The Next Quarter and Beyond
Its been seven weeks since we put out any sort of community update, not counting the set of patch notes that has gone out between then and now. Weve been very busy with our work to get Book of Travels to a good place and the studio is going through some important changes to that end, both in terms of how we structure and organise our workflow and in terms of leadership. You may remember our last communication in which we detailed our plans for the future development, and in broad strokes that plan still stands. What I want to do today is bring further clarity on what is being done and what is going to happen in the near future. Just like I put it on the table seven weeks ago, we are in a development phase of going back to the foundation and untangling the messier parts of the game code. To that end weve called in help from old friends with large amounts of experience dealing with situations like ours. Youll get more details about these additions of talent and what it means soon. For now, know that were taking the necessary steps to ensure we get to a place where we can efficiently build a better foundation for Book of Travels to grow on.
So, you may wonder what these actions mean for you as a player. Heres the deal:
[ 2022-04-08 17:01:22 CET ] [ Original post ]
Dear Traveller,
Its been seven weeks since we put out any sort of community update, not counting the set of patch notes that has gone out between then and now. Weve been very busy with our work to get Book of Travels to a good place and the studio is going through some important changes to that end, both in terms of how we structure and organise our workflow and in terms of leadership. You may remember our last communication in which we detailed our plans for the future development, and in broad strokes that plan still stands. What I want to do today is bring further clarity on what is being done and what is going to happen in the near future. Just like I put it on the table seven weeks ago, we are in a development phase of going back to the foundation and untangling the messier parts of the game code. To that end weve called in help from old friends with large amounts of experience dealing with situations like ours. Youll get more details about these additions of talent and what it means soon. For now, know that were taking the necessary steps to ensure we get to a place where we can efficiently build a better foundation for Book of Travels to grow on.
So, you may wonder what these actions mean for you as a player. Heres the deal:
- For the next 3 months well focus on more large scope tech issues.These wont be specific bugs or glitches that are typically visible to the player, but more world encompassing system issues that need to be addressed in order for the game as a whole to be more fertile ground for us to start eradicating the comparatively smaller problems that actually are evident to the player.
- During this time we may appear to be quiet or seem inactive. This is just because we will be very busy. Since the nature of these larger scale issues dont always make them suitable for traditional patch notes, you wont necessarily see a typical flow of those during this period. You will, however, notice the game getting updated in the Steam client, and if an update doesn't come with the traditional patch notes now you know why.
- After this period well resume with the releasing of additional content. By this point we plan to have the games foundation solid enough to allow us to start growing it again. We have lots of cool things that were dying to get into your hands. The city of Kasa, for instance, is very close to being finished and we know youre excited for the deeper character customisation tools that weve talked about in the past. But this doesnt mean that well be done with fixes, just that we can start doing both fixes and fun new content.
Book of Travels
Might and Delight
Might and Delight
2021-10-11
RPG MMO
Game News Posts 134
🎹🖱️Keyboard + Mouse
Very Positive
(1410 reviews)
http://www.tmorpg.com
https://store.steampowered.com/app/1152340 
Book of Travels Linux 64bit [5.82 G]
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler? - Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world. - TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable. - A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks. - Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience. - Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory. - The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth. - Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
- Storage: 2 GB available space
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