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Rejoice, spring is coming! Explore strange and peculiar worlds bursting with colours and go on amazing adventures.
Take a walk in the ethereal realm in Tiny Echo, solve riddles in the quirky world of Pan-Pan or journey through the wild as a young lynx cub in Paws A Shelter 2 Game. These are just a few of the indie games from us at Might & Delight that are 70% OFF during the Steam Spring Sale.
Explore the Might & Delight Steam Spring Sale here!
(The sale is now live and ends on March 20.)
Have a magical spring filled with wonder
All the best from the explorers at Might & Delight
Changes:
Rejoice, the Holidays are coming! Make sure to relax, cuddle up in the comfort of your home and journey out on mesmerising adventures in the vast and wondrous worlds of Might & Delight.
We are incredibly happy to say the Might & Delight Winter Sale on Steam offers discounts on all our beloved indie games, including 85% OFF on our acclaimed Shelter-series: Shelter, Shelter 2, Shelter 3, Paws - A Shelter 2 Game and Meadow - A Shelter Game. Other games on sale are Book of Travels in Early Access, the adventure puzzle game Tiny Echo, the handcrafted shooter The Blue Flamingo and the challenging platformer Pid.
Explore the Might & Delight games on the Steam Winter Sale
https://store.steampowered.com/developer/mightanddelight
We hope you take this chance to venture into our serene worlds and go on breathtaking journeys into the wild. The Steam Winter Sale is now live and ends on January 2, 2025.
Happy Holidays from all the explorers at Might & Delight
MIGHT & DELIGHT GAME PORTFOLIO
Experience the wild as a badger sheltering your cubs from harm in Shelter. On your journey, you will get stalked by birds of prey, encounter perils of the night, cross fierce rivers, escape forest fires and face the looming threat of starvation. Food is to be found, but is there enough for everyone?
Get Shelter here
Become a powerful Lynx and make your way through vast open landscapes in Shelter 2. Raise your cubs and strengthen them by mastering your skills for hunting prey. Explore the wild beauty of nature and do everything possible to prepare your little ones for the vicious entities dwelling on the cold tundra.
Get Shelter 2 here
Enter the wilderness and protect your herd from lurking predators and the looming threat of starvation. Make your way through the world as a majestic elephant in Shelter 3, but be aware that you will need to make hard choices along the way. In the wild, all living creatures are put to the test. Be alert and gather your herd at times of danger. Your herd is your family, shelter is your only hope, and survival your only goal.
Get Shelter 3 here
Journey through the expanded world of Shelter 2 as a young cub in the standalone, single player adventure Paws. Traverse a harrowing landscape together with your companion, and fend off threats as you try to make your way home. Paws combines all the unique elements from the much loved Shelter games to present a lovingly crafted story about loss, friendship and a search for lost love.
Get Paws - A Shelter 2 Game here
Explore the vast and open landscape of Meadow. Band together with other animals or choose to explore it alone. Meadow is an online fable experience and owning other Shelter-games unlocks more ingame content. This is where all players of the Shelter-series come together to explore the wondrous world together.
Get Meadow - A Shelter Game here
Transform the look of your favourite animals in Meadow with the new skin bundle that includes 14 different skins!
Get the Meadow Skin Bundle here
Ready your pack, grab your walking stick and step into a world of mystery. Craft your character and wander around in the enchanted lands. Set your own goals as you adventure alone or together with Travellers you meet along the way in the serene TMORPG.
Early Access build
Make your mark in the wordless narrative - with a Tiny Echo. Take a walk into the ethereal realm as you deliver messages to the spirits. Explore a mysterious world and solve puzzles at a tranquil pace to uncover locations and characters. A lovingly crafted world with quirky inhabitants awaits you.
Get Tiny Echo here
Stranded on a peculiar planet, you must find your way home. During your journey, you will find unlikely allies and use gravity beams to conquer platforms and solve puzzles. Pid is a strange, gravity defying, and challenging platformer that transports you to a world beyond ours. Pid is like your world Only different.
