





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We have a surprise feature update for you, just in time for the holidays!
The new Assist Shrine is the perfect way for you, and any new Barony adventurers, to get their feet wet in the dungeons, especially if youre having a hard time! Offering several new ways to ease the games difficulty, the Assist Shrine may be just what you need to finally be the hero that Hamlet deserves.
[quote]Each players candle is lit at the shrine when they claim an Assist Item. One at a time please![/quote]
In the starting floor there is a now a new Assist Shrine interactable. Now you can have per-player handicaps with more options to lower the game difficulty, great for introducing new players to your party.
Psst... we have a secret to share! The Keep Your Secrets update for Barony is now live! In this massive expansion, you'll gain access to one of our long-awaited Kickstarter features: the Compendium. Keep Your Secrets also features a complete overhaul of the Ruins, new breakable objects littering all the dungeons, a few new ambushing enemies, and even a new shrine. Every feature of the expansion makes Barony richer and more interesting to explore. So let's open the creaky cover of this update and reveal everything that hides within! View the Trailer below! [previewyoutube=wm-YbjU39HM;full][/previewyoutube]
We've got another massive update in the works for Barony! In addition to fulfilling our Kickstarter promises, this latest update has so much content that it's impossible to keep it a secret any longer. Without further ado, we introduce you to:
They said it couldnt be done, but somehow, we managed to pull it off. Now you can have your hat and eat it too! The Eat My Hat update for Barony is finally here. With this latest update to the game, players have Hats, Custom Seeds, Mimics, and more to discover. There's so much great stuff to go over, let's dive right in and see how the latest update has made Barony bigger than ever before.
Bugfixes:
Barony wasn't the kind of game that made a big splash when it first released. While other indies seemed to get a lot more attention at the time, Barony remained the shadows. But, like a lurking lich, it grows stronger over time.
Today, we're honored to be working on Barony, still making it as good as we can! We owe it to you for discovering the game, and spreading news about it with your friends. We couldn't do it without you. Thank you for sticking with us through all the updates.
...
And more to come. Thank you again for your enthusiasm and support!
We got another big update comin! Our primary commitment continues to be delivering on our Kickstarter promises while we add stuff to the game that we just think makes it more rad, and we hope youre as excited as we are.
[previewyoutube=Mww6eWSTGYM;full][/previewyoutube] Algernon the Boss Rat Plush is now available to purchase at Makeship! We know some of you were eagerly looking forward to a Barony rat plush! We've been working with Makeship to put together a plush since we had our new in-game design for Algernon locked in. After making sure he's everything we hoped and dreamed of, we're very happy to finally be delivering the final product to you. If you've never participated in a Makeship campaign before, it works like this:
Were excited for you to enjoy Baronys first major update following our huge Quality of Death overhaul. The Life After Death 4.1 Update features more quality-of-life improvements, especially for multiplayer games of Barony.
In this post, well go into detail about everything weve added, and how to take advantage of it! Not to oversell it, but we have some really cool stuff to share.
Were committed to delivering several major updates to Barony over the coming months (about once per quarter!), adding both features and content to make your next dungeon run more fun and exciting than ever. Each update will primarily focused on delivering work we promised in our Kickstarters bonus goals, stretch goals, and backer rewards. (And, because we just cant help ourselves, itll also include stuff we just think is cool)
It's finally here!
A few last important additions are new today to accompany the Quality of Death update release, adding in a few things beyond what is mentioned in our launch-day announcement. Check it out!
Been waiting for the right time to buy Barony?
Big thanks to all our players faithfully testing the Beta build! You've made a lot of the items in this hotfix possible. Due to some technology changes, the current Linux build is no longer capable of using Crossplay services. You can still use Proton through Steam to play the Windows version and use Crossplay that way. The Linux build now works however, but it will be updated later today with the rest of the changes from this hotfix.
Since our last Beta update in March, we have been busy, busy, busy.
I implied last time that we were very close to release, and that is unfortunately still the case. We are going through certification and have some external technology dependencies that no amount of work on our end is going to speed up. But we don't sit on our hands here at Turning Wheel LLC, so we're doing everything we can to continue making Barony more rad. We are in pursuit of the biggest, best launch possible once we finally pass through some of that red tape.
This build represents what we expect to release to everyone. Aside from some hotfixes we may need, discovered through faithful Beta player feedback, we don't expect to push another big update before we finally release this build to the entire Barony audience.
To let you know that I mean it, internally, some of our time has already moved onto development of content for our next DLC. Not gonna show you any spoilers yet though.
As we work toward our final release of the Quality of Death update, we're fixing some persistent performance issues and bugs that we don't want to ship with. In the meantime, we continue to add polish, quality-of-life improvements, and content. It's time to give you a new and improved build with a lot of our work from the last couple months! A big THANK YOU to everybody who has participated in these Quality of Death Beta tests. We appreciate your ongoing support and feedback. It's really helped make the game better. For those who play on big monitors, I want to draw your attention to the new HUD Scaling slider. We've received feedback that some of our veterans prefer the old UI because it feels less cluttered. At 1920x1080, I personally recommend playing with the new UI at 75% HUD scale, giving all those UI elements a lot more breathing room. At 4k, 50% HUD scale might be the right choice if you have a huge screen and can read the tiny text! When I play the QoD Beta on my Steam Deck, I'm grateful the 100% size is as large as it is; it's great to have options! We know we can't please everyone, but we're doing our best. Thanks to everyone for hanging with us throughout this process of transformation.
Back in May, we asked our Discord community which Barony character they'd want to buy as a plushie. We gathered the results and found that those goofballs picked "Rat". So instead of making a generic stuffed rat, we worked with Makeship to create their 2nd place pick, Barony's iconic and charming Gyrobot!
Starting on January 26th you'll have the chance to obtain your very own LIMITED EDITION Gyrobot plushie. We'll post again here on Steam so you're sure not to miss out.
