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Two years of Travels - Death, New Areas and New Events
Time certainly flies - its October already! We hope that you're enjoying your autumn season and are playing lots of good games. How is it going on our end, I hear you ask? Well, were making good progress on Book of Travels and are hitting a new milestone very soon! This month marks our second anniversary since we launched the game into Early Access on Steam, and we have some exciting news to share with you today. In celebration of this anniversary, today were releasing the biggest content update of the year for Book of Travels. Firstly, we have 15 new achievements for you to work towards as well as 8 new events that will lead you to new areas and introduce you to new characters and merchants. Amongst these new areas are the updates 5 new locations; the Cistern, Knalla Tunnel, a mysterious shipwreck, a dark outhouse and the Siram Watchtower. Youll also find several new items that will aid you on your journey in Braided Shore. Another exciting ingredient to this update, which we think lines up perfectly with the Halloween season, is the reintroduction of death in Book of Travels. Braided Shore is a place of magic and spirits. Here, death doesnt have to be permanent. If you find yourself slain by bandits, or poisoned by blowfish, your spirit will not find rest. Instead, you will traverse the realm beyond death, and search for the passage back. You took a risk and gambled with your life - now, you may risk it all to return from beyond the grave. [previewyoutube=M9fKtwLxE9M;full][/previewyoutube] Theres also a reward for fans who venture out to Travellers Meadow, where (for a limited time of two weeks) there will be an encounter that upon completion gives you a flower crown. Its made from the petals of the flowers found in Travellers Meadow, which fans will remember was covered with one flower for every individual Kickstarter backer - so we consider it very special. This anniversary marks a milestone, as were now moving ahead with a steady release cycle of new content - moving closer to exiting Early Access and entering 1.0 release. Our focus is on expanding the game world with new locations, encounters and storylines, while we, in parallel, work on polishing old features, as well as introduce completely new game mechanics. Our goal during this time is to realise the full vision of the game, and make sure that every core feature of the original design is represented. The team and I think youll enjoy what we have to offer with this update but were not done yet, as there are things still on the horizon to look forward to. Weve mentioned previously that we are actively working on redesigning combat, and soon we will have something to show for our hard work. Within a few weeks time, we will publish a Preview of combat, separate from the main game. With this, you will be able to test the system itself. It will still have placeholder UI, UX, audio and animations, and you will be limited to only using a sword for the time being. Over time, we will update the preview with more combat features, and we invite you to offer feedback on the system - this will be your chance to make your voice heard. If you want, youll be able to follow along on Preview as we finalise this feature, but if youd rather wait until its complete, youll find it in the main game soon enough. Further ahead you can also look forward to more Southern locations, new mystery areas to explore, a complete inventory redesign (that lays the groundwork for several features that are dependent on easy item management), the beginning of survival gameplay like cooking as well as new combat encounters and skills. Also, you may know weve been working on getting a merchandise store up and running. Were happy to announce that it will launch in time for this holiday season. We will get back to you with the details when its live but we can say that on day one, our stock will include t-shirts, tote bags and teacups - with more kinds of items coming further down the line. Heres a small sample of our initial offerings.
