TMOing
If youve been following our various ramblings youll no doubt have heard us using the initialism TMORPG for Tiny Online Multiplayer and today were going to try to answer some of the many questions that weve heard and address some of your practical concerns about playing together. Lets dive right in
Currently we cant give even a rough estimate just yet, and this is because the team will spend much of Early Access reading the play data in order to adjust numbers to make a good balance of player meetings and solo experience. Game Designer Beta Alves says Well be watching how often groups form and balance and tweak accordingly. Well be avoiding a situation in which youll always be in groups - we want the joy of company to come with the contrast of some solitude so you can appreciate how it feels to travel alone and with others. To tell us what your experience of meeting frequency is and to keep your views heard, be sure to drop them into the relevant chat in our Steam forum (to be populated!) once you start playing in just 13 days - eek!
Even though they appreciate the incognito elements of the game, players want to connect with their friends says Beta, and thats been something that weve heard often from backers and community. In response, the team has been working on ways to make sure that you can find one another. To set out together, start by joining the same server, and then once youve created your character, youll be asked how your journey begins - choose the same options as your friends and youll spawn together.
If youre travelling together and log out together youll be together when you log back in, resuming your adventure in the same place - together. But if you want to meet with someone whos setting out at a different time (or time zone!) than you, an ancient temple on an island makes a landmark meeting point. Its known as the Khelim Temple, and if you need a quick way to get there, theres a particular knot spell that will come in handy. Dont worry, its not hard to acquire, but to do so youll need to unravel a little - so listen as you travel! Of course another very special place to rendez-vous is Travellers Meadow in the north west of Braided Shore. You can of course get there on foot or for Kickstarter backers, use the Travellers Portal - and take any non-backer companions with you.
When you do find one another youll be able to communicate using emotes, your own collection of pictograms that will evolve through growth and usage as you travel the world and gain knowledge of its land and culture. You can read more about emotes here. Weve been listening to your thoughts and ideas about how youd like to leave traces of your travels or exchange thoughts or memories in the game. As part of our Kickstarter we promised to implement Sharing memories, a way to remember your meetings through passed on items.
If the chance encounters that you have lead to meetings out-of-game that would be lovely, and Steam and Discord will be the main places to find one another. We also hope to have some other ways for you to share stories in the future, but at the moment these plans are far too raw to reveal For now we are just very much looking forward to hearing all about your travels - together or alone, we hope they are many and magical! Best Wishes Helen & the Dev Team xx https://store.steampowered.com/app/1152340/Book_of_Travels/
[ 2021-08-17 15:13:09 CET ] [ Original post ]
Dear Traveller,
If youve been following our various ramblings youll no doubt have heard us using the initialism TMORPG for Tiny Online Multiplayer and today were going to try to answer some of the many questions that weve heard and address some of your practical concerns about playing together. Lets dive right in
How many people will there be in my game?
Currently we cant give even a rough estimate just yet, and this is because the team will spend much of Early Access reading the play data in order to adjust numbers to make a good balance of player meetings and solo experience. Game Designer Beta Alves says Well be watching how often groups form and balance and tweak accordingly. Well be avoiding a situation in which youll always be in groups - we want the joy of company to come with the contrast of some solitude so you can appreciate how it feels to travel alone and with others. To tell us what your experience of meeting frequency is and to keep your views heard, be sure to drop them into the relevant chat in our Steam forum (to be populated!) once you start playing in just 13 days - eek!
Can we play with friends?
Even though they appreciate the incognito elements of the game, players want to connect with their friends says Beta, and thats been something that weve heard often from backers and community. In response, the team has been working on ways to make sure that you can find one another. To set out together, start by joining the same server, and then once youve created your character, youll be asked how your journey begins - choose the same options as your friends and youll spawn together.
Finding one another when already on the road
If youre travelling together and log out together youll be together when you log back in, resuming your adventure in the same place - together. But if you want to meet with someone whos setting out at a different time (or time zone!) than you, an ancient temple on an island makes a landmark meeting point. Its known as the Khelim Temple, and if you need a quick way to get there, theres a particular knot spell that will come in handy. Dont worry, its not hard to acquire, but to do so youll need to unravel a little - so listen as you travel! Of course another very special place to rendez-vous is Travellers Meadow in the north west of Braided Shore. You can of course get there on foot or for Kickstarter backers, use the Travellers Portal - and take any non-backer companions with you.
Communication
When you do find one another youll be able to communicate using emotes, your own collection of pictograms that will evolve through growth and usage as you travel the world and gain knowledge of its land and culture. You can read more about emotes here. Weve been listening to your thoughts and ideas about how youd like to leave traces of your travels or exchange thoughts or memories in the game. As part of our Kickstarter we promised to implement Sharing memories, a way to remember your meetings through passed on items.
Finding each other beyond the game
If the chance encounters that you have lead to meetings out-of-game that would be lovely, and Steam and Discord will be the main places to find one another. We also hope to have some other ways for you to share stories in the future, but at the moment these plans are far too raw to reveal For now we are just very much looking forward to hearing all about your travels - together or alone, we hope they are many and magical! Best Wishes Helen & the Dev Team xx https://store.steampowered.com/app/1152340/Book_of_Travels/
Help us bring Braided Shore to life!
Book of Travels
Might and Delight
Might and Delight
2021-10-11
RPG MMO
Game News Posts 134
🎹🖱️Keyboard + Mouse
Very Positive
(1410 reviews)
http://www.tmorpg.com
https://store.steampowered.com/app/1152340 
Book of Travels Linux 64bit [5.82 G]
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler? - Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world. - TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable. - A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks. - Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience. - Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory. - The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth. - Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
- Storage: 2 GB available space
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