If we sell enough, the life-size Gyrobot will become a real thing and a share of the profits will go to Turning Wheel's game development fund. If we sell a LOT of them, we'll get an even bigger cut, and the likelihood we'll get to make MORE plushies will go *way up*. Maybe a Gnome next time?
We're super excited about this plushie!
The most unique piece of Barony merch ever; all the cool kids will be crawling out of the woodwork asking you "Wait is that a Gyrobot from hit co-op action RPG Barony?" and you'll say "You bet your sweet sentries, it is!" Bam, instant best friends to go dungeon delving with.
Put one in your car! Hang one from your ceiling fan! Think of all your friends and family, and how much better their lives would be with a Gyrobot in it. A great gift for the dungeon nerds in your life.
This gyrobot stuffy is cute as heck. We'll show you more when the plushie sales campaign officially begins. For now, enjoy the teaser image.
The QoD Beta has been going extremely well, and we've got release candidates in the oven. It's coming along very well and we'll have news about Ship dates available for you soon.
As we work toward release, the amount of new features we're adding, and the severity of the remaining fixes become lower. Aside from the fixes discussed here, in the background we're working on some other issues we need to deal with, including some performance and split-screen improvements that must be done prior to ship.
You may continue to see other content improvements along with these fixes and performance updates since not everybody on the team works on the same stuff!
BIG THANKS to everyone who has played these betas and has offered feedback. It really helps.
You may've noticed, the game is on sale right now! Barony is a great gift, especially when you want to play Barony with somebody in your life!
Also celebrate the holidays with our own Barony Christmas Steam avatar frame!
In case this is the first news post you're reading about the Quality of Death public beta, it's easy to opt in:
- Go to Barony in your Library
- Go to the game's Properties (in Steam)
- Activate the Quality of Death Beta build in the Betas tab)
While the focus of our work has mostly been on major new features like Split-Screen / New UI / better Gamepad support, there is also about 2 years of gameplay tweaks to catch up on.
V3.8.4 Beta hotfixes - November 6th 2022
We are delighted to reveal the next massive update for Barony!
As we prepare for relaunch, we put together a new video which introduces the game with all the new features in place. Share it with your friends (and enemies too)!
While Turning Wheel is hard at work on our upcoming "Quality of Death" update, we don't have anything new for you to play quite yet! That said, we've welcomed a lot of new people to the Barony community since last year, and we wanted to invite you to celebrate Halloween with us! Barony's Workshop is loaded with great content from our creative contributors! That's also where we host our official Turning Wheel mods, particularly seasonal overhauls. With Halloween coming this weekend, what better way to play Barony than with the Barony Scarony Halloween Celebration mod? Check out the video below to get a nice preview of Barony's Monster Mash! [previewyoutube=u__6CuTKYBE;full][/previewyoutube] https://steamcommunity.com/sharedfiles/filedetails/?id=2612424349 Never used the Steam Workshop before? That's alright, I got some instructions for you.
Hi folks, this announcement comes a little late, but I suppose it's better late than never.
In March we participated in the War Child charity event, offering all revenue from sales of the Barony as donations, alongside other game developers. We requested your generosity, and you showed up in force! We wanted to thank you for purchasing Barony during the War Child event, and let you know the impact!
As a result of your purchases, we've had the pleasure of giving $6500 to Charity total:
As part of the RE-PLAY charity event, Turning Wheel LLC is donating 100% of all base Barony game revenue this week (23-30th March 2022) to humanitarian efforts for children affected by war, including the conflict in Ukraine. Speaking for the team at Turning Wheel, we are moved to express compassion for the regular people whose lives are torn apart by war. Unfortunately we are unable to discount Barony on Steam right now, as our last discount in February was too recent to offer another discount for this event.
Happy Valentine's Day! To celebrate this festive occasion, we have lovingly decided to put the game on discount for the next few days. Okay, sorry for the bad pun. I guess I was just lusting for your attention. If you or a loved one still have not bought our amazing game for some reason, there's no better time than to do so right now. We still have that massive UI update waiting just around the corner, after all... Even if you already own this game, why not get a little festive and share your love with a seasonal screenshot? The official Valentine's Day mod for Barony is now in vogue, after all. https://steamcommunity.com/sharedfiles/filedetails/?id=2391038883 Happy holidays!
Maybe you got a copy of Barony over the holidays and you're ready to share it with a friend or loved one. Now's a great time to hop in with a 30% Discount! https://store.steampowered.com/app/371970/Barony/ We've updated our official Lunar New Year celebration mod for 2022 with the Year of the Tiger! https://steamcommunity.com/sharedfiles/filedetails/?id=2370938004 Demon enemies in the game have been made to look like vicious tigers! We've also added door hangings and replaced the game's lantern with a red paper Chinese-style lantern, to add a little festivity through the rest of the dungeon. The Lunar New Year mod, for the time being, changes very little about the game cosmetically, but as time goes on, we should see more and more of the dungeon join in on the celebrations. Like all our official holiday mods, the game is compatible in multiplayer and none of your achievements will be disabled. In 2021 we ushered in the Year of the Ox and the Year of the Tiger update is a straight addition to that! If you're interested in playing as an Ox in recognition of the Chinese zodiac, grab the Myths & Outcasts DLC! The Goatman race has been replaced by oxen all throughout the game. Grab the Myths & Outcasts DLC here! https://store.steampowered.com/app/1010820/Barony_Myths__Outcasts/ Cheers, and Happy New Year!
Hi all,
Small update to the OST in today's patch - The Hall Of Trials music has been added to the soundtrack DLC.
Enjoy the tune!
Happy Holidays dungeoneers!
It's that time of the year again. Steam's massive Winter sale is ongoing now. Not to be left in the snowdrifts, Barony is participating with a nice chunky discount:
https://store.steampowered.com/app/371970/Barony/
At this price, Barony's a great last-minute gift for that friend you've been meaning to drag into the dungeon with you. Pick up a few copies today and blast your buddies with a blizzard of Barony gift items through Steam!