Get Pid here
Shoot your way through intense levels with a swiftly increasing difficulty, in a game world completely built with handcrafted models. Invest your score in upgrades or save it to gain interest with the risk of losing it all. Use your greed wisely to beat your friends and climb the score table in The Blue Flamingo.
Get The Blue Flamingo here
As you may know, the video game industry is weathering a storm, and the team at Might & Delight have unfortunately not been spared from it.
Earlier this year, we had to make the incredibly difficult decision to scale down our team. It has been a rough year, and weve been silent on our social channels as weve been focused on our team both the friends that weve had to say goodbye to, and the team that remains. Were still settling into our new normal, but we wanted to let you know that we are here, were working on our games and there are some things that we want to share with you.
Weve been around for nearly fifteen years as an indie game developer, and we have a long, proud history of making games. We believe in game preservation and we aim to make sure our games are available to anyone who has supported us throughout the years. As we make decisions for existing titles and future projects, please know that this will be our guiding principle.
Our team is smaller now, and we will need to be mindful of how many projects we work on simultaneously to ensure that we keep our team healthy and our projects manageable. However, our intention is to keep up maintenance of our existing titles, as well as finish development of projects that have been in the pipeline for a while.
Regarding Book of Travels, our main focus for the foreseeable future will be to roll out several patches that are in the making including fixes and community requests and were also aiming to, among other things, do a balancing pass for the inventory, and look into releasing some map updates. During the next couple of months, youll notice our activity picking up on Discord and Steam. We want you to know that we are here, we listen to your feedback and well do our very best to keep you all in the loop as we roll out future patches.
We are excited to say that we have a new game project slated for release in the fall of 2025. When we were a bigger team, we worked on the concept of this game in parallel for a couple of years, and at the time of writing this, were already halfway through development. We look forward to sharing more about it with you in the new year. For now, however, our main focus will be on our existing game catalogue.
Also, for all you lovely people who supported Book of Travels on Kickstarter; please keep an eye on Kickstarter updates and/or your inbox. Beyond upcoming Steam updates, we will also be sharing some information directly with all backers early next year.
Throughout this year, the one thing weve always come back to is the fact that we have such an incredible community. Were not exaggerating when we say that you are the main reason that we have managed to weather all the changes of 2024, and fight for a chance to not only continue the support of our previous games, but also to be able to release something new.
A studio is only as good as its players, and were incredibly proud to have your support. Know that you can expect to see a lot more from us from now on.
2024 has been a turbulent and chaotic year (for many, not just in the video game industry) so we want to wish you all a peaceful and cosy end of the year. We really hope to start off 2025 with a sense of normalcy, and we want to be more active both with our online presence, and with our upcoming patches and announcements.
Have an amazing Holiday and well be in touch soon
Cheers from all the developers at Might & Delight
Might & Delight
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We have been hard at work redesigning the inventory, and we are excited to share with you the fruit of our labours!
The new inventory system is based around volume, with inventories having limited volume capacity. This translates to an updated gameplay where backpacks and pockets serve a greater purpose, and the trading of items comes with a new layer of strategy.
Reagents are now an item type; they can be placed in an inventory, and traded with. In fact, there might just be a secret society in Braided Shore looking to trade these exact objects any traveller would be wise to keep an eye out for these herbalists.
Beyond the updates to inventory and trading, we also have a new item; the letter opener. Once found, this item will allow you to interact with many other items in the game, and its name gives some idea to what nefarious (or not so nefarious) purposes it can be used for.
Alongside the letter opener, we also expand upon the Postmaster questline, with new people to meet, and secrets to discover.
For details on the new inventory system and the changes that have been made, please reference the detailed lists below:
Note: As we look further ahead we are solidifying our localization plans. Part of this will include rolling out new server regions, the first of which will be an additional EU server in the coming weeks. This release introduces three new rooms, two new questlines, and a variety of other updates and bug fixes. In Crossings there are two new rooms: the top floor of the Teahouse and the top floor of the Smiths house on the eastern side of the town square. In The Jade Urn, there is one new room that can be found along the western edge of the level. A group of children playing a certain game have moved into the upper part of the Kasa Cistern. An opportunity for an enterprising Khelim to win a prize perhaps? The Kasa Cistern holds much more than just the refuse of the city above. Those dwelling in the sewers sometimes get their hands on artifacts that the shore above thought long lost to time.
