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Live Update 0.31.2 Change List
[ 2023-03-31 12:22:55 CET ] [ Original post ]
Changes
- When you obtain a fishing rod, you are now automatically granted the fishing skill. (You still need to memorise it from your skill book to add it to your available skills.)
- You must now have a fishing rod equipped in your main hand equipment slot in order to fish. There are now two fishing rods in the game, a makeshift fishing rod and a casting fishing rod.
- Another new item, soil worms, can be loaded into fishing rods as bait. Without bait, you will not catch fish, just trash.
- Fishing areas are now easier to find because of added visual and sound effects.
- Fishing areas are now stocked with specific fish that deplete as they are caught and then gradually respawn over time.
- The type of fish you can catch in fishing areas is now reflective of the types of water (river, ocean, lake) and part of the world where they occur. Outside of fishing areas, you will generally now mostly catch trash.
- Your fishing skill level still limits your ability to catch more valuable fish and also affects the frequency in which a fish will escape with your bait.
- A casting mini-game (only available when using the new casting fishing rod) gives you the opportunity to reach more distant fishing spots, potentially catching more valuable fish.
- Rainy weather now speeds up fishing, as does an increased fishing skill.
- New animations, sound effects, and visual effects enhance the overall experience of fishing.
- Added a new quest, The Omin Pebble, to Bat Saha.
- Added a new quest for the Fall Gem Searcher.
- Updated the new Poor Smith event and the new Gravedigger quest
- Added an NPC to Myrt (new quest progress)
- Added a new quest with new items that may appear in graveyards at night
- Small update to the Kasa Gardener quest
- Added a few NPCs and Text Interactions to Kasa.
- Assigned all the sprites in the game to new sprite atlases
- Clarified the skill acquisition state of knot pattern items when trading
- Added a new way to resolve the "Myrt Tea Auction" quest
- Polished some Kickstarter rewards
- Reduced calls on WaterController
- Added new Edible, Arm, Cloak, Instrument and neck icons
- Added more worms to Traders and Fishers. (35 to traders, 20 to fishers.)
- Implemented new UnityAnalytics for fishing
- Improved visual effects for fishing
- Adjustments to the fishing mini game
- Improved animations for fishing
- Updates and tweaks to fishing sound effects
- Disabled sitting fishing
- Better notifications for fishing skill
- Updates to what items can be obtained through fishing
- Replace all sprites in spritemanager
- Added New Kasa event "Nightlighters"
- Added New Kasa Event "Arguing Bakers"
- Added New Kasa event Driftwood collecting Youngsters
- Added New Kasa event Weapon Merchant
- Added New Kasa event Date trader
- Added new details to south 03 Kasa
- Added three gossiping Wardens to Kasa.
- Change to Min/Max range on 3D sounds.
- Added clarity to the Swift Mystic Questline if the player is already in possession of Furikum seeds.
Fixes
- Fixed that when exchanging quest items to an NPC it will no longer appear in the NPC's trading inventory
- The Borderless Fullscreen window mode no longer behaves like Exclusive Fullscreen
- Various typo fixes
- Rebalanced a few rings.
- Adjusted the stats of "Fan of the Hidden" to align with what was promised on Kickstarter.
- Deactivated the fade out script on boatsmall_03's Engine
- Fixed a bug that caused the stat icons on item cards to not display properly.
- Various Kasa background, terrain and environment fixes
- Fixed issue where consumable effects would not last for the specified duration
- Fixed issue where some NPCs in certain cases would gradually degrade server performance
- Fixed two grave waypoints
- Fixed some issues with icons
- Fixed issue where some items offered in a trade in some cases wouldn't be traded
- Fixed issue where stacked items in some cases wouldn't show the stack size number
- Fixed issue where received stacks of equipment wouldn't distribute over individual slots
- Fixed floating torches at graveyard sites
- Fixed issue of player getting stuck on vehicles
- Fixed so the Endeavour boats will now work as intended(again)
- Fixed so that you always see other players on vehicles
- Fixed issue of player getting desynced and warped away from vehicles when arriving at an end destination
- Fixed so that players can no longer extinguish an NPC's fireplace
- Fixed so that fireplaces will now consistently extinguish during rain
- Fixed so that fireplaces will now always fade away when their lifetime has passed
- Fixed fireplace audio loop issue, it will now always fade away when it gets destroyed
- Fixed so you can no longer interact with spawned Pyre fireplaces
- Fixed bugged "Stolen Tea Sample Pouch" spawn locations.
- Fixed Containers in Kasa(!!)
- Fixed more instances of NPCs gradually degrading server performance
- Fixed issue of loud torch sound when transitioning to night
- Fixed issue where Ardent Lantern would fail to follow its summoner
[ 2023-03-31 12:22:55 CET ] [ Original post ]
Book of Travels
Might and Delight
Developer
Might and Delight
Publisher
2021-10-11
Release
Game News Posts:
136
🎹🖱️Keyboard + Mouse
Very Positive
(1422 reviews)
Public Linux Depots:
- Book of Travels Linux 64bit [5.82 G]
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler? - Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world. - TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable. - A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks. - Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience. - Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory. - The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth. - Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
- Storage: 2 GB available space
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