If you've been following Barony over the years, you're probably aware of the "Merry Barony Christmas" official Turning Wheel holiday mod. Just in time for this season, we've put a little bit more love into it, so that you can bring the holiday cheer into your games with you.
https://steamcommunity.com/sharedfiles/filedetails/?id=1939517515
With the mod's v1.4 update, you'll see that most of the game's shields now are decorated Christmas shields. Succubus NPCs are now wearing a festive little number, and the game's text has been updated to include new hidden references, and to accurately reflect the items whose visuals have been completely changed by the mod.
Note that this mod is cosmetic-only and will not invalidate your achievements as you play!
And last, but not least, Barony has one of the best, most overtly Christmas-themed animated avatar frames anywhere on Steam! Go to the Avatar customization section of your Points Shop and click "Filter By Game" at the top to find Barony's Christmas frame!
We hope you have a relaxing holiday with your loved ones and that you're doing well!
Brief announcement for you!
Last month we held the Halloween Forever event where players of the official Barony Scarony Halloween celebration mod got the chance to influence a new piece of game content. The players have spoken! The most desired idea from the Halloween mod was the Mimic!
The original screenshot that the community voted for!
I should have guessed that when given the option to add delicious candy and silly costumes to the game, or a terrifying monster that can eat you, the Barony community picks the latter.
Thanks to everyone who participated! Congratulations to the winning player who submitted the idea!
We're still hard at work overhauling the game's UI and making it an excellent experience for gamepad users. I'm particularly excited about split-screen! We'll have more news to share on that soon.
Once that's done we'll be laser-focused on delivering our next big content update which will include Mimics!
If you're new to Barony, welcome!
The game is 50% off now in celebration of Thanksgiving. So gather around a cozy fire and gift your loved ones copies of your favorite co-op dungeon crawler. Nothing says "family" like a boulder smashing everyone flat. Of course everyone who owns a copy of Barony is entitled to the latest version of the game, so if you're excited for that update, it's never a bad time to buy Barony.
https://store.steampowered.com/app/371970/Barony/
Thanks!
Happy Halloween, dungeon dwellers! Barony is the perfect game to enjoy this Halloween. Whether being terrified in isolation, or banding together in a monster squad, Barony has lots of ways for you to enjoy some thrilling scares! Thanks for being part of it.
Welcome ghosts, pirates, zombies, monsters and mortals alike! If you're anything like us, as soon as summer gets close to an end, it's already time to start busting out your DVD copy of Beetlejuice and hanging bat bunting from your doorways. We just can't wait to post this pre-October Halloween update!
While you all are patiently awaiting our major UI overhaul, slated for later this year, we've provided this Barony Scarony Halloween mod! There's still a lot of programming work to do on the UI overhaul, and so we're giving some art time straight to the community with this mod.
You can start playing it right away by subscribing [for free, as always] on the Steam Workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=2612424349
Next time you launch Barony, just go to the Workshop item on the Main Menu, enable Barony Scarony, and you're good to go!
Like all of our official seasonal mods, all the changes to the game are purely aesthetic, and so you won't invalidate any achievements by using the mod. You can even download the files into your local mods folder and play with other people who aren't using the mod, and there shouldn't be any conflicts at all.
Some hoods and cloaks have been modified as a matching pair, so the Rogue class now always starts with some sweet demon wings and horns. Combine that with the Incubus face-paint and you'll be looking devilishly handsome, if I do say so myself.
We've replaced a lot of models with horror classics, like slasher weapons. And to give our ghouls a more traditional zombie feel, they're in their funeral suits for this mod!
While we didn't modify some of the tilesets because they're already pretty spooky places, we wanted to bring a bit of otherworldly horror to all of the places in Barony for this overhaul.
From horror to comedy, you'll have all sorts of costume options to compete for your gear selection.
What's Halloween without candy? All the food in the game has been replaced with Halloween sweets to trick-or-treat for.
Over the month of October we'll be making some more additions to the Barony Scarony mod. Was there something iconic that we missed? Give us your ideas in the comments!
Thanks for joining us this autumn to delve dungeons and celebrate Halloween with Barony!
We're back at it again with a FREE Steam Workshop mod for Barony, bringing a little bit of Ireland into the dungeon. Just Subscribe in the Steam Workshop, and activate the StPatty mod via the Workshop menu inside the game! From there you can join up with others who are running the mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2424373345
Put on your flatcap, pin a clover to your lapel and dive in!
We've replaced gnomes with leprechauns, food is now based on delicious Irish fare, and potions are now carried around in frosty mugs instead of flasks... and there's more to discover!
As always, the mod does not effect gameplay, permitting you to continue to earn achievements.
[previewyoutube=K2HMj0OfLIQ;full][/previewyoutube]
Barony is on a 20% Discount to celebrate St. Patrick's Day. Now's a great time to gather your drinking buddies and have a new adventure in Barony!
https://store.steampowered.com/app/371970?snr=2_9_100003_
Fun Fact: Did you know that "counties" are called "baronies" in Ireland?
Until next time, adventurers! Cheers!
Here at Turning Wheel LLC we're having a fun time celebrating the seasons with FREE Steam Workshop mods for Barony. Today you can celebrate both the Lunar New Year and Valentine's Day at the same time with new Barony mods. Just Subscribe in the Steam Workshop, and activate them via the Workshop menu inside the game! From there you can join up with others who are running the mods and it won't effect your achievements.
It's the last day of the Barony Kickstarter. There is a ton of value there, both as Steam users and for Barony fans who want to make a mark on the dungeons! We are very very close to funding and your pledge could make all the difference!
We recently added the Dungeon Veteran tier with our Steam users specifically in mind.
BONUS GOALS come to the Barony Kickstarter, making Barony a better game for all platforms once funded, and that includes Steam! All five bonus goals have been revealed:
Turning Wheel LLC is excited to announce that Barony is now available on the Epic Games Store (EGS). We want players to enjoy Barony on whatever platform they prefer, and we have integrated Crossplay into Barony, allowing Steam and EGS users to play together!