Death returns. New adventures, achievements, and areas await! Click here to read our community update about what's new in Book of Travels.
NOTE: As you'll see in the "Changes" section, we've now added a adjustable FPS cap, which will default to 60 with this update. If you want it to go higher, you'll need to change it in the settings.
One of the frustrations often expressed is new content when?. As our community knows, we have spent several months looking at the tech in use in the game, rebuilding systems etc to hopefully improve the general stability and performance of the game (we are aware some people still have an FPS drop). As we have been doing this we have continued to work on new content but we have not yet shown that new Content. To this end we feel its worth taking a look at exactly what is meant by Content and what we have been doing.
The DLC Plan:
During our Kickstarter we released a Roadmap which included different Downloadable Content packs and the order they would be released in. With this map you now get some ideas of what areas of the game world we will release in each DLC pack. This takes us to what is meant by Content, as for a large number of players content = maps, and this is a very misleading way of looking at games. Often on our reviews we see people say there is nothing to do and yet we know there are players who have played for hundreds of hours. This is because content is often layered within each area, and until you dig past the first few layers you dont find the content that is hidden underneath. We realise that being unable to find that content is our fault, and that is why we needed to re-write some of the features to make it easier to reach the content.
During development and Early Access the general process is you create some features, people use the features and the number of features in an area reflects a level of content. When people ask for more content, pushing out more areas with features that dont work just leads to more things not working. An easy example is our fire creation system. You can build fires anywhere, but we have some prebuilt fires you can just light yourself. If that is broken, having 20 zones with 20 broken fires makes little sense. So, it is important to make sure features work and are robust and useable before you use them at a large scale. With a quest creation system, if its broken and thus delivers broken quests, adding 20 new quests just leads to more broken quests and a higher level of frustration with our players that we dont want them to experience. Changeable clothing is a feature, 20 different cloaks are content. If clothing is broken having 20 different cloaks does not mean anything.
This is why its important to us to get Features working correctly as and when we release content. This includes changing the way we explain features so the existing and new content we have already added around starting quests and exploring can be experienced the way we want. As we released new achievements, new storylines and quests are starting to be uncovered. Over the coming weeks the layers of content around the changing storyline will start to be unlocked. Some of it is already there, and some of you have found it. We have enjoyed seeing people piece together their theories and examining every piece of junk they find hoping it reveals some dark secret there is more to come...
Until then,
Joe, COO
Good afternoon Traveller,
And a happy Friday to you! This is going to be a quickie, because we just wanted to put out a map of Braided Shore for you to do whatever you want with. Save it, use it as a wallpaper, a screensaver or print it or do absolutely nothing - choice is yours!
In a little while we'll all go home for the weekend but you can rest assured that we're working on very cool stuff for Book of Travels. In the meantime, stay magical and may your tea never grow cold.
Best wishes,
Oliver & the team at Might and Delight
General Fixes:
This version contains all previous Beta updates as below. Additionally we have the following known issues in this version:
We want to thank you for your patience. As you are aware we had some significant issues that we needed to take time to solve that we estimated would take 3 months. We are now 3 months and 1 week after that and finally have some news for you as well as a new Beta Test Environment for you to use.
If you followed our Tech Blogs you would have seen that we were doing things but as it was all short comments aimed at internal users it may not have made a lot of sense. In essence, what we have done is change some of the core tech the game uses as well as streamlined some of our production pipelines. That main change with this is an update of the Unity Engine from a 2019 version to the newer 2021.3.3f1 version. If you look this up you will see that yes there are newer versions, however we needed one that offers Long Term Support as well as not jumping too far ahead from the 2019 version.
