A Living Language for Braided Shore
Communicating with emotes is one of our favourite features of Book of Travels, and we believe its going to play a key role in freeing you from your everyday self and really allowing you to get fully immersed in your character and the game world. Such a feeling can only really be understood through experience, and with only 5 weeks until thats possible we cant wait to set you free to do just that! In the meantime, here's an outline of how emotes will be part of your characters development, and a little look at the way that you, the new denizens of the land, will shape its future course.
When Meadow was born, we hadnt quite expected it to work the strange magic that it did. Meadow was our first TMO and players shared powerful feelings about running for hours with a player-badger or unlocking obelisks with a player-fox. It became clear that emotes were part of the magic and that these moments shared with strangers couldnt exist with in-game player chat. With only symbols to communicate with, players came together with a shared sense of purpose and play, forging meaning through a system of rudimentary signs. If youve ever visited a place where youve had to speak a new language youll probably be able to relate to this! Without our native tongue were freed from our familiar identity and can let other parts of our personality come to the fore. In Book of Travels youll be able to make detailed characters and then set them adrift to be someone new - free of the language and mindset of your everyday self.
Just as in Meadow, meaning will be made as players work together. All practical bases have been provided for by way of a starter set of emotes, so youll start your game with a range of emotes that will allow you to communicate enough to get by. How you use these with other players is up to your and their creativity. This is one of the ways in which Book of Travels will be a dynamic experience players will bring the language of emotes to life as they combine symbols to share feelings, convey intentions, and communicate knowledge and experience.
As you journey through the land your collection of emotes will grow as you unlock the symbols and signs that correspond to the various places you visit and the encounters you have. Your growing collection of emotes will add another dimension to your expressive capabilities and were very excited to see how players use additions to build on ways to express themselves.
As your character grows through this language, so too will Braided Shore. Behind the scenes, this is one of many ways in which the team will absorb activity, watching the way that emotes are being used, checking for ways in which they help or hinder your fluency, roleplay experience and gameplay, and developing new emotes accordingly. Evolving this language together is one of the many ways that players will influence the world, and were very much in a state of anticipation at how early access will be the start of this long and exciting journey! -------------------------------- Of course many people will want to find spaces and places to talk to one another in text and speech, and thats something weve heard a lot of requests for. We are very keen for you to do just that and were looking forward to watching the game world and the community develop side by side here on Steam and also in Discord. Have you played any games that have a special way to communicate? What do you think about our emotes design? Perhaps youve played Meadow and already have thoughts about it? Wed love to hear from you! Best Wishes, Helen & the Dev Team xx https://store.steampowered.com/app/1152340/Book_of_Travels/
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region the city of Kasa. Read more here.
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
[ 2021-07-27 15:30:30 CET ] [ Original post ]
Dear Travellers,
Communicating with emotes is one of our favourite features of Book of Travels, and we believe its going to play a key role in freeing you from your everyday self and really allowing you to get fully immersed in your character and the game world. Such a feeling can only really be understood through experience, and with only 5 weeks until thats possible we cant wait to set you free to do just that! In the meantime, here's an outline of how emotes will be part of your characters development, and a little look at the way that you, the new denizens of the land, will shape its future course.
Lose yourself in a new identity
When Meadow was born, we hadnt quite expected it to work the strange magic that it did. Meadow was our first TMO and players shared powerful feelings about running for hours with a player-badger or unlocking obelisks with a player-fox. It became clear that emotes were part of the magic and that these moments shared with strangers couldnt exist with in-game player chat. With only symbols to communicate with, players came together with a shared sense of purpose and play, forging meaning through a system of rudimentary signs. If youve ever visited a place where youve had to speak a new language youll probably be able to relate to this! Without our native tongue were freed from our familiar identity and can let other parts of our personality come to the fore. In Book of Travels youll be able to make detailed characters and then set them adrift to be someone new - free of the language and mindset of your everyday self.
Creating meaning together
Just as in Meadow, meaning will be made as players work together. All practical bases have been provided for by way of a starter set of emotes, so youll start your game with a range of emotes that will allow you to communicate enough to get by. How you use these with other players is up to your and their creativity. This is one of the ways in which Book of Travels will be a dynamic experience players will bring the language of emotes to life as they combine symbols to share feelings, convey intentions, and communicate knowledge and experience.
Evolving the language for you and for Braided Shore
As you journey through the land your collection of emotes will grow as you unlock the symbols and signs that correspond to the various places you visit and the encounters you have. Your growing collection of emotes will add another dimension to your expressive capabilities and were very excited to see how players use additions to build on ways to express themselves.
As your character grows through this language, so too will Braided Shore. Behind the scenes, this is one of many ways in which the team will absorb activity, watching the way that emotes are being used, checking for ways in which they help or hinder your fluency, roleplay experience and gameplay, and developing new emotes accordingly. Evolving this language together is one of the many ways that players will influence the world, and were very much in a state of anticipation at how early access will be the start of this long and exciting journey! -------------------------------- Of course many people will want to find spaces and places to talk to one another in text and speech, and thats something weve heard a lot of requests for. We are very keen for you to do just that and were looking forward to watching the game world and the community develop side by side here on Steam and also in Discord. Have you played any games that have a special way to communicate? What do you think about our emotes design? Perhaps youve played Meadow and already have thoughts about it? Wed love to hear from you! Best Wishes, Helen & the Dev Team xx https://store.steampowered.com/app/1152340/Book_of_Travels/
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Unique Stories
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...
Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region the city of Kasa. Read more here.
Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
Book of Travels
Might and Delight
Might and Delight
2021-10-11
RPG MMO
Game News Posts 134
🎹🖱️Keyboard + Mouse
Very Positive
(1410 reviews)
http://www.tmorpg.com
https://store.steampowered.com/app/1152340 
Book of Travels Linux 64bit [5.82 G]
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler? - Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world. - TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable. - A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks. - Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience. - Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory. - The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth. - Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
- Storage: 2 GB available space
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