CD-RUN has been updated: The Bit Update (v1.6.0) is now live for Windows and Linux. Grab it or wish list it now. You'll be happy you have it at your next gaming party :)
Update notes:
- new and updated faces
- new pattern
- bug fixes
- achievement update
- level fine tuning
New Faces
I've added two new faces (well, two eyes and two mouths) to the game.
The first one we'll call Steve:

Big cartoony eyes and a total in-your-face-to-the-competition-not-to-mention-wreckless-tongue-sticking-out-during-a-race boss!
Speaking of boss, I've wanted to put in a cyclops for a while, so here he is:

A Cyclops can only see one thing: the defeat of his opponents! ...And winning. Okay, two things.
Last up, I finally fixed the lady face up and she now has open eyes. They were filled in black before when I accidentally shipped it w/o filling them out properly:
New level pattern
The new pattern is called: a bluff! These staircases appear after a match gets "really long"...about 35 seconds. Sure, they're cute at the end of a level for a plumber to trod up, but here they're killer when the levels are going really fast. Keep on your toes or be dragged off the screen!
Bug fixes
Cleaned up some code and removed some cruft that was hanging around. Saved a few cycles of things doing nothing. Fixed up some random little bugs like not having the AI players give away the direction of the level and reweighed the behavior weights for when the level messes with the players.
Achievement updates
I fixed up a bug on the Gauntlet achievement where you needed to trigger two behaviors that potentially might not come up. I felt it was kind of crafty at first, but after being out for a bit I rethought it and shaped it up so it's more correct to achieve.
Another bug fix was in the Free Ride achievement. Before, you need to ride a player for 8 seconds minimum and then (you as the player) jump off the other player to trigger the code. That felt unfair after playing it for a bit longer, so I changed it now to where you can: jump off, fall off, bounce off, or reverse gravity off another player after 8 seconds to get the achievement. Feels better now during game play.
Level fine tuning
Fixed up some pattern order allowances that occur. No Posts after a Bluff, and Pilings can't be called after a Piling (too hard jumping!), and no Bridges after a Pit.
[ 2020-04-15 05:39:05 CET ] [ Original post ]