To celebrate this release, Barony is having a FREE WEEKEND on Steam starting today. The game will be available on sale for 50% off during this time.
https://store.steampowered.com/app/371970/Barony/
This accompanies the Barony giveaway week that EGS is hosting. Hopefully you'll find lots of new people to play with.
If you want some help arranging a game, please join our Discord community.
All new players will be greeted with the Hall of Trials update, hot off the production line. This should make it a lot easier for everybody to get used to the game mechanics and dive straight into fun dungeon runs.
Explore the Hall of Trials which houses 10 challenges to teach and test your knowledge of Barony. Even players who have beaten the game tell us that the Trials have taught them a thing or two. [spoiler]And... Weird, some even say they've found -- like a bunch of secrets?? I feel like I would've remembered something like that.[/spoiler]
We're very excited to announce that Barony is coming to the Nintendo Switch. To make a great port, we're adding:
This update is currently only for Windows/Linux - Mac version coming shortly!
The wait is over! The Legends & Pariahs DLC has now been released, alongside the free Tinkers and Archers 3.3.0 Update. We could explain it all here, but it's probably just simpler to watch the Launch Trailer and experience it for yourself! Check out the Legends & Pariahs Launch Trailer here!: [previewyoutube=ZVctas_vdrI;full][/previewyoutube]
The Tinkers & Archers 3.3.0 Update is NOW LIVE! Legends & Pariahs will be available very soon.
This is the final class and race we have to reveal before the Legends & Pariahs DLC goes on the market, and the Tinkers and Archers 3.3.0 Update goes live! It's almost here folks!
We're pleased to announce that Turning Wheel team members / creators of Barony are going to be attending Magfest 2020 to showcase Barony and the new Legends & Pariahs DLC. We'll be at the event in the MIVS section, booth 64, for the whole time!
Magfest is a games convention in National Harbor, Maryland.
If you're planning to attend, we'd love to meet you!
Do you want to wear a reindeer hat while slaying dungeon mobs? Would you like to pull torches off thoroughly decked halls? Do you want to find where the mistletoe is hanging?
Merry Barony Christmas is here to service all your Holiday dungeon needs!
In our upcoming DLC patch we've reworked the existing Locks skill into Tinkering!
Tinkering lets you salvage, repair and craft new kinds of tools to help fight through the dungeons. Like Alchemy, this skill will be available to everyone once the DLC drops!
Check out our Dev Blog post to find out more! Tinkering Skill Preview
[quote]The Incubus as the Punisher Class[/quote]
We have another expos from the in-development Legends & Pariahs. Wall of Justice is covering the (frankly abusive) Incubus Punisher.
Read all about the Incubus, the male counterpart to Myths & Outcast's Succubus, plus the Punisher's spells and gear, designed for super-rude dungeon foe punishing, in the devblog here:
Incubus Punisher Devblog Reveal
Turning Wheel DevBlog
[quote]Shaman shapechanging into a rat[/quote]
As we get closer to the release of the Legends & Pariahs DLC, we'll continue to have more to show of the new races and classes. This time, Wall of Justice is covering the shapechanging Goblin Shaman!
Read all about the Goblin's racial effects, all four of the class' shapechanged forms, new items, and more:
Goblin Shaman Preview
[quote]First cockatrice concept[/quote]
While you're there, stick around for a bit of history in the development of the Blessed Addition, including the first sketches that of all the monsters that were added, and why we picked the ones we did! Since many of these concepts went on to inspire our DLC playable monster races, it makes for a fun backstory as you await Legends & Pariahs.
Barony: Monster Addition
Hi All,
If you've played multiplayer as a client for long sessions, you may have experienced ever-increasing lag during the later floors. We've been trying to identify the source of the issue, and have come up with a potential fix for Windows users to try.
I've opened up a new beta branch "v3.2.3-win-net-test" accessible in the Steam properties->betas tab for Barony, simply use that to play with your friends and see how it works for you. You should see a lot more stable FPS in this build as a multiplayer client.
Additionally in-game, navigate to settings and check "disable multithreaded Steam networking".
Please provide feedback/results in our pinned discussion thread.
https://steamcommunity.com/app/371970/discussions/0/1778262124948870820/.
If this solves the issue, we'll do an update for all Windows/Linux/OSX platforms as soon as we can.
Cheers,
Ben
https://store.steampowered.com/app/1010820/Barony_Myths__Outcasts/?curator_clanid=9110426 Go nuts! We hope you all enjoy playing this as much as we enjoyed making it. - mistersneak
Hi All, I'm pleased to announce that the V3.2.3 Alchemy Update is now released and out of beta! This build also supports the full release of our "Myths & Outcasts" DLC! https://store.steampowered.com/app/1010820/Barony_Myths__Outcasts/ Inside you'll also find we've added 51 new Steam Achievements that incorporate some of our new Alchemy and Unarmed skills, as well as DLC-exclusive achievements that will help guide you in mastering each of our new monsters and signature classes in the "Myths & Outcasts" DLC.
Thank you for you patience in awaiting this announcement and ultimately, the release of the DLC. The final achievements were just added and tested, and a new trailer is hot off the presses, so we're finally ready to announce that the DLC is ready for imminent release.
And now things are in Valve's hands to approve the DLC launch! Unfortunately we don't have control over that, so it might be held hostage over the weekend, but fingers-crossed you'll have a chance to play it today on Friday, February 22nd. Ideally we would have everything approved by Valve and then schedule a release date after that, but we're just trying to make this DLC available to you as soon as possible.
We're planning a 33% off sale for the Barony main game during launch week of this DLC. So it will be the perfect time to get some friends into the game while you show off your awesome new monster characters.
Big thanks to you lich-hunters for your patience and support!
