Dearest Travellers,
There are many layers to the making of Book of Travels, and while weve shared a lot about game mechanics, our processes and our team,
few posts have touched on the world that will soon be yours to explore. Here we share a little outline of the region - just enough to help a newcomer get their bearings but not too much to dampen the curious spirit.
We hope your interest is piqued and wed love to hear your thoughts!
Geography and climate
Braided Shore is the western peninsula of a large uncharted land mass to the east. This fertile region is largely divided in two by a stretch of sea called The Verve, and the entire land mass is characterised by its
many waterways, islands and rugged shorelines. Flora and fauna proliferate across the regions fertile and undulating landscape. Mineral deposits are plentiful, however none have proven of the quality to match
Master Iron, the material that comprises the regions inherited industrial infrastructure (see below). Small desert areas provide the only sand in Braided Shore, and as it is unsuited to glass making, the domestic life of its inhabitants is one
without glass panes or vessels (although some imported items can be found). The regional climate is very temperate, with cold spells being incredibly rare and the
notorious local winds being mainly warm. Braided Shore is separated from its eastern neighbour by cliffs, rapids and an ancient wall; the region beyond it is uncharted.
Key historic periods
Visitors to Braided Shore have made observations that give clues to something of its past. The rudimentary industrial infrastructure points to a legacy left by inhabitants who lived in a culture marked by
a moderate degree of manufacture and travel. These mechanical relics and the mechanised society that produced them are the subject of much research, but at present, remains little understood by todays inhabitants. Machine parts, made of a foreign material known as Master Iron, have never been replicated or reworked.
Thought to come after the Machine Age is the Varhim period, the
key artefacts of which are a scattering of busts made of an unknown composite. The busts and their shadow are considered bad portents and so remain untouched. Several large structures sharing similar sculptural characteristics are also attributed to the Varhim era. Most scholars agree that it was the Varhim era that saw the
destruction of much of Braided Shores industrial infrastructure, although contradictory theories also abound.
The current people of Braided Shore are known as Asken. The Ancestors of the Asken folk are said to have arrived as
boat dwellers, bringing with them a practice of complex knot crafting. The name Braided Shore was given to the land by these people whose search for a homeland brought with it a yearning for the order and harmony symbolised in braids.
Language
The spoken language of the area is known by the locals as Elskeni, and
since The Age of Halzhaan, the languages of the Malku Su and Selke have been widely spoken and can be studied in the regions college in the north west.
Elsken syntax and orthography is formed by a symbolic language of knots thought to be
the primary means of communication used by the first settlers who, both young and boat-bound, were without the means and methods to develop the writing skills of their forebears. Knot tying as a practice of both magic ritual and communication remains at the heart of culture in Braided Shore and a small iconography of common knot sentiments can be found across the land. Visitors to Braided Shore may
glimpse a little of the lives of its folk in the fragments of knots that can be found dropped around the place, lost or kept for recycling.
Sefra and spirits
Spirits and mystical beings abound in Braided Shore, all greatly varying in number and character.
Sefra are the most powerful of all spirit beings and have, over time, entered into cordial relations with the Asken people,
mediating their relationship through especially chosen individuals known as Voices. Sefra are large and elusive beings known for their erratic moods but who work with communities to assist in council and community decisions.
Other ethereal beasts include the shape-shifting Omin, chilling Mares, the Kettem wind spirit and a mischievous storm child spirit called Little Lilit. Phantom fires and energy draining spirits of wanderers, ghost dogs and rail walkers also inhabit the peninsula.
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Much of Braided Shore is yet to be known, and we are all very excited to learn the findings and theories of future Travellers!
In the meantime,
we'd love to hear your stories of travels to unusual places and your views on Braided Shore right here in the comments...
Best Wishes,
Helen and the Dev Team xx
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[ 2021-03-05 17:47:52 CET ] [ Original post ]