Most graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.
Music and sound volume can now be set separately in the Options screen.
All 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.
v1.0.874 Changelog
New: Added separate options for sound and music volumes in the Options screen so they can be set independently.
Changed/All: Floors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.
Changed/All: Minimap hint arrows (for level exit, followers) will not be shown when you are very, very close to the hints. This should fix any spinning hint arrow issues.
Changed/All: Decreased the sensitivity of joysticks during menu selection, just to help prevent any accidental changing of Options when navigating menus.
Changed/All: Clarified some HUD text.
Fixed/All: Fixed a few tiny edge cases where enemy vision cones would not render correctly
Fixed/All: Fixed a few tiny edge cases where collision would not register correctly.
Fixed/All: Fixed an issue with XInput force feedback sometimes not registering when interacting with the Fireman.
Fixed/All: Fixed an issue with fire generation.
Fixed/All: Fixed a number of 21:9 resolution menu scaling issues.
Fixed/All: Fixed an issue in the Options screen where trying to select the borderless fullscreen would fail sometimes.
Fixed/All: Fixed an issue where default binds were not being set between runs when switching from a DirectInput controller to an XInput controller, or vice versa.
Fixed/All: Fixed a tiny handful of potential crashes.
Fixed/All: Fixed an annoyance in the Binds screen where the selection blip would not play.
Fixed/Linux: Fixed a potential crash issue when a user's HOME directory could not be determined for config/save files.
Most graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.
Music and sound volume can now be set separately in the Options screen.
All 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.
v1.0.874 Changelog
New: Added separate options for sound and music volumes in the Options screen so they can be set independently.
Changed/All: Floors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.
Changed/All: Minimap hint arrows (for level exit, followers) will not be shown when you are very, very close to the hints. This should fix any spinning hint arrow issues.
Changed/All: Decreased the sensitivity of joysticks during menu selection, just to help prevent any accidental changing of Options when navigating menus.
Changed/All: Clarified some HUD text.
Fixed/All: Fixed a few tiny edge cases where enemy vision cones would not render correctly
Fixed/All: Fixed a few tiny edge cases where collision would not register correctly.
Fixed/All: Fixed an issue with XInput force feedback sometimes not registering when interacting with the Fireman.
Fixed/All: Fixed an issue with fire generation.
Fixed/All: Fixed a number of 21:9 resolution menu scaling issues.
Fixed/All: Fixed an issue in the Options screen where trying to select the borderless fullscreen would fail sometimes.
Fixed/All: Fixed an issue where default binds were not being set between runs when switching from a DirectInput controller to an XInput controller, or vice versa.
Fixed/All: Fixed a tiny handful of potential crashes.
Fixed/All: Fixed an annoyance in the Binds screen where the selection blip would not play.
Fixed/Linux: Fixed a potential crash issue when a user's HOME directory could not be determined for config/save files.
29 levels of challenging stealth gameplay for Windows, Linux, & OS X.
Use cover, remain silent, and stay alert to avoid enemies. Use the clang of a wrench to distract, spray a fire extinguisher to obstruct view, and more to help you slip by.
Enemies react to the environment, staying alert for noise and working together to hunt down targets.
Recruit and protect fellow workers as they disable security networks. Enlist the help of Rent a Cops to help you take down patrols.
Find hidden perks to help you gain the edge and increase your chances of survival.
3 difficulty modes to chose from: Easy, Normal, and Hard.
Includes Turnover's main theme in FLAC format: "A Hostile Takeover" by Jeremiah Pena.
Story
In near future America, the emergence of corporate monopolies has placed a strangle hold on the economy. Among a glut of mass privatization, corporations begin contracting private military security firms to protect their assets. Setting a controversial precedent, defense contractor Grand Robotics Inc. deploys a private security firm to be their "Mergers & Acquisitions" arm.
After a failed attempt to buy out competing Bartleby Automation, Grand Robotics turns to their security firm to execute a "hostile takeover" of their competitor. The firm storms into Bartleby's corporate HQ and locks the building down.
In Turnover you play Clea Holden, a Bartleby worker who becomes caught in the middle of the crisis. Coming to the conclusion that the situation is too volatile, Clea hatches a desperate plan to escape. She must find freedom, armed with only her determination to survive.