Updating the engine comes with several benefits. You should initially notice that the game *feels* a bit smoother but mostly it allows us to add some new technologies in that we can use in the near future to give you better gameplay, from things like a new Input System (affecting mouse movement and potential controller support) to new cinematic cameras and live real time events. Now this stage is complete we need to present you with an updated Road Map which will be coming in the near future that will explain what we will fix and change as well as provide some detail on new content that we know you are all excited to hear about and play.
As well as the engine update we have started to make other performance improvements by re-writing portions of code and changing some visual effects to give a higher frame rate. The area you will see the biggest change here is with water. We use a very detailed reflection system which lead to water being always on, which is very costly. We have now managed to improve this system so only a small amount of water around your character is rendered leading to a significant frame rate improvement.
Overall one thing we need to avoid is making things worse. The problem with game development, especially in small teams, is being able to test all of the content to make sure its bug free and smooth before it gets released. This is one of the benefits of early access but also one of its greatest curses. One thing that greatly aids in this is a Beta environment, and that is what we want to share with you today.
Please understand a version released on the Beta environment will be more unstable than one released on retail. It will also be a lot more restricted. However it allows us to have people play test updated versions without impacting the majority of players. We have now prepared an updated version of the game and propped it on the Beta Environment for you to try out if you wish to take part in testing new features.
Also it is important to realize that we have only addressed underlying core tech issues and general performance. Many of you wait for specific issues to be fixed regarding quests etc and these are not delivered as part of this update but will be addressed soon.
Be aware of the following:
Dear Traveller, Today, April 5th 1pm CEST, we're rolling out a new update to Book of Travels and it contains a few changes and a plethora of fixes. Read on to find out exactly what is being adressed.
Dear Traveller, Tomorrow, on Tuesday March 8th at 1pm CET, we're rolling out a new patch to Book of Travels. Below you can read up on what it contains.
Dear Traveller, In just under two hours, at 1pm CET / 4am PT, we're rolling out a new update of bug fixes to Book of Travels. As always, anyone still online playing at this point will be disconnected as the update files are being applied.
Dear Traveller, We hope you're doing well! Tomorrow, Tuesday February 8th, at 3pm CET / 6am PT, we're excited to be rolling out an update containing both new content (which we'll talk more about tomorrow) and a host of bug fixes to Book of Travels. Below you can read up on what those fixes do, specifically. Note that the servers are expected to be down for maintenance between 1pm and 3pm CET, so that we can apply the changes and do some "dusting".
Dear Traveller, Today we've brought you yet another small but much needed patch of changes and fixes. It contains some of the most frequently requested fixes to boats and endeavours. Thank you for your valuable feedback, it really does make Book of Travels a better experience for everyone. Keep it coming! Now to the list:
Dear Traveller, In a little more than an hour, at 2pm CET (5am PT), we're pushing out a new patch of fixes to Book of Travels. Most of you probably know this now, but anyone who is still online playing by then will get disconnected as the update is being applied.
Dear Traveller, Today, at 14:00 CET (06:00 PT), we're updating Book of Travels with a host of various changes and fixes. As usual, anyone that's online playing at that time will be disconnected as the patch is rolling out - so try to plan your playtime accordingly.
Dear Traveller, Twelve hours from now, on November 16 at 9:30 AM CET (12:30 AM PT), we're rolling out a new patch. It is mostly made up of fixes for fishing, but it contains a couple of other things as well. Here it is:
Dear Traveller, Yesterday we rolled out a new patch with various bug fixes. Why wasn't this communicated beforehand? Well, lets pretend that it wasn't due to miscommunications within our team and blame omin shenanigans instead! Regardless, below you'll find the list of patch items.
Dear Traveller, We have a small update for you today, with just a few fixes. This one will roll out on 4pm CET (8am PT), so in less than half an hour from now.
Dear Traveller, Today, November 1st at 5pm CET (9am PT), we'll be rolling out a new update with fixes for Book of Travels. As always, be aware that anyone still online playing at that time will be disconnected as the update is applied.
Dear Traveller, Time for another patch with changes and fixes. This one is coming out today, October 26th at 4pm CEST (7am PT). Like always, when this patch starts rolling out, anyone still online playing will be disconnected. Please try to plan your play time accordingly. Now, on to what the patch actually contains.
