Dear Traveller,
Yesterday we rolled out a new patch with various bug fixes. Why wasn't this communicated beforehand? Well, lets pretend that it wasn't due to miscommunications within our team and blame omin shenanigans instead! Regardless, below you'll find the list of patch items.
Bug Fixes
- Solved corner case of sometimes being invisible after a level change, post fainting.
- Fixed kids running into each other in Bat Saha.
- Fixed faulty values on the rain emission on gazebo.
- Fixed interaction button for endeavours not showing up when clicking from afar and walking closer.
- Fixed error caused by reaction.
- Fixed a bug that caused you to be able to place an item with a pocket inside a pocket by swapping equipment.
- Fixed a text display issue where the number '40' would get cut off and display as '4' for item amounts.
- Offhand Item no longer reappears while using Meld skill.
- Combat no longer spawns double loot. Sorry!
- Meld animation now plays correctly.
- Fixed map object not being lit correctly in player's hands.
- Using a portal in a tea house no longer spams errors.
- Vosnan now reacts to player sitting down by starting a game of passage.
- Fixed gather mouse icon not changing when moving the mouse from a reagent to a NPC directly.
- Solved hover character/no walk zone conflict on cursor icon.
- Fixed some endeavours not being interactable.
- Fixed reagents spawned by endeavours not being interactable from time to time.
- Fixed an issue where lanterns during night would be audible over the whole level and thus overtake the audio. Their sound volume is now correctly set in relation with the players position again.
- Fixed various cases where a static exchange would not find the needed item in your pocket.
- Inconsistencies in acceleration and deceleration of vehicles is now solved.
- Prevent cursor from flickering on interactables.
Best wishes,
Oliver & The Dev Team xx
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Join here.[ 2021-11-11 10:59:50 CET ] [ Original post ]