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Now... Regarding That Release Date

Dear Traveller,


When we made the decision to delay Book of Travels back in August, we knew we wanted to make sure that we were confident that we could meet the new deadline before we announced it to you. A while ago I wrote a post in which I described a set of nasty bugs that I (un)lovingly called the Unholy Trio, and the team has since vanquished that beast. Therefore I can finally say, with confidence, that we have a release date to share with you. Book of Travels enters Early Access with Chapter Zero on October 11th. Wow, that felt good to get off the chest. We knew what date we wanted to go with all along, and it has been a challenge to keep that from you until now. Especially when seeing some of you speculating that the game was delayed to next year, or worse. But now it's out there and we can all start gearing up for launch. Thank you again for still being with us it means the world to us!

Growing together in Early Access


We do, once again, want to point out that this is an Early Access launch. There will be issues to be solved, there is content to be added, mechanics and systems to be iterated on and (most importantly) player feedback to be heeded. Chapter Zero is the first season, if you will, of the ongoing story we're telling with Book of Travels. It will last for the entirety of our Early Access period of two years and we're beyond excited to have you come onboard and be a part of shaping this into the game of our dreams. We'll have more to share about our roadmap for Chapter Zero soon, but we can share that the first month after launch will be strictly about looking at player feedback and taking suggestions no extra content will be added until we've taken that time to closely examine your first impressions. We want you to feel like we're actually listening to what you have to say about the game after launch, and part of my job will be to make sure you do. Exciting times, indeed! Once again, thank you so, so very much for your support, patience and passion. We're less than three weeks away from our maiden voyage, and we can't wait to have you with us in Braided Shore! Best wishes, Oliver & The Dev Team xx https://store.steampowered.com/app/1152340/Book_of_Travels/

Help us bring Braided Shore to life!



Want more info?


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Unique Stories


When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

Revealing the Early Access World


Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region the city of Kasa. Read more here.

Join our Discord


Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.


[ 2021-09-24 13:00:26 CET ] [ Original post ]



Book of Travels
Might and Delight
  • Developer

  • Might and Delight
  • Publisher

  • 2021-10-11
  • Release

  • RPG MMO
  • Tags

  • Game News Posts 134  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1410 reviews)


  • Review Score

  • http://www.tmorpg.com
  • Website

  • https://store.steampowered.com/app/1152340 
  • Steam Store



  • Book of Travels Linux 64bit [5.82 G]

  • Public Linux depots



  • Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.

    Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.

    But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.



    • Authentic roleplaying and individual playstyles
      Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
    • Boundless narrative that won’t hold your hand
      Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
    • TMO - Tiny Multiplayer Online
      Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
    • A beautiful world of uncertainty
      An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
    • Communicate using symbols
      Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience.
    • Innovative RPG systems
      Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
    • The world is a hand painted diorama
      Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth.
    • Commiting to the world - together
      Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

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    23.99$ (40%)
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    3.0$ (92%)
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