- "mistersneak"
Hi All, I'm making a open-beta branch available now on Steam for our V3.2.3 update! This update has been the culmination of 5 months of rewrites and additions to support our upcoming DLC. If you'd like to get your hands on the new features, then select the V3.2.3 beta branch from Barony properties menu in Steam. Make sure you backup your savefiles and scores when updating, as you may experience crashes when downgrading to the old V3.2.2 branch. We've been using this build for our Developer Livestreams and it has been fairly stable, so you should be safe to stick to this beta version. We're still finalising some store page business on the DLC front, but getting this base update out now will allow our DLC launch to go smoother when it's ready.
1.f // human 1.1 // ghoul
1.2 // rat 1.1 // skeleton
0.8 // goblin1.2 // scorpion
0.5 // slime1.f // imp
0.8 // troll1.f // gnome
1.1 // spider0.8 // demon
1.f // succubus 1.f // lich
1.f // minotaur 1.f // devil
1.f // shopkeeper 0.8 // kobold
1.4 // scarab0.6 // crystal golem
1.f // incubus1.f // vampire
0.5 // shadow0.8 // cockatrice
0.8 // insectoid1.f // goatman
0.7 // automaton
(base thrown ATK * Alchemy potion multiplier) + potion effect
(base thrown ATK + weapon ATK + DEX / 4) * (Ranged damage multiplier) - (target AC * 0.25)
(base thrown ATK + DEX / 4 + Ranged proficiency / 10) - (target AC * 0.5)
We're not quite ready to announce an exact release date yet, as we're still testing, but the first DLC pack is coming very close to completion! Here's a full rundown of what you can expect. For more details about Barony DLC, including pricing info, please view the DLC announcement.
Happy New Year, lich hunters! We have a 2019 Barony surprise for you. I'm excited to announce Barony DLC! We hate it when paid DLC feels like it should have been part of the game all along, and we've always released those kinds of additions to Barony for free. With this DLC, we want to provide awesome, but entirely optional additions. In order to get this content to you quickly and provide you more purchasing options, we're releasing two DLC Packs:
Hi All,
A small amount of Windows users reported that Barony would fail to start and immediately shutdown, producing the following error line in the log.txt file:
[PhysFS]: failed to initialize! Error code: 0
The Steam files have been updated with a new "physfs.dll" which hopefully fixes the issue. If anyone has trouble after this update, a backup of the old file is in the Steam install directory "physfs_backup.dll" which can be renamed to overwrite the new file and work as before.
If this hotfix doesn't work, please report in the bug report forum thread. Otherwise if this fixes your issue, let us know in the comments! This will be pushed out to our other storefronts in the coming days.
Cheers,
Ben
Hi All, Grab your pickaxes and digging spells! We've got big performance optimisations in this V3.2.2 patch, and as a result all areas of the game should be smoother and sleeker to play!
Hi Everyone, V3.2.0 is out of beta and we've just pushed out the update for all OSes! The full changelog for the update can be found in the previous announcement thread, and the feedback/bug report thread lists the couple of hotfixes since that announcement. If you had an existing save file prior to updating, you'll need to move it and rename to the new format in the new barony/savegames/ directory on Windows, or the ~/.barony/savegames/ directory on Linux/OSX. Details on the new save location and naming convention is in the previous announcement. Let us know if there's any issues, I've also made a V3.1.7 branch available to roll back to in case any players encounter issues. Cheers, Ben
Hi Everyone,
A new update for Barony is right around the corner; we're introducing an overhaul to the player follower/leadership system, a new item, multiple save games, and Steam leaderboard support! We’ve also been enhancing some Workshop/Editor features to help support our modding scene and fixing all the bugs that the community has reported in the last 2 months.
Due to the scale of changes, we’re jumping straight to v3.2.0 from v3.1.7 and we’ve opened up a public beta test NOW for Windows OS only while we finalise Linux + OSX builds. This beta is feature complete so only bug fixes will be expected to find their way into the full release for everyone.The v3.2.0 beta is available from the ‘betas’ tab in the Steam right-click properties menu for Barony.
Enjoy a nice long read of our changelog below, and report any feedback/bug reports in the new v3.2.X feedback thread!
Also shout out to our Barony discord if you want to chat with others in the community http://discord.gg/Eg2r5fE
Hi All, A new patch is here, fresh with some of the most recent requests and bug reports from the community! We've also finished up the last(?) of the game files to be integrated into the Steam Workshop page. If you haven't checked it out yet, vist the Workshop page to see some neat creations by our community and see what's possible to mod into the game! We've also had an influx of new users since the Blessed Addition has been released, so I'd like to share the official Barony discord http://discord.gg/Eg2r5fE where you can organise multiplayer lobbies and chat with us!
Hi All, All 60 new achievements are now available for achieving in the main client! We've also merged our workshop features into the main branch so all users will have access to this by default.
