Twelve Forms to Create Characters With
Here you can find out about the full set of Forms who'll be with you from the outset of Book of Travels' Early Access release. Between them the twelve offer a range or moods and starting points with which to create your own characters. So go ahead, choose a name, pick some personality traits, make a note of your wind affinity and set forth!
The Goodward (wind affinity: eastern) has a pure heart and simple tastes. Harmony and safety are important factors to a Goodward and they enjoy providing such happiness to others. But this is also a character whose curiosity may lead them far from the calm and order they so enjoy. Somewhat eccentric, The Reachant (wind affinity: northern) naturally absorbs the wisdom of the world and is conscientious in their collection of truths and teachings. Usually restless, their journey is one of spirituality and personal betterment, and they enjoy mastering crafts.
The Gleaner (wind affinity: southern) is resourceful and self-reliant - their independence knows no laws and may take a rogue turn. Quick wits and self-sufficiency make The Gleaner a collector of both material and immaterial wealth, but whether they gauge the value of what is amassed is another matter entirely. Tempering strength with kindness and kindness with strength, The Enfolders guardianship and servitude never detract from their grace and individuality. Their might comes with the sensitivity of one much invested in their kind (wind affinity: southern).
While The Crested (wind affinity: northern) shows no vanity, they are naturally dignified and uninhabited about their sophisticated ways. Their ease and clear mindedness finds them accomplished in many arts and well placed to succeed in all kinds of company. The Ribboneds love of home and nature manifests a spirituality that makes profound connections with all things living. Home and community are where The Ribboned is most energised, but their grounded, centred soul means they take both in heart when travelling (wind affinity: northern).
Likeability is not The Larkers goal but merry times are in the offing when The Larker is around. Adventures come in many forms and are rarely serious - so long as leisure and idle times abound, a Larkers day is as it should be (wind affinity: western) . The Veiled (wind affinity: western) is at once inconspicuous and remarkable, holding to the edges of activity where they absorb goings-on from a place of detachment and stillness. But obscurity comes with mystique, the allure of which makes this solitary watcher an enigmatic type with a quiet penchant for power.
The Mirther (wind affinity: western) is creative and embodies honesty and youth. They echo rural Romantic archetypes such as shepherds, wandering musicians and artists. They are a daydreamer and find much mirth in or out of company. By contrast The Dimmed is an older, wiser type whose light shines less brightly. Their stoic attitude in company does not temper their thirst for exploration, especially when the quest is enlightenment (wind affinity: eastern).
The Mosswalker(wind affinity: eastern) has feet that are deep in the earth and finds magic in all things mundane. They live a relatively ordinary life but their values are wide and true, making them something of an unconventional, Bohemian type. Striding and far from domestic, The Weatherers spirit is forged by exposure to elements literal and metaphorical. Their unequivocal thinking and broad experience finds them well placed in exploration and adventure (wind affinity: southern). If you like these Forms and want to take a bit of a deep dive into some of the inspirations for the Book of Travels character creation process, check out our Steam post about just that right here or let Game Designer and Programmer Arvid talk you through it in the mini video below! Best Wishes, Helen & the Dev Team xx [previewyoutube=8na_Vv6P2sk;full][/previewyoutube] https://store.steampowered.com/app/1152340/Book_of_Travels/
[ 2021-10-08 17:32:54 CET ] [ Original post ]
Dear Travellers,
Here you can find out about the full set of Forms who'll be with you from the outset of Book of Travels' Early Access release. Between them the twelve offer a range or moods and starting points with which to create your own characters. So go ahead, choose a name, pick some personality traits, make a note of your wind affinity and set forth!
The Goodward and The Reachant
The Goodward (wind affinity: eastern) has a pure heart and simple tastes. Harmony and safety are important factors to a Goodward and they enjoy providing such happiness to others. But this is also a character whose curiosity may lead them far from the calm and order they so enjoy. Somewhat eccentric, The Reachant (wind affinity: northern) naturally absorbs the wisdom of the world and is conscientious in their collection of truths and teachings. Usually restless, their journey is one of spirituality and personal betterment, and they enjoy mastering crafts.
The Gleaner and The Enfolder
The Gleaner (wind affinity: southern) is resourceful and self-reliant - their independence knows no laws and may take a rogue turn. Quick wits and self-sufficiency make The Gleaner a collector of both material and immaterial wealth, but whether they gauge the value of what is amassed is another matter entirely. Tempering strength with kindness and kindness with strength, The Enfolders guardianship and servitude never detract from their grace and individuality. Their might comes with the sensitivity of one much invested in their kind (wind affinity: southern).
The Crested and The Ribboned
While The Crested (wind affinity: northern) shows no vanity, they are naturally dignified and uninhabited about their sophisticated ways. Their ease and clear mindedness finds them accomplished in many arts and well placed to succeed in all kinds of company. The Ribboneds love of home and nature manifests a spirituality that makes profound connections with all things living. Home and community are where The Ribboned is most energised, but their grounded, centred soul means they take both in heart when travelling (wind affinity: northern).
The Larker and The Veiled
Likeability is not The Larkers goal but merry times are in the offing when The Larker is around. Adventures come in many forms and are rarely serious - so long as leisure and idle times abound, a Larkers day is as it should be (wind affinity: western) . The Veiled (wind affinity: western) is at once inconspicuous and remarkable, holding to the edges of activity where they absorb goings-on from a place of detachment and stillness. But obscurity comes with mystique, the allure of which makes this solitary watcher an enigmatic type with a quiet penchant for power.
The Mirther and The Dimmed
The Mirther (wind affinity: western) is creative and embodies honesty and youth. They echo rural Romantic archetypes such as shepherds, wandering musicians and artists. They are a daydreamer and find much mirth in or out of company. By contrast The Dimmed is an older, wiser type whose light shines less brightly. Their stoic attitude in company does not temper their thirst for exploration, especially when the quest is enlightenment (wind affinity: eastern).
The Moss Walker and The Weatherer
The Mosswalker(wind affinity: eastern) has feet that are deep in the earth and finds magic in all things mundane. They live a relatively ordinary life but their values are wide and true, making them something of an unconventional, Bohemian type. Striding and far from domestic, The Weatherers spirit is forged by exposure to elements literal and metaphorical. Their unequivocal thinking and broad experience finds them well placed in exploration and adventure (wind affinity: southern). If you like these Forms and want to take a bit of a deep dive into some of the inspirations for the Book of Travels character creation process, check out our Steam post about just that right here or let Game Designer and Programmer Arvid talk you through it in the mini video below! Best Wishes, Helen & the Dev Team xx [previewyoutube=8na_Vv6P2sk;full][/previewyoutube] https://store.steampowered.com/app/1152340/Book_of_Travels/
Help us bring Braided Shore to life!
Book of Travels
Might and Delight
Might and Delight
2021-10-11
RPG MMO
Game News Posts 134
🎹🖱️Keyboard + Mouse
Very Positive
(1410 reviews)
http://www.tmorpg.com
https://store.steampowered.com/app/1152340 
Book of Travels Linux 64bit [5.82 G]
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler? - Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world. - TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable. - A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks. - Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience. - Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory. - The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth. - Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
- Storage: 2 GB available space
GAMEBILLET
[ 5952 ]
GAMERSGATE
[ 3223 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB