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Feb. 8 Patch Notes (v.0.18.060222.31876)
Combat
[ 2022-02-07 18:30:54 CET ] [ Original post ]
Dear Traveller, We hope you're doing well! Tomorrow, Tuesday February 8th, at 3pm CET / 6am PT, we're excited to be rolling out an update containing both new content (which we'll talk more about tomorrow) and a host of bug fixes to Book of Travels. Below you can read up on what those fixes do, specifically. Note that the servers are expected to be down for maintenance between 1pm and 3pm CET, so that we can apply the changes and do some "dusting".
General Changes
- Character level achievements now trigger retroactively when logging in (for non-deleted characters in the same region).
Bug Fixes
Combat
- Your ward will now get used if you get attacked while casting a knot spell. You will no longer be instantly defeated if hit while casting a spell.
- Fixed a bug that caused NPCs to occasionally joining a combat situation when they shouldn't (like chickens).
- Several cases of incorrect timings and double-triggered animations in combat solved.
- Characters sometimes not drawing their sword at the end of the combat initiative counter solved.
- Players no longer incorrectly exits the Hand on Sword state when entering it from walking or running.
- NPCs can no longer initiate combat with a player who is currently being robbed, or currently engaged in combat with another event (this solves several corner cases of getting stuck in combat).
- Fixed a case when attacking robbers would trigger a robbery during the combat.
- Boats no longer have an occasional delay between counting down and starting to move.
- Solved that vehicles boarding buttons sometimes showed up too late after stopping.
- Player is no longer locked for a brief moment when disembarking from a vehicle.
- Sometimes starting to teleport instead of walking after a level change or re-log solved.
- Fixed a bug that caused the player to continue their walk when starting to cast a skill.
- Fixed a bug that caused your character to sometimes slide towards a teapot when sitting down and clicking on it.
- Fixed a bug that caused your character to slide after logging in with an active animal port.
- Fixed player sliding when stopping while in animal form.
- Running can no longer be entered when in water by right-clicking interactables.
- When right-clicking to run, but circumstances does not allow you to (in water, not enough stamina), your character will now start to run if the circumstances change to allow it.
- Stacking items in Trainmasters Chest should now work properly and not lead to items disappearing.
- Items should now properly save in both the Trainmasters Chest and the inventory after using the chest.
- Fixed a visual bug that caused your inventory to not be loaded into the UI after double-clicking items in the Trainmasters Chest.
- "Fixed a bug that caused the 'Take All' button to not give the player the items.
- Fixed a bug that caused spam clicking the 'Take all' button to duplicate items."
- Fixed an issue that showed trade buttons for NPCs that don't have a valid trade anymore.
- Fixed a bug that caused the compass button to indoor areas to keep the rotation of the last seen compass. It will now always point down.
- Fixed certain instances of flickering text boxes.
- Tea description sometimes not working on player created teapots is now fixed.
- Fixed a bug that caused certain headpiece items to not have an item icon.
- The Elder statues are interactable again.
- Solved that some narrative events (like the night market in Charwood Forest) were empty / lingered with their props like tents, and some audio etc / had their NPCs standing in the same corner when the event was not supposed to be active.
- Invisible NPCs are interactable again.
- Added proper collision to a rocks in West Wind Shores.
- Moved spawn points of some out of reach reagents.
- Fixed bug where skill objects could spawn outside of valid terrain.
- Fixed projectile path looking strange when using certain skills without a valid target.
- Guiding Spark now recognizes House of Ari as shelter.
- The launcher now works on OSX.
- Fixed a bug that caused smoke to appear pink on OSX.
- Fixed various instances of ground color bleeding.
[ 2022-02-07 18:30:54 CET ] [ Original post ]
Book of Travels
Might and Delight
Developer
Might and Delight
Publisher
2021-10-11
Release
Game News Posts:
136
🎹🖱️Keyboard + Mouse
Very Positive
(1422 reviews)
Public Linux Depots:
- Book of Travels Linux 64bit [5.82 G]
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler? - Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world. - TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable. - A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks. - Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience. - Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory. - The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth. - Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
- Storage: 2 GB available space
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