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Issues with Permadeath: How We're Tackling It
Book of Travels is nearing its one month anniversary on the market, and while there definitely has been ups and downs, we've thoroughly enjoyed watching you explore Braided Shore so far. We're also listening intensely to what you have to say about our game, and what your biggest points of concern are. Right now we gauge that permadeath is causing a lot of headaches for many players. We know that it has been a controversial topic for some players since the start, and we've expressed our thoughts on it in terms of the design philosophy behind it before. The real issue isn't even that the game currently has permadeath, but that because of the nature of Early Access there are bugs in the game that could cause the player to die through no fault of their own. I've personally talked to some of you that have had hundreds of hours of playtime go to waste because of technical issues. Obviously, that's not fair. What are we going to do about it, one might wonder?
Starting beginning of next week, we're going to turn off death entirely, making it impossible to die at all. This may seem like an inelegant solution to a larger problem, but we want to stop unnecessary loss of Traveller lives as soon as possible and preferably without taking too much resources from the fixing of bugs and polishing efforts of our team. We discussed several alternatives to this solution, but ultimately we decided that this would cause the least frustration for our players. We're also going to revive every character that has already died up until this point. This probably won't happen at the same time as death is disabled, but we're aiming for this to be done within a few days of the update rolling out. Please note that while your dead characters indeed will come back to life next week, their inventory will sadly have been wiped. This is an unfortunate side effect of the revival that we couldn't get around. However, any equipped gear should still be there, as should any items stored in a storage box. We've said before that permadeath isn't holy to us. We've been experimenting with various ideas of how to make ghost gameplay more interesting and we've talked about implementing cool ways for Travellers to revive fallen players through special quest lines or rituals. The problem is that these things take time to get realised, and eliminating the risk of dying completely is simply the fastest way for us to put a stop to players having their characters lost unfairly right now. We're not considering this a permanent solution. Our goal in the long run is to have death play a role to give our game the sense of tension we strive for but how that looks in practice is impossible to say with any certainty right now. Today we're only concerned with limiting player frustration. Best wishes, Oliver & the Dev Team https://store.steampowered.com/app/1152340/Book_of_Travels/
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region the city of Kasa. Read more here.
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
[ 2021-11-04 18:30:58 CET ] [ Original post ]
Dear Traveller,
Book of Travels is nearing its one month anniversary on the market, and while there definitely has been ups and downs, we've thoroughly enjoyed watching you explore Braided Shore so far. We're also listening intensely to what you have to say about our game, and what your biggest points of concern are. Right now we gauge that permadeath is causing a lot of headaches for many players. We know that it has been a controversial topic for some players since the start, and we've expressed our thoughts on it in terms of the design philosophy behind it before. The real issue isn't even that the game currently has permadeath, but that because of the nature of Early Access there are bugs in the game that could cause the player to die through no fault of their own. I've personally talked to some of you that have had hundreds of hours of playtime go to waste because of technical issues. Obviously, that's not fair. What are we going to do about it, one might wonder?
What we're doing about it
Starting beginning of next week, we're going to turn off death entirely, making it impossible to die at all. This may seem like an inelegant solution to a larger problem, but we want to stop unnecessary loss of Traveller lives as soon as possible and preferably without taking too much resources from the fixing of bugs and polishing efforts of our team. We discussed several alternatives to this solution, but ultimately we decided that this would cause the least frustration for our players. We're also going to revive every character that has already died up until this point. This probably won't happen at the same time as death is disabled, but we're aiming for this to be done within a few days of the update rolling out. Please note that while your dead characters indeed will come back to life next week, their inventory will sadly have been wiped. This is an unfortunate side effect of the revival that we couldn't get around. However, any equipped gear should still be there, as should any items stored in a storage box. We've said before that permadeath isn't holy to us. We've been experimenting with various ideas of how to make ghost gameplay more interesting and we've talked about implementing cool ways for Travellers to revive fallen players through special quest lines or rituals. The problem is that these things take time to get realised, and eliminating the risk of dying completely is simply the fastest way for us to put a stop to players having their characters lost unfairly right now. We're not considering this a permanent solution. Our goal in the long run is to have death play a role to give our game the sense of tension we strive for but how that looks in practice is impossible to say with any certainty right now. Today we're only concerned with limiting player frustration. Best wishes, Oliver & the Dev Team https://store.steampowered.com/app/1152340/Book_of_Travels/
Help us bring Braided Shore to life!
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Become a Traveller
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.
Unique Stories
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...
Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region the city of Kasa. Read more here.
Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
[ 2021-11-04 18:30:58 CET ] [ Original post ]
Book of Travels
Might and Delight
Developer
Might and Delight
Publisher
2021-10-11
Release
Game News Posts:
136
🎹🖱️Keyboard + Mouse
Very Positive
(1422 reviews)
Public Linux Depots:
- Book of Travels Linux 64bit [5.82 G]
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler? - Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world. - TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable. - A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks. - Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience. - Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory. - The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth. - Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
- Storage: 2 GB available space
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