Hi all, You might have noticed some new Steam achievements pop up on the Barony page a couple days ago. These aren't obtainable in-game yet, but we are working on releasing V3.1.6 of the game client which will implement ways to obtain all 60 new achievements! We're aiming to get this update out within a few days. In addition, this update will extend Barony's Workshop support to include custom models, tiles, sound and music files, as well as in-game books. And as always there'll be a couple QoL and bugfixes bundled as well to look forward to. Cheers, Ben
As of today, Barony Blessed Addition has officially launched! After over a year of work, we're excited for all of you to dive back into the dungeon. You'll enjoy 50% more content including new levels, more story, new secrets, powerful new items, vicious new monsters and bosses, in addition to the classic first-person, roguelike, co-op gameplay you've come to love and expect from Barony! All of this also comes with features and options that make Barony bigger, better and more accessible for you, both in gameplay, and in making your own levels. For the full list, check out all of our changelists from 3.0.0 on, and you'll see the mountain of work that's gone into this update. (Patch notes at the bottom of this announcement!) As we've mentioned in the past, you'll soon see on our store page that we've updated the price of the game to reflect the work we've done. Barony now costs $14.99. A price increase is rarely popular, but we feel like Barony is worth it! We hope you do too. Those of you that have been supporting Barony from the beginning will obviously not be affected. You'll see we also have a snazzy new trailer that we hope you enjoy. You'll also find the Barony Extended OST will soon be available in the Steam store. It features a whopping 44 atmospheric tracks, straight from the game's dungeons, including new stuff from the Blessed Addition. We hope you enjoy listening to these outside the game in whatever context suits your musical needs! Chris Kukla has composed and sourced all of these incredible tracks that really helps give Barony its signature mood. Barony has always been a passion project and we hope you love this update as much as we do! Spread the word and get your friends into the dungeon. Most importantly, go kill some liches! - From everyone at Turning Wheel LLC
We at Turning Wheel are turning to the community to take some thrilling Barony: Blessed Addition screenshots! We're looking for 10 fantastic screenshots that show Barony at its best. We'll be picking out the best of the best and using them to help show off the game on digital storefronts. What's in it for you? The top 20 submissions will have a name of their choosing [within reason!] added to Barony's name randomizer for all to behold! The top 10 submissions will receive a free copy of the Barony Soundtrack on Steam! That's right! With the launch of the Blessed Addition, we're also launching the Barony Soundtrack, and Soundtrack Bundles for you to enjoy. For your screenshot to qualify, gather screenshots from the Blessed Addition Beta. Simply submit it through the Steam Screenshot tool at 1920x1080 resolution. Title the Screenshot as "Community Screenshot Challenge". Comment on your Screenshot the name you would like to be added to the name randomizer. You may submit several screenshots if you like. If we pick multiple of your screenshots, you may specify an additional name for the randomizer, but you'll still receive a single copy of the soundtrack. We'll be picking shots that make the game content look diverse, interesting, fun, beautiful, and exciting. To improve your chances, show great cooperative play, take shots of more than just the new content, and avoid shots that spoil some of the game's bigger bosses. You're welcome to try some hot cheats to get a leg-up on the screenshot pile including the following:
Howdy folks, We're almost there! There's some polishing and a few loose ends left to tie up before we can officially launch the Blessed Addition. But, there's also something you need to do: help us find bugs! We're pushing the latest version of the game to the beta branch. Get it, test it, report it. Barring any major issues, we hope to officially launch the Blessed Addition in the next week or so. Below, you can find the changelog compiled, as well as instructions on how to access the beta branch in the previous update threads (if you haven't already done so). Thank you all for your patience! - Ben & Ciprian Post all feedback/bug reports here. If you need a refresh on the previous BETA changelogs, see the links below: v3.0.0 Patch notes v3.0.1 Patch notes
Hey everyone, quick note this weekend (17-18th) March we'll be rolling out our last BETA before release. This'll be feature complete and will be mostly for bug fixes. If all goes well then we'll be able to ship Blessed Addition to all owners in the coming days. Thanks for sticking with us, almost there! https://twitter.com/Turning_Wheel/status/974087749627072512?s=19 Cheers, Ben
Howdy folks, The v3.0.0 open beta for the upcoming content update, from here on known as "Barony - Blessed Addition", is now live! Onto how to download: Head over to your Steam Library, right click on Barony, and click "properties". The properties window will open up, click on the "BETAS" tab and select "beta-3.0.0-blessed-addition" from the drop-down list. Steam will queue the update for download. (Note that if you are reading this fresh off the press, you may need to restart Steam for the beta branch to appear) Make sure to backup your saves and scores.dat! Nature of betas, here be dragons. Also note that if you go back to the main branch, scores and savegames are not backwards compatible, so back them up or else they will be deleted! To backup your saves and scores, open up your Steam Library, right click on Barony and click "properties". In the "LOCAL FILES" tab, click on "BROWSE LOCAL FILES…" Your file manager will open up in Barony's Steam directory. Windows and Linux users: Copy the "scores.dat", "savegame.dat", and "savegame2.dat" files (if you have them) into a separate directory. Mac users: Once the file manager opens up, you'll have to right click on "Barony" and select "Show Package Contents". Then navigate to "Contents/Resources/" and copy the "scores.data", "savegame.dat", and "savegame2.dat" files (if you have them) into a separate directory. After trying out the beta, we would love to hear your feedback about your experience! We have included a clickable link to a beta survey in the top right of the Barony main menu screen, this will open up in your Steam overlay. You can also access the survey form at any time from here: Survey link Thanks for all the support and patience from our community, enjoy the beta! - Ciprian & Ben
Hi all, Some light reading for you to enjoy prior to the BETA launch! You can expect to see the beta branch appear within the next day. We will post an announcement when it goes live with full instructions on how to download!
