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The Difference Between Features and Content

One of the frustrations often expressed is new content when?. As our community knows, we have spent several months looking at the tech in use in the game, rebuilding systems etc to hopefully improve the general stability and performance of the game (we are aware some people still have an FPS drop). As we have been doing this we have continued to work on new content but we have not yet shown that new Content. To this end we feel its worth taking a look at exactly what is meant by Content and what we have been doing. The DLC Plan:
During our Kickstarter we released a Roadmap which included different Downloadable Content packs and the order they would be released in. With this map you now get some ideas of what areas of the game world we will release in each DLC pack. This takes us to what is meant by Content, as for a large number of players content = maps, and this is a very misleading way of looking at games. Often on our reviews we see people say there is nothing to do and yet we know there are players who have played for hundreds of hours. This is because content is often layered within each area, and until you dig past the first few layers you dont find the content that is hidden underneath. We realise that being unable to find that content is our fault, and that is why we needed to re-write some of the features to make it easier to reach the content. During development and Early Access the general process is you create some features, people use the features and the number of features in an area reflects a level of content. When people ask for more content, pushing out more areas with features that dont work just leads to more things not working. An easy example is our fire creation system. You can build fires anywhere, but we have some prebuilt fires you can just light yourself. If that is broken, having 20 zones with 20 broken fires makes little sense. So, it is important to make sure features work and are robust and useable before you use them at a large scale. With a quest creation system, if its broken and thus delivers broken quests, adding 20 new quests just leads to more broken quests and a higher level of frustration with our players that we dont want them to experience. Changeable clothing is a feature, 20 different cloaks are content. If clothing is broken having 20 different cloaks does not mean anything. This is why its important to us to get Features working correctly as and when we release content. This includes changing the way we explain features so the existing and new content we have already added around starting quests and exploring can be experienced the way we want. As we released new achievements, new storylines and quests are starting to be uncovered. Over the coming weeks the layers of content around the changing storyline will start to be unlocked. Some of it is already there, and some of you have found it. We have enjoyed seeing people piece together their theories and examining every piece of junk they find hoping it reveals some dark secret there is more to come...
Until then, Joe, COO


[ 2022-12-15 15:16:17 CET ] [ Original post ]

Book of Travels
Might and Delight Developer
Might and Delight Publisher
2021-10-11 Release
RPGMMO Tags
Game News Posts: 136
🎹🖱️Keyboard + Mouse
Very Positive (1422 reviews)
Public Linux Depots:
  • Book of Travels Linux 64bit [5.82 G]


Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.

Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.

But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.



  • Authentic roleplaying and individual playstyles
    Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
  • Boundless narrative that won’t hold your hand
    Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
  • TMO - Tiny Multiplayer Online
    Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
  • A beautiful world of uncertainty
    An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
  • Communicate using symbols
    Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience.
  • Innovative RPG systems
    Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
  • The world is a hand painted diorama
    Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth.
  • Commiting to the world - together
    Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

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GAMERSGATE

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0.94$ (81%)
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7.49$ (63%)
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3.56$ (76%)

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