Dear Traveller,
When you last heard from us, we made the announcement that we wouldnt be able to hit our previously set release date of August 30th. Today we would like to give some
more insight on why this decision was made and where we're at in development. But first things first: on behalf of the entire team at Might and Delight I would personally like to thank every one of you for the amazing understanding and support that you showed us when we announced this delay to you.
It was clear that many of you were disappointed, just like we were, but the overwhelming majority of you still voiced your support and faith in our decision and it's
hard to explain how comforting that was to us. So, once again, thank You so much for still being with us!
Now, onwards...
The Unholy Trio
As we described in the delay announcement, it was thanks to the feedback and data provided by our beta testers that we realized that we werent in a releasable state. And while there are many things that could use some ironing out, it was mainly three issues that we felt absolutely needed to be looked at before launch.
Since I'm so cool and edgy I've been calling this set of bugs The Unholy Trio".
The Unholy First, and probably the most annoying out of the three, is a severe case of rubberbanding. This would have our players click to move somewhere, only for the game to slingshot them back to a previously occupied location and it made travelling take much longer than it should. Obviously this would be a problem in any game,
let alone one called Book of Travels. Worse yet, it didn't only affect the player, but also things like NPCs and our combat system.
The Unholy Second made it so that things started spawning in places where they shouldnt. Events would appear in the wrong positions on the map, forest animals could be seen in densely populated cities and enemy characters would pop up into tea houses. Is there any place more inconvenient to be ambushed in than a tea house?
The Unholy Third is simply making NPCs invisible to the player, which happened randomly here and there.
We cant have that, now can we?
Blessings in disguise
Now, I'm happy to report that
the team is very close to fixing all three of these issues so that none of the players jumping in on launch day will be haunted by them.
Of course, since we
are launching into Early Access, we do want to emphasize that the game will have issues like bugs and balancing issues on release. Its just that
these particular bugs were too prevalent and too detrimental to the general play experience for us to just roll with it, despite the fact that Early Access titles arent expected to work flawlessly right out of the gate. The Unholy Trio needed to go.
Besides polishing work, theres another upside to the extra time that we've allowed ourselves. The team is currently
deepening the experience further than we wouldve had time for previously, with more quests and dangers for the player to dive into. Additionally, we are making new areas that well add to the game world early in the Early Access period. We will have a more detailed roadmap of what is to come after launch soon.
Were not announcing the release date today, but we have decided on one and it's not as far off as some of you have been speculating. Were so excited to start this journey with you, and that's what it is going to be a journey. That's why we're doing the Early Access period, because we want to shape Book of Travels together with our players.
The game we envision in our dreams wouldn't be possible to make without you and we're so appreciative of every one of you who wants to be a part of it.
Until next time,
Oliver & The Dev Team xx
https://store.steampowered.com/app/1152340/Book_of_Travels/
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[ 2021-09-02 17:59:02 CET ] [ Original post ]