a huge project. We learned a lot the hard way! Weve always appreciated your understanding of our growing pains. Weve been listening, and we want to make things right. Lowering the price of Errant Kingdom is the first step. But its not the only one! Not only are we discounting Errant Kingdom, but weve kept a really careful eye on your feedback thank you deeply for the measured, valid, and genuine criticisms. As a result of how kindly everyone has taken the time to offer feedback, well be doing an intense edit pass on the game. This will allow us to move closer to the version we would have liked to release in a world where we didnt face so many development challenges. With full transparency, its pretty hard to see the changes weve needed to make after several years of chaotic development. As we previously mentioned, Errant Kingdom began development in March 2019 several years ago, and vitally before a global pandemic. Big studios and development teams have the resources to hire consultants up to several times throughout a games development to aid them with this; as a small indie team, we dont. Thats why your feedback has been instrumental in allowing us to figure out what we should specifically hone in on. Well be addressing various narrative criticisms so that Errant Kingdom feels more cohesive and respectful of your choices. We hope the changes we implement will bring about a more satisfying experience. We love Errant Kingdom and, despite the other projects the studio has needed to devote time to in order to survive, we care deeply about its success and how much it resonates with our audience. Crucially, this wont impact or take resources away from Call Me Under this is an undertaking we have scoped for and are confident we can deliver on. We dont have a timeframe for when the edited version of Errant Kingdom will be published, but well be sure to keep you updated. Thank you for reading this and for the time youve devoted to playing Errant Kingdom, offering feedback, and following our projects. Your trust in us means everything as a self-funded, self-publishing indie studio, and we never take it lightly. We hope that, despite our stumbles and imperfect development cycle, this post is reflective of that. Stay safe, take care, and see you next time.
[ 2023-07-20 15:09:16 CET ] [ Original post ]
- [1.26 G]
The Kingdom of Novus has been thrown into disarray, and It's up to you to decide if you’ll help to bring peace, or if you’ll stoke the fires of chaos. Enter a high fantasy world steeped in political intrigue; where magic touches the land and blood turns the wheels unseen. Dishonor & betrayal. Hope & despair. Pick a side, and meet your match.
Errant Kingdom is a story with darker elements at play. As a denizen of the kingdom of Novus, you're at the heart of watching history unfold before your eyes. Whether you see its rise or fall, however, is up to you. There are those who will help you in your endeavors along the way, and might even find themselves enamored with you. However, it is possible to earn their ire as well, should your plans be devious. Only you will see how the story evolves, and the most important moves to make are yours, and yours alone.
Features
- Three player roles to choose from
- Player pronoun selection
- Six romanceable characters
- Two polyamorous relationships
- Option to play without pursuing a romance
- LGBTQA+ Cast
- Unlockable cgs
- Mission board
- Reputation system
- OS: Steam client needed
- Processor: 2.2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5000 or better
- Storage: 4 GB available space
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