Note: As we look further ahead we are solidifying our localization plans. Part of this will include rolling out new server regions, the first of which will be an additional EU server in the coming weeks. This release introduces three new rooms, two new questlines, and a variety of other updates and bug fixes. In Crossings there are two new rooms: the top floor of the Teahouse and the top floor of the Smiths house on the eastern side of the town square. In The Jade Urn, there is one new room that can be found along the western edge of the level. A group of children playing a certain game have moved into the upper part of the Kasa Cistern. An opportunity for an enterprising Khelim to win a prize perhaps? The Kasa Cistern holds much more than just the refuse of the city above. Those dwelling in the sewers sometimes get their hands on artifacts that the shore above thought long lost to time.
Updates
- Added the Bug catching and Talzyre questlines
- Added new item icons
- Added ambience sounds to new rooms
- NPC ghosts now have proper ghost materials
- Endeavours unlocking will now be player bound (you can still do them together with other players if you interact at the same time)
- Sefra Shrines & Haunted Gravestones are now player bound. There is a one-time use with 30 minutes cooldown
- Random endeavours (i.e. lockboxes, tangled plants, mechanical parts etc.) will now start their despawn when any player engages with a 30 minute despawn timer
- Visual changes to gambling Sefra in Little Slip. New animation and materials
- Created a post profile for 4k monitors
- Changed Passage rules slightly
- Implemented new food props
- Added five new edible bugs
Fixes
- Fixed targeting issues when using skills/knots on NPCs and players
- Fixed issue of camera zooming out when entering rooms
- Fixed an error caused by a blacksmith sound
- Fixed a bug where the hud wouldnt show up properly if the hud was toggled while using a skill
- Fixed issues of player icons appearing on unknown maps and disappearing from the regular maps
- Fixed issues of writing in the journal/notes that would make hotkeys react to the player
- Fixed issue of teleporting to wrong entrance when transitioning to another level
- Fixed overall endeavour instability issues
- Fixed some Passage UI issues
- Fixed issue of map pin not saving if open when exiting the atlas
- Fixed issue where skills were not saving time equipped correctly; these skills should no longer lose a level on log out
- Typo fixes
[ 2023-12-12 14:00:07 CET ] [ Original post ]
- Book of Travels Linux 64bit [5.82 G]
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler? - Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world. - TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable. - A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks. - Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience. - Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory. - The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth. - Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
- Storage: 2 GB available space
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