Dear Traveller, Later today, October 25th at around 4pm CEST (7am PT), we're going to roll out the latest update to Book of Travels. Please be aware that anyone still online playing when that happens, will be disconnected from the servers. Prepare your gameplay time accordingly.
The worlds first Tiny Multiplayer Online RPG Book of Travels is out now on Steam! Be there at the start of a new Online RPG as Book of Travels enters its Early Access journey on Steam. Join and help shape the game! 10% Discount Early Access Launch Campaign: 10% Discount
Sometimes you find things that you love and get lucky enough to find a job that makes the most of both passions! That's what happened to Magnus... Find out how he became a Sound Designer and where he gets his inspiration, and please do say hi in the comments section!
If youve ever thought that a career in programming means dull days in front of a computer without travel and mobility, read through our new programmers career journey, and think again! Were happy to introduce you to our new team member, Charlotte Auger - here she tells us how her experiences shape her work. Let Charlotte know if you have any questions in the comments section below!
With two of our most ambitious titles to date releasing soon, we thought that this was the perfect time to ensure that they'll be cross checked to perfection with the help of Quality Assurance Officer Fleur. We hope you like their Q&A and are brimming with questions yourself to ask them in the comments section!
With Shelter 3 due for release in Q1 and Book of Travels in Q2 next year, the time has truly come to hire a professional to help share them with the world. Luckily, we came across Anna Westerling, a PR pro with a passion for culture, events and roleplay. Read about her dabbles with vampires and larping right here, and ask her a question in the comments!
Weve used the term TMORPG ever since Book of Travels was announced back in September 2019, and if youve ever wondered why, were here to explain... Those letters stand for Tiny Multiplayer Online and represent one of the most important aspects of the game. Essentially, it means that players per server are limited and meetings between players will be uncommon.
If youve seen our Kickstarter campaign video the abbreviation may sound familiar, and weve been really pleased to notice that for some, its one of the games biggest attractions. While its not exactly a genre, we think it works pretty well to describe a game where the amount of online players is capped. The result is that meeting other players is not commonplace and therefore, something a bit special.
Narrative Designer Dennis Gustafsson has previously published nine comic books and worked on 35 games. Book of Travels brings him from Malmo to Stockholm, usually by motorbike, but soon as a permanent relocation. We hope you like his Q&A. Be sure to ask any questions in the comments, Dennis will be popping in to answer them!
Game Designer Beto was brought onto team to help balance the play experience in Book of Travels. Currently he's working on resources distribution across Early Access levels alongside colleague Andreas Wangler. We're super excited to have Beto with us all the way from Brazil! Here's his Q&A - we hope you like it, and ifs you want to ask him any questions, pop them in the comments section!
You probably know by now that Book of Travels isnt a game that fits neatly into any kind of genre, well the same can be said of the writing in the game. Together, the different modes of ingame text comprise the contours of the story world: the backstory, NPC dialogue, item descriptions and UI text all play their part in bringing Braided Shore to life. Of course we can say this about all game worlds, but Book of Travels is a bit different: its a non-linear, exploratory, immersive experience where questing isnt centre stage. So in this case, the main role of text isn't to drive forward stories or point players through the next beat of an epic plot. This means we can have a bit more fun and allow it to enhance the experience in different ways.
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Hello!
Today we are really excited to share this, our newtrailer! We hope you like it. Much like an elephant, development is coming along slowly but surely. Currently the team areworking on elephant behaviours, level design and bringing some animal NPCs to life.
Elephant Development
But the truth is that we should have been further along than this by now, and today we're writing to let you know that we've had to revise our schedule - release is now set for a realistic early 2021. We're sorry - we know that some of you have been waiting so patiently! But we're a small team and along with updating Meadow, we just don't have the resources to move much faster than this. This means that we won't be working on any new updates forMeadowuntil Shelter 3 is released. Pulling resources away from Meadow means that we can fullycommit to our deadline for Shelter 3, however we do have plans for some funMeadow updates when that time comes - we think it will be worth the wait!
