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Dec. 9 Patch Notes (v.0.17.081221.31546)

Dear Traveller, Today, at 14:00 CET (06:00 PT), we're updating Book of Travels with a host of various changes and fixes. As usual, anyone that's online playing at that time will be disconnected as the patch is rolling out - so try to plan your playtime accordingly.

General Changes


  • Players can now cancel casting knots and brewing teas by walking.
  • When using a skill that requires you to target a character, hovering over a targetable character will now highlight them. Untargetable characters will not be highlighted even if they have interactions while in this state.
  • Level transition buttons now align properly to passages and portals in the world.
  • Implemented new animations for musicians.
  • Various new text descriptions for skill items, skill effects and reagents added.
  • Removed direction text for indoor gates.
  • Polished the look of the Flower Kettem texture.

Bug Fixes


  • Fixed various bugs that caused the player to teleport on click instead of walking.
  • Prompt messages no longer get queued up if the same prompt is already set to display in the queue.
  • Fixed a bug that caused skills to not be able to target other characters.
  • The cave wall in the Jade Urn no longer fades from inside the cave.
  • Fixed a bug that caused the Careful trait to trigger a prompt when close to a non-hostile NPC that the player could duel with.
  • Fixed the "New Foundry Special" item name that was mentioning it to be a bread, instead of a beverage.
  • Added missing icon for Fake Pearl Studs.
  • Fixed a bug that caused the name sign of a hovered character to flicker.
  • Fixed a bug that caused notes on the map to be placed in a horizontal line when logging out and back in. They should now always stay in the position they were placed in.
  • NPCs gambling animation should no longer sporadically twitch.
  • Fixed a bug that caused Kelim's Gate to be available outside of Nomad's rests.
  • Fixed a bug that caused the "out of breath" audio to play when running out of stamina while in animal form.
  • An equipped Offhand item should now properly toggle off when using the Deep Rest skill.
  • Fixed a bug that caused items to move around in the inventory after swapping the places of two equipped rings.
  • Fixed a bug that caused having the Cheap knotted cord message in your inventory to break certain UI elements (such as tooltips, or using skills).
  • Fixed a bug that caused the Party tutorial to show up for all party members if at least one member had not yet seen the tutorial.
  • Map notes are now properly removed from the database when their text contents are removed.
  • The Learn button on skill cards is no longer interactable if you already have the skill in your skillbook.
  • Fixed various culling issues with background clouds.
  • Players should no longer clip through the train when sitting down while travelling.
  • Fixed a bug that caused hostile NPC name tags to not show up when pressing Tab.
  • Fixed a bug that caused textboxes to not properly pre-scale to their largest size in an interaction. This created instances of the text box being different sizes in one dialogue, and making the next button jump around to different places.
Best wishes, Oliver & the team at Might and Delight


[ 2021-12-09 11:49:54 CET ] [ Original post ]



Book of Travels
Might and Delight
  • Developer

  • Might and Delight
  • Publisher

  • 2021-10-11
  • Release

  • RPG MMO
  • Tags

  • Game News Posts 134  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1410 reviews)


  • Review Score

  • http://www.tmorpg.com
  • Website

  • https://store.steampowered.com/app/1152340 
  • Steam Store



  • Book of Travels Linux 64bit [5.82 G]

  • Public Linux depots



  • Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.

    Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.

    But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.



    • Authentic roleplaying and individual playstyles
      Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
    • Boundless narrative that won’t hold your hand
      Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
    • TMO - Tiny Multiplayer Online
      Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
    • A beautiful world of uncertainty
      An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
    • Communicate using symbols
      Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience.
    • Innovative RPG systems
      Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
    • The world is a hand painted diorama
      Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth.
    • Commiting to the world - together
      Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
    • Storage: 2 GB available space
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