Lastly, were glad to announce that were launching our Book of Travels Lore Page today as well. On it, youll be able to read up on the ins and outs of Braided Shore lore, straight from the source. We know that there are lots of lore fans amongst you and we expect that a site with all of that juicy information will tickle your fancy. Click here to visit the page, and do let us know what you think! All in all, a lot of stuff is happening in MaD land. Were excited to hear what you think of all this when you've had time to get your feet wet! Until then, may your tea never grow cold. Oliver Thulin Community Manager, Might and Delight
[ 2023-10-31 14:01:34 CET ] [ Original post ]
Dear Traveller
Time certainly flies - its October already! We hope that you're enjoying your autumn season and are playing lots of good games. How is it going on our end, I hear you ask? Well, were making good progress on Book of Travels and are hitting a new milestone very soon! This month marks our second anniversary since we launched the game into Early Access on Steam, and we have some exciting news to share with you today. In celebration of this anniversary, today were releasing the biggest content update of the year for Book of Travels. Firstly, we have 15 new achievements for you to work towards as well as 8 new events that will lead you to new areas and introduce you to new characters and merchants. Amongst these new areas are the updates 5 new locations; the Cistern, Knalla Tunnel, a mysterious shipwreck, a dark outhouse and the Siram Watchtower. Youll also find several new items that will aid you on your journey in Braided Shore. Another exciting ingredient to this update, which we think lines up perfectly with the Halloween season, is the reintroduction of death in Book of Travels. Braided Shore is a place of magic and spirits. Here, death doesnt have to be permanent. If you find yourself slain by bandits, or poisoned by blowfish, your spirit will not find rest. Instead, you will traverse the realm beyond death, and search for the passage back. You took a risk and gambled with your life - now, you may risk it all to return from beyond the grave. [previewyoutube=M9fKtwLxE9M;full][/previewyoutube] Theres also a reward for fans who venture out to Travellers Meadow, where (for a limited time of two weeks) there will be an encounter that upon completion gives you a flower crown. Its made from the petals of the flowers found in Travellers Meadow, which fans will remember was covered with one flower for every individual Kickstarter backer - so we consider it very special. This anniversary marks a milestone, as were now moving ahead with a steady release cycle of new content - moving closer to exiting Early Access and entering 1.0 release. Our focus is on expanding the game world with new locations, encounters and storylines, while we, in parallel, work on polishing old features, as well as introduce completely new game mechanics. Our goal during this time is to realise the full vision of the game, and make sure that every core feature of the original design is represented. The team and I think youll enjoy what we have to offer with this update but were not done yet, as there are things still on the horizon to look forward to. Weve mentioned previously that we are actively working on redesigning combat, and soon we will have something to show for our hard work. Within a few weeks time, we will publish a Preview of combat, separate from the main game. With this, you will be able to test the system itself. It will still have placeholder UI, UX, audio and animations, and you will be limited to only using a sword for the time being. Over time, we will update the preview with more combat features, and we invite you to offer feedback on the system - this will be your chance to make your voice heard. If you want, youll be able to follow along on Preview as we finalise this feature, but if youd rather wait until its complete, youll find it in the main game soon enough. Further ahead you can also look forward to more Southern locations, new mystery areas to explore, a complete inventory redesign (that lays the groundwork for several features that are dependent on easy item management), the beginning of survival gameplay like cooking as well as new combat encounters and skills. Also, you may know weve been working on getting a merchandise store up and running. Were happy to announce that it will launch in time for this holiday season. We will get back to you with the details when its live but we can say that on day one, our stock will include t-shirts, tote bags and teacups - with more kinds of items coming further down the line. Heres a small sample of our initial offerings.
Lastly, were glad to announce that were launching our Book of Travels Lore Page today as well. On it, youll be able to read up on the ins and outs of Braided Shore lore, straight from the source. We know that there are lots of lore fans amongst you and we expect that a site with all of that juicy information will tickle your fancy. Click here to visit the page, and do let us know what you think! All in all, a lot of stuff is happening in MaD land. Were excited to hear what you think of all this when you've had time to get your feet wet! Until then, may your tea never grow cold. Oliver Thulin Community Manager, Might and Delight
[ 2023-10-31 14:01:34 CET ] [ Original post ]
Book of Travels
Might and Delight
Developer
Might and Delight
Publisher
2021-10-11
Release
Game News Posts:
136
🎹🖱️Keyboard + Mouse
Very Positive
(1422 reviews)
Public Linux Depots:
- Book of Travels Linux 64bit [5.82 G]
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler? - Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world. - TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable. - A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks. - Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience. - Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory. - The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth. - Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
- Storage: 2 GB available space
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