Meadow in the Meantime
Meadow has been an unexpectedhigh point in our journey andwe want to say a huge thank you for making Meadow what it is today - it's been four years of animal joy, and we've never stopped being surprised, touched and deeply grateful for all that you have produced and shared. Thank you.
Our recent Kickstarter means that there's been a few new faces in Meadowrecently, and we'll continue to do more Play-with-the-devs events (one soon-to-be-announcedfor April). We also want you to know that the emotes you've been using so effectivelywill be gaining a sibling in our upcoming fairytale RPG, Book of Travels. Again, to all Meadow players, a huge thank you for helping us test and develop this communication system and showing us how magical it can be.
That's all for now - thank you for all your comments here on Steam! (We've been a little absent lately but we'll be around more often to say hello in the future.)
Best Wishes,
Helen and the team at Might & Delight
Hello!
We hope you are well! Here in the studio we've been laying tracks for our final destination, full release of Book of Travels. We are super excited to be resuming this adventure with you - for everyone who supported us in any way whatsoever in last year's Kickstarter, thank you so much! We are now in a great place to really move things forward! That means we're at the exciting stage of finalising what goes into the beta! Key play dates are...
Hello!
As I write we are nearing the end of our Kickstarter campaign for Book of Travels, and if you've been thinking of getting involved and backing us but haven't done it yet, now is the time!
We write to you now to update you on two very important topics! Rewardsand... a cat!
Free games now included+ map book
We want to make sure you don't miss out on our last little bit of Kickstarter adventure...It's been a crazy campaign and we've flown a little bit by the seat of our pants, which included adding someextra free thingsto the rewards bundles. Every pledge Traveller and above now gets Meadow + an illustrated Map Book, and every pledge Settler and above gets (Meadow and) Tiny Echo + an illustrated Map Book. (If you already have these games you are free to give the key to a friend!)
Flik the cat goes to Braided Shore
Did you know we have one member of the team who is not quite human? She isFlik, our visiting cat. To celebrate the end of the campaign, and to honour the calm and chaos she brings to the studio we're going to add her into the game as arare event, try to spot her on your travels!
Here is Flik in real life!
https://www.youtube.com/watch?v=NiWLH8VONK0
Thank you so much for checking out the campaign in these final hours! We will be much more present here on Steam in the coming weeks, and we'll be opening a new thread where you can add your game ideas!
If you havent clicked your way to the campaign yet there may still be time! Here's the link onceagain.
https://www.kickstarter.com/projects/bookoftravels/book-of-travels-a-serene-online-rpg?ref=creator_nav
Best Wishes,
Helen and the team at Might & Delight
Hello Everyone! If you didn't catch us on Kickstarter already, we just want let you know that the campaign is going really well and we'd love you to check it out! We've had a lot of great feedback and today we are even on the front page of www.kickstarter.com! We've grown to a 3.5 thousand community and unlocked stretch goals for draisine travel and in-game Go, and we're on the cusp of unlocking a play-music-together feature! We revealed new stretch goals today (which include a whole new range of pets!). They're all the result of the conversations we're having with people on Discord and in Kickstarter and beyond... If you haven't already joined us, please do! Best Wishes, Helen and the team at Might & Delight DISCORD here! https://discord.gg/JFHnbae
Hello! Our Kickstarter for Book of Travels is now LIVE! Were celebrating our adventure by creating a dedicated meadow that sits just to the at the foothills of the mountains of Braided Shore. Its called Travellers Meadow and at the moment its empty, but well be adding a wildflower for every backer, so in the next few days we hope it will be filled with our collected energy. And when you play Book of Travels, it can be your special place to take some time to rest, or arrange to meet with other players. Were very happy to have your attention here on Steam, but of you want to check out the campaign here we are! https://tinyurl.com/y39kkj68
Hello! For those people interested in our Kickstarter campaign, we have to let you know that we are now postponing by one week... our new date is Thursday 24th October, that's next week only! We can't wait. Stay tuned and get the newsletter update here if you aren't already a Traveller :) www.mightanddelight.com/rpg
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