Hi everyone, Update on our progress so far: To start, great news! We are approaching the final stages of development, currently sitting at roughly 90% completion. Our planned mechanics/items/monsters are all functionally complete, with our remaining work consisting of tidying up level designs, tweaking some audio, and wrapping it all up in a nice package for balance testing. As part of our balance testing, we will be forwarding an invite to all brave a adventurers to participate in a steam version open beta test! This will be an incomplete demo containing at least the first new levels and its purpose will largely be to test overall balance and multiplayer performance. If you are fond of game crashes, incorrect language entries and dying to ridiculously over-powered monsters then this is the programme for you. The open beta will be tentatively opened up in 2 weeks, we will post another update when it's ready to download. Until next time! Ben
Howdy folks, This patch incorporates a plethora of community fixes and modifications: * Fixed issue where fountains did not stop animating and creating sound effects for clients after drinking * Fixed issue where host's burning particles would not disappear for clients upon extinguishing * Fixed issue where client were unable to see themselves on fire * Fixed locking spell displaying incorrect message when you hit someone with it * Fixed issue where the client was not affected by the slow spell, nor slowed down by the cold spell * Fixed issue where clients were not affected by the confuse spell * Fixed head bobbing when typing * Fixed issue where pools of blood could hide some items * Fixed secret boss client desync issue * Fixed client boulders position desync * Fixed clients' limbs not existing in map (can now right click on bodies to bump, not just heads). Also fixes same issue for shopkeeps. * Fixed cure ailment not removing fire on clients * You can no longer cast spells while sleeping. * Handle client disconnects more gracefully * Players are now notified when they are no longer slowed * Spell of Opening now unlocks doors * Added a top border for the HP and MP bars to separate the actual bar from the text header A special thanks to Christopher 'Lutz' Kellen, Linus Heckemann, and all those investing their time and contributions to the Github repository. - Ciprian
Howdy folks, Mostly a small bugfix update to resolve a multiplayer save issue: * Fix for resuming savegames in multiplayer, seed was being reset to 0 on map reload. * libfmodex64.so missing should be fixed in Linux version Some other things that snuck in: Community additions: + -datadir option + Dynamic resolution querying - Ciprian
Hey all! I'm pleased to announce that myself and the team are currently in development for a long-awaited content update to Barony! I know many fans have been wanting to get their hands on some new content since the original launch of Cursed Edition last year. The goal of this update is to provide Barony fans with some brand new levels, exciting new monsters and loot, as well as reworking some of the existing underlying mechanics of the current game to increase the re-playability and depth. We will also be featuring a brand new editor expansion to improve the map-making experience. Players will be able to customise a bunch of previously hard-coded properties of monsters, items, and other map tiles to help mapmakers create their own challenging custom level sets with specific loot, deadly traps, and fearsome monsters. As part of our development, we are also taking steps to start avoiding some of the hard-coded level generation mechanics to allow for future things like variable level lengths, difficulties, and other user-made content. Some of the properties may also be making their way into those externally editable text files you know and love. If you aren't already aware, our twitter handle can be found at https://twitter.com/turning_wheel where we be regularly posting some sneak-peeks of our upcoming work, so be sure to follow and stay up to date with the clips and images we share. There will be an announcement thread on the forums where you can discuss the upcoming changes, as well as submit your suggestions or ideas you may have. I know everyone on the team loves reading all the comments and discussion from our community! We will announce more as our development progresses. Until next time! Cheers, Ben
Folks, I'm taking v2.0.5 out of beta and releasing it with the following hotfixes: * Added random name button (default push "Y" on the gamepad). Names pulled from playernames-male.txt and playernames-female.txt * Changed hotbar to inventory and inventory to hotbar navigation so that you can directly dpad down into and out of the hotbar. * Made hotbar prev and hotbar next game-exclusive bindings (will not work in inventory). * Updated default gamepad bindings: cast spell = right shoulder, activate hotbar slot = left shoulder, navigate hotbar in-game = left & right d-pad. * Clicking on a gamepad binding unassigns it. * Assigned scancode 399 name "Unassigned key" and added color-coding for bindings: red = unknown key, baronyBlue = unassigned, green "..." = assigning. * Reordered gamepad bindings settings screen. Bifunctional bindings first, menu-exclusive bindings next (only works in the game's menu, inventory, and other such things), and then game-exclusive bindings. * Fixed ladders sometimes failing to generate in hell due to not finding a valid tile. * Fixed light spell spazzing out when invisible. * Fixed load savegame not using the saved map's seed, instead always using seed 0. * Fixed gamepads not working in the main menu after returning to the menu from a game. * Fixed incorrect string compare length in /minotaurlevel command. * Added missing cheat guards for several commands. The changes listed here are only what's new since the V2.0.5 BETA release; it includes and builds on top of what was listed in the "Barony V2.0.5 BETA" announcement. The beta branch has been removed. You may need to restart Steam and/or select "NONE - Opt out of all beta programs" in the BETAS tab in Barony's Steam properties window. I'd like to thank the community again for their continued interest and support. I'm very excited to say the last few months have seen an increase in involvement with the Github repository! Note for translators: This version modifies en.txt from the V2.0.5 BETA, which in turn modified en.txt from V2.0.4. Translations will need to be updated. P.S. Mac users: I noticed when updating from the v2.0.5 BETA branch to this update, Steam might report a content file is locked. I'm not sure why this is happening, but if you encounter it, you might need to either delete the offending file and revalidate your game files AFTER UPDATING (select "VERIFY INTEGRITY OF GAME FILES" under the "LOCAL FILES" tab in Barony's Steam properties window), or uninstall Barony (and possibly make sure to completely delete the barony folder in steamapps/common?) and then reinstall Barony. - Ciprian
Folks, I'd like to announce the release of beta v2.0.5. To switch to the beta branch: * Right click on Barony in your steam library -> Properties -> BETAS -> and select "beta" from the dropdown menu. Note that you may need to restart Steam to see the beta branch. See below for full changelog, but for a quick rundown, this version contains controller support, various minor additions, bug fixes, and some major optimizations. Changelog: * Implemented controller support. * Added /gold command. * Added /minotaurlevel command. * Added a resolution change confirmation. * Added a minotaur warning icon for minotaur levels. * Added new sprites which you can use in the editor to set chest types 0 to 8. Continue using the old chest sprite for randomly selected chest type (also means existing map files do NOT have to be changed). * Split off character sheet's skill pages into its own window. * Drawing and logic optimizations. * Optimizations to frequently called functions. * Small change to way minimap is drawn -- should help with non-optimised drivers on low-end cards. * Massive entity optimizations: now use hash map. * Fixed some GUI issues. * Fixed crash when closing a chest. * Fixed keys and mouse controlling main menu selection separately. * Fixed bug with improper keying through pause menu. * Fixed a multiplayer chest GUI bug. * Code maintenance, clean-up, and some minor fixes. * Should you choose to build the game yourself from the repository, you can opt to compile with OpenAL instead of FMOD (or neither to disable sound completely) Note for translators: This version modifies en.txt. Translations will need to be updated. A big thank-you to the community for the continued interest, including contributions to the Github repository. - Ciprian
Howdy folks, I've released the latest update, bringing with it a slew of bug fixes as well as several new features. Check it out:
Hey all, After months of deliberation and to celebrate the 1st year anniversary of Barony on Steam, we've decided to release the source code for Barony: Cursed Edition on GitHub. You can get it here: https://github.com/TurningWheel/Barony This source release is licensed under GNU General Public License 3.0, so you are more or less free to modify, distribute, and do whatever you wish with the code, though any derivative works must be licensed under the GPL as well. By this move, Barony is now officially fully modifiable, any further updates we do on the game will be reflected in this new public repository, and the community will be free to contribute to the game's direction from here on out. Keep in mind, the original game assets (models, sprites, textures, sounds, music, etc.) are NOT open source. So you will still need a legal copy of the game to play it, and the value of your purchases has certainly not been voided, either. If you are not a developer, all this means is that the game has not been made freeware all of the sudden, but serious Barony mods are now 100% possible. If you are a developer, we hope to hear from you in the coming months and years as you start digging around and hopefully begin collaborating on some cool stuff with each other and with us soon. That's all for now folks. Cheers!
