Book of Travels
Might and Delight Developer
Might and Delight Publisher
2021-10-11 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(1484 reviews)
Public Linux Depots:- Book of Travels Linux 64bit [5.82 G]
Live Update 0.51.3Reworked feature: Combat
As you might be aware, we've been working hard on a complete rework of the Book of Travels combat system. Some of you have tried it out on a preview server, and as a result of your feedback (which we thank you kindly for), several adjustments have been made to enhance the experience.
- Combat has been entirely reworked with a new gameplay system, new visuals, new sound effects and new animations.
- The old system is entirely replaced, and all events featuring combat now use the new system.
- If you need some know-how in how the new system works, you can either visit our steam page for the initial reveal of the feature, or maybe find a certain Warden in Bat Saha that could teach you
- We have not translated the existing combat skills into the new system just yet, so there is only plain sword fighting for now. Feel free to unequip these skills in the meantime, while we redesign them. We apologize for the inconvenience.
- We have temporarily disabled every non-humanoid fightable creature. This includes Kettems, Maisu and Wolves. This is due to technical reasons, but expect them to return sooner rather than later. We are working on it!
Here are changes we've made since the new combat made it's debut in preview:
- Completely new Combat UI.
- New Visual Effects.
- Additional sound effects.
- Additional animations.
- Added Duels.
- Added an interactive tutorial, given by the Duelist Warden in Bat Saha.
- Added around 10 new Combat events.
- Added a new music track that plays during Duels.
- Streamlined joining process.
- Easier to participate in multiplayer battles.
- Fainting in a multiplayer battle does not remove you from the battle. If your standing allies secure victory, they can help you back up and you won't lose a life petal.
- Added loot from combat encounters.
- Tied fainting and death functionality to combat.
(The following in particular were very much based on your feedback)
- You will be able to see your allies' and enemies' stats while in combat
- Targeting is easier to do, and easier to visually follow
- Health has been reworked to synchronize better with other combat features
- The defense skill is longer in duration
- More feedback when making actions in combat
Note:
The revamped combat feature is still a work in progress. Its been tested internally but we may discover new issues as it goes out to our players. Were ready to revert these changes if they prove to impact the experience in a negative way.
Other Changes
- Added new events relating to the sudden disappearance of the Kettems and Maisu.
- New room: "Stairwell" accessible via West Wind Shores.
- Added the Head Apprentice event to West Wind Shores stairwell along with a new ring...
- Added various new rings to the game.
Fixes
- Fixed a bug that caused NPC's to sometimes say the wrong lines.
- Fixed a Resna exploit with the Recreated masterpiece brew
- Fixed broken link to the game page.
- Fixed a bug that caused traveling shopkeepers to sometimes wander away in the middle of trading.
- Various typo fixes for items/poems/skill cards.
- Fixed a bug that caused intro pages to appear after a delay after starting a new character.
- Fixed the order of trade interactions with the Kasa postmaster when delivering the Weekly missive.
- Fixed a bug that caused NPCs to not hand out rewards when they should.
- Fixed various bugs that caused fishing graphics and sound to not play properly.
https://store.steampowered.com/app/1152340/Book_of_Travels/
Want more info?
Visit the Book of Travels website
Visit the Might and Delight website
Visit the Might and Delight Merch Store
Visit the Book of Travels Lore Page
Join our Discord server[ 2024-06-11 09:00:15 CET ] [ Original post ] 
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.

- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
- Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
- TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
- A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
- Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience.
- Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
- The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth.
- Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
MINIMAL SETUP- OS: Ubuntu 12.04
- Processor: Intel Core 2 Duo 2.4 GHz. AMD Athlon X2 2.8 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce GTX 660. ATI Radeon HD 2xxxNetwork: Broadband Internet connection
- Storage: 2 GB available space
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