Dear Travellers,
The last year was one where we slowly opened the door to
Book of Travels and all it involves.
Weve been deeply gratified to read your response, in particular those replies that have lead us to
books, art and other media that you feel share similarities with the square-peg project that is our
TMORPG. With that in mind, and to make for a reviving start to the epic year that will be 2021, were dedicating this post to a deeper investigation of
key inspirations behind
Book of Travels, and we hope you feel inspired to share your own inspirations with us too!
The Library of Babel by rik Desmazires
Circularity and uncertainty from literary magic realists
Argentinian Jorge Luis Borges is famous for fiction that undermines all notions of reality. One of his best known works is
The Library of Babel, whose (almost) infinite stacks of randomised texts prompted the production team to begin designing a game world that has players get lost on an (almost) infinite quest of their own design. In Borges story characters respond to the uninterpretable texts in many ways - as cultists, cabalists, or simply on a searching for meaning and truth. The exploratory decentred experience that is
Book of Travels owes a lot to Borges library and
Ficciones. Other stories such as
1001 Nights and Judith Schalanskys
Pocket Atlas of Remote Islands have also inspired the dreamy reality and magical everyday of Braided Shore.

Tove Janssons Hattifatteners haunt Moominmamma
Light and darkness from Tove Jansson
All Moomin fans are familiar with how the light-hearted domesticity of Moomin life is made brighter by lurking darkness. A Groke,
hattifatteners and the Lady of the Cold all loom in from the periphery to quietly nudge you out of your existential comfort zone. No matter the infinite beauty of the new days sun theres always something unnerving in the offing. If
Book of Travels gets anywhere close to conjuring this kind of uncanny we would be thrilled indeed.

Standing in the rain with Totoro
Peace and solitude from Studio Ghibli
Hayao Miyazakis work is much loved in the studio, and the stillness and silence in films like
Spirited Away, Ponyo, and
Totoro is something we love a lot. These daring minutes of peace arent validated by any narrative task, theyre simply part of a meandering journey, allowing us to get lost in something or nothing in particular. Weve often written about getting lost in
Book of Travels and about how tranquil it is, the effect of
Ghiblis ma is something we dream of achieving in game form.

David Luptons Ged from
A Wizard of Earthsea
Ambiguity from Earthsea
Everything mundane and ethereal in
Book of Travels emerges from a grey zone somewhere between good and evil, and the games design and scattered narratives quite consciously evade that classical binary. So while were clearly very inspired by fantasy RPGs, the spirit of the games design owes a lot to fantasy classic
A Wizard of Earthsea, in which Ged learns about the balance of the cosmos and fights inner turmoil rather than outer forces of darkness.

Layers of mystery from
Baldur's Gate
Open world gaming from Baldurs Gate
If there is one game we never tire of paying tribute to its
Baldurs Gate. This was the original it-doesnt-hold-your-hand RPG and many of the team have spent uncountable hours playing it, both since production began but also way before the
Book of Travels seed was even planted. The sense of just wandering the lands freely, just enjoying nature and the adventure is still an unparalleled experience in the RPG genre. Interestingly BG1 was created by medical doctors and not seasoned game devs - they wanted to make a game with a much more open style of play. In terms of game design, this is the teams number one inspiration and well be over the moon if we can even slightly live up to its achievements! Other games that we looked at are
Journey,
ICO and RPGS like
Knights of the Old Republic.

A still from Jiri Trknas
A Midsummer Nights Dream
Character design and a diorama aesthetic from Czech animators
Czech animation has something of a cult following, but its
Jiri Trnka in particular whose illustrations and puppets are an all time favourite of Art Director Jakob Tuchten. Trknas almond-eyed, graceful-limbed creatures are dressed in the deeply-hued cloaks of medieval style fairytales, an aesthetic that blends easily with feudal Japanese and Middle Eastern dress. Trknas animation also inspired
Book of Travels diorama feel. This mix of 2D and 3D was a big technical challenge but, we hope, now evokes a Trknaesque atmosphere, suggesting fictions consciously staged in a world thats deeply immersive.
The Blue Heron by AJ Casson

Arnold Bcklin's
Isle of Death
A light and dark aesthetic from many fine art masters
While ambiguity is a source of dramatic tension in Braided Shore, visually, dark and light are very polarised. For the painting style, inspiration finally came from
AJ Casson whose picture above became the cornerstone of the games visual style. Cassons lines are fluid, vivid and detailed, and echo expressionists (such as Munch and Van Gough) in invoking the motion of wind. Wind is a very important phenomena in Braided Shore, so this aesthetic also works to hint at its continuing presence and magical influence. Away from the woods, dense looking rocks and flat reflecting water are borrowed from Arnold Bcklins
Isle of Death series to create a bleak feel. The art team also looked to the
Orientalists whose figurative art documented everyday life in Middle Eastern cities. From them comes the hustle and bustle of our
biggest city, Kasa.
The Reception of Ambassadors in Damascus, by an unknown Venetian artist

Waterhouse's
Love for Circe
Those unexpected human things
Of course there are tonnes of other influences that go into the
Book of Travels cooking pot to stew, some of which are those unplanned, organic and human things. Theres a phenomena in the theory of visual art whereby artists cannot resist the temptation to fill all available space with detail. Its known as
Horror Vacui, and unsurprisingly thats exactly how the game ended up looking how it now does. For that we have Lead Artist Marcus to thank! A studio copy of
Madelaine Millers Circe now creaking with use like it has a spirit in its spine has also bled into our approach to spells and magic.
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We hope that this very brief dive into our various influences has inspired you to discover something new and fun. For sure,
our journey of discovery is never over, and we'd love to hear all your suggestions for cultural rabbit holes that we can lose ourselves in, so
please drop us a line below and let us know what
Book of Travels makes you think of...
Thank you so much for spending your time with us! From the whole team, best wishes and stay safe!
Helen and the Dev Team xx
https://store.steampowered.com/app/1152340/Book_of_Travels/
[ 2021-01-08 17:10:11 CET ] [ Original post ]