Heya guys, Today we are releasing a new beta of the update we've been working on for the past few months for all three platforms (Mac, Linux, and Windows). This new update concentrates pretty much on two things exclusively: bugfixes (and lots of them), and porting Barony from C to C++. Which means as of this update, Barony is now officially a C++ project. :) Keep in mind to activate this release, you will need to right click on Barony in your steam library, select "Properties", go to the "BETAS" tab, and in the drop down list, choose the "beta" option. No password is needed to activate this branch. Just hit okay and after an update, you'll be good to go. So without any further ado, let's cut to the chase and list all the changes in this release:
I'm very pleased to announce that we've completed
Heads up!
We have a Steam Controller Configuration set up for Barony! You can currently find it in the Barony Steam Controller Community Configurations list.
The Steam Controller interface has given us an opportunity to prototype gamepad-style controls with ease, and I'm happy to report that the game feels at home on the couch. We're excited to share some early-stage results with you. The touch-menu for the hotbar works great, and Appraising is a snap.
Note this configuration is optimized for a 720p setup. At this point, the reason is 100% because of the UI size being unreadable from a couch distance at 1080p for most players (something we'll work on more in the future), but it will function fine at higher resolutions.
There's a little more effort to put in on our end before the game recognizes this as the "official" configuration, but it'd be great to hear what you guys think at this stage!
I realize many players aren't into the Steam Controller and want standard Gamepad support! Believe me we haven't ignored that fact and there's more we hope to do for you guys in the future. But if you're on the edge about a Steam Controller, my experience with Barony makes me happy to recommend it.
Hi everyone, Last night I released an early version of Barony 2.0.2 for Windows, and today I've uploaded a quick hotfix for the Windows release as well as a Linux version for 2.0.2. Mac and DRM-free builds are not here yet, but they are on their way and should be released in just a couple of days. So without further ado, here are the patch notes!
Hi everybody, In response to some issues you guys have been having lately I've just pushed out a hotfix for Windows (coming to other platforms as well, soon) that addresses the following issues.
Hi everyone, Tonight I released a new patch for Windows and Linux (Mac version inbound soon!) and it is quite small, but there are still a few significant changes, so here are the patch notes.
Today, February 20th 2016, starting at 1pm PST Turning Wheel LLC is having a LAUNCH PARTY for Barony: Cursed Edition. We've scheduled an event to encourage you all to participate in the LAUNCH HYPE by:
Hello Everyone,
After several days of testing, we've decided to make the leap and release Barony - Cursed Edition to the public free of charge. This brand new major update includes several brand new features:
Quick heads up, adventurers! The Barony Beta Build has been updated and now Linux, Mac and Windows builds are alll supported. We've made numerous fixes and have revived the Direct IP connection feature. We are expecting to ship the full Cursed Edition update within the next couple of days. Thanks for your continued patience and support! Note that the full changelist will be available with the Cursed Edition update. For those of you who have been playing the Beta builds, thank you! Please continue visiting our discussion forums for any bug reports. Thanks!
As of January 31st eager players on Windows can now take part in the open beta for Barony: Cursed Edition. This version of the game includes COMPLETELY OVERHAULED ART and EXCITING NEW FEATURES such as Steam Lobby support!
To activate the beta build, follow these simple instructions:
[olist]
Hello everyone, It's been a while. Perhaps too long. But we have been hard at work! So here's what's up. Steamworks Multiplayer Integration Programming-wise, this has easily dominated our attention for the past two months. As it turned out, Steamworks is a surprisingly poorly documented API, and to make matters worse, it's written in C++, with no official bindings for C (which the entirety of Barony was written in). That means, before we could even begin using its networking features, we had to decipher and wrap every tiny function we needed (and lots, it turns out, that we didn't need) into C equivalents. We then had to integrate these wrapped functions into Barony, and smack the resulting Frankenstein of a program with a debugger until it worked. Needless to say, the process was very arduous. But, it has yielded great results. Gone are the days that you must memorize IP addresses and port numbers to connect. Gone are the days that you must manually configure your firewall and forward your ports. Starting with the next update (which I can now say with confidence, is coming SOON) creating and joining lobbies is as quick and painless as it should've always been. So why isn't it in your hands already? Well, we literally just got the primary features working all nice and reliably today, so it's missing a lot of polish and expected features, like filters, private/friends-only lobbies, names, and other dull stuff. On top of that, we're still deep in the middle of a couple other important projects, like... The Art Update Since September, the mega-art-update thingy has been pushing along steady as usual. With the texture art completed, Josiah (aka mistersneak) has gone on to redo tons of decorative models, all of the item models, all of the human models, many more creature models, and more models, models, models, and models. He's even begun to produce HD variants of all the weapon models in the game to be viewed when a player holds said weapons in first person. Snazzy. Which brings us to our last point... DLC? Sequels? BRAND NEW GAMES? In a previous update, we mentioned that we were planning new DLC for Barony that would add some new areas to the game, as well as various other gameplay goodies. Nonetheless, the work we've had on our plate with this next big update has kept our small team very busy for the past couple months, so we haven't been able to spend much time developing these ideas yet. However, I will say that we are not done with Barony yet: in fact, our ideas for new content have gotten only bigