Stories as Journeys
How does an RPG look when there is no linear questing? Weve often talked about how the narrative experience of Book of Travels is different from traditional and classic RPGs, and today Im going to paint a clearer picture of how the game is designed so that you, the player, will go on a story journey thats unlike any other.
Book of Travels takes much inspiration from tabletop roleplay games and live action roleplay, each of which evolve story experiences from the beats of randomly generated scenarios. Readers who have ever LARPed, who like to roleplay or whove ever taken part in immersive theatre will know the feeling of being captivated by a stumbled-upon dramatic event. This can be even more special when encountered with only a friend or compadre, and perhaps better still as a singular and solitary audience. Scenarios in Book of Travels are threaded throughout the game world in such a way that players will not share a common set of experiences, and theres a chance that youll experience a scenario which is so rare that you could just be its only witness.
Scenarios which are less rare may still be encountered by only a few Travellers who, having taken their own path and honed their own world view, will interpret them in that light. Other experiences will be more common, but whatever kinds of encounters you have, their course and pattern will emerge from the choices you make on the road. Since there is no linear plot through which to advance, Travellers will instead come across many story strands to weave together along the way, but not every player will hold the same threads. Essentially your exploration of Braided Shore will be entirely different from that of any other Traveller and your adventure will take a shape that's all its own.
Should you tell another Traveller about an exciting moment, they should know that they wont be able to recreate that experience - events in the game are not static and cannot be depended upon in terms of gameworld time-and-space. In many ways they comprise a vast and eternally shifting collection of encounters that together form the body and soul of Braided Shore.
One of the advantages of making a PC game based on Steam is that it allows us to listen to players opinions, so over the course of Chapter Zero well be reading and absorbing your responses as well as using game data to observe how Travellers are experiencing and responding to the world and its stories. This insight is something we are really excited to explore, since well be able to respond to the marks that you leave and the tracks you make to craft Chapter One, which we think will help us make it a much richer experience. Thank you so much for being with us - were unbelievably only six weeks away from our launch date of August 9th! Wed love to hear what you think about our narrative design in the comments section below where our Narrative and Game Designers Dennis, Andreas and Beta will drop in and answer your questions. What gaming story experiences have made great memories for you? We'd love to know! Best Wishes, Helen & the Dev Team xx https://store.steampowered.com/app/1152340/Book_of_Travels/
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.
The T in TMO signals an alternative to the more common industry standard MMORPG (Massive Multiplayer Online Roleplaying Game) putting 'tiny' in the place of 'massive'. That means fewer meetings, which we think means more magic... Read more here: What is a TMORPG?!
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region the city of Kasa. Read more here.
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
[ 2021-06-29 16:17:55 CET ] [ Original post ]
Dear Travellers,
How does an RPG look when there is no linear questing? Weve often talked about how the narrative experience of Book of Travels is different from traditional and classic RPGs, and today Im going to paint a clearer picture of how the game is designed so that you, the player, will go on a story journey thats unlike any other.
Rare encounters
Book of Travels takes much inspiration from tabletop roleplay games and live action roleplay, each of which evolve story experiences from the beats of randomly generated scenarios. Readers who have ever LARPed, who like to roleplay or whove ever taken part in immersive theatre will know the feeling of being captivated by a stumbled-upon dramatic event. This can be even more special when encountered with only a friend or compadre, and perhaps better still as a singular and solitary audience. Scenarios in Book of Travels are threaded throughout the game world in such a way that players will not share a common set of experiences, and theres a chance that youll experience a scenario which is so rare that you could just be its only witness.
The personal pattern of your journey
Scenarios which are less rare may still be encountered by only a few Travellers who, having taken their own path and honed their own world view, will interpret them in that light. Other experiences will be more common, but whatever kinds of encounters you have, their course and pattern will emerge from the choices you make on the road. Since there is no linear plot through which to advance, Travellers will instead come across many story strands to weave together along the way, but not every player will hold the same threads. Essentially your exploration of Braided Shore will be entirely different from that of any other Traveller and your adventure will take a shape that's all its own.
Shifting events in a living world
Should you tell another Traveller about an exciting moment, they should know that they wont be able to recreate that experience - events in the game are not static and cannot be depended upon in terms of gameworld time-and-space. In many ways they comprise a vast and eternally shifting collection of encounters that together form the body and soul of Braided Shore.
Shaping chapters
One of the advantages of making a PC game based on Steam is that it allows us to listen to players opinions, so over the course of Chapter Zero well be reading and absorbing your responses as well as using game data to observe how Travellers are experiencing and responding to the world and its stories. This insight is something we are really excited to explore, since well be able to respond to the marks that you leave and the tracks you make to craft Chapter One, which we think will help us make it a much richer experience. Thank you so much for being with us - were unbelievably only six weeks away from our launch date of August 9th! Wed love to hear what you think about our narrative design in the comments section below where our Narrative and Game Designers Dennis, Andreas and Beta will drop in and answer your questions. What gaming story experiences have made great memories for you? We'd love to know! Best Wishes, Helen & the Dev Team xx https://store.steampowered.com/app/1152340/Book_of_Travels/
Want more info?
Become a Traveller
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.
What is TMORPG?
The T in TMO signals an alternative to the more common industry standard MMORPG (Massive Multiplayer Online Roleplaying Game) putting 'tiny' in the place of 'massive'. That means fewer meetings, which we think means more magic... Read more here: What is a TMORPG?!
Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region the city of Kasa. Read more here.
Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
Book of Travels
Might and Delight
Might and Delight
2021-10-11
RPG MMO
Game News Posts 134
🎹🖱️Keyboard + Mouse
Very Positive
(1410 reviews)
http://www.tmorpg.com
https://store.steampowered.com/app/1152340 
Book of Travels Linux 64bit [5.82 G]
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler? - Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world. - TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable. - A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks. - Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience. - Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory. - The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth. - Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
- Storage: 2 GB available space
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