Heyyy everybody,
So I intended to push this patch out a few days ago, but a few things in my personal life got in the way of that, and it's just getting out to you guys now. Sorry about that... like the rest of you, I'm only human. But with that out of the way, here are the patch notes for this new small bugfix release of Barony:
- fixed broken mouse sensitivity when mouse smoothing is enabled
- tweaked mouse input code to improve input fidelity
- added custom FOV option to video options menu
- added 1366x768 to list of default supported resolutions
- improved editor layout somewhat; icons are now significantly bigger; textures and sprites of all manner of sizes now conform to the grid properly
- added option to disable auto-filling of hotbar
- fixed game requiring steam users to be online to start
- fixed cloaks not adding to characters' AC value
- fixed certain achievements not unlocking properly
- fixed game crashing on certain setups when Accept is pressed in options menu
- fixed game crashing when entering the swamp on Mac
As you can see, this is not a MAJOR update, and there are two issues specifically that we were not able to adequately address before we released this:
1. High DPI mice and other gaming mice may still have problems with Barony. If this is the case, we encourage you to continue making use of workarounds such as lowering the polling rate / DPI settings on your mouse while we keep looking for a solution.
2. Crossplatform multiplayer desyncing: we've been able to confirm this is an issue, but have been unable to find a cause for it. We *think* it may have something to do with a difference in bit-depths across platforms, but our experiments here have proved fruitless. For now, we're just going to continue our search and hope for the best...
As for good news, we have two things to confirm about the future of Barony's development:
1. Thanks to a professional game artist and fan based in Seattle, Washington, Barony is getting a real artistic facelift. While the pixel aesthetic is planned to remain intact, the resolution of the game textures is being increased to match the resolution of the voxel models, and every visual aspect of the game will be getting a do-over to bring it in line with a coherent visual art style. The prospect of this is exciting to say the least, and I can guarantee you'll be hearing more about this in the future as we continue to work on it.
2. We've begun to develop a few new game features for an expansion of Barony with one major theme: the magical art of summoning monsters. Again, I can't give many details about this planned expansion yet, but our intention is to integrate it seamlessly with the rest of the game in a way that provides the player with an optional and interesting new starting route to the adventure. But I'll explain more on that later.
v1.0.5 of Barony will be uploaded to Humble quite soon, so people who still play the game DRM-free can get their hands on these bug fixes soon enough. :) Cheers for now!
Sheridan
[ 2015-07-10 09:20:54 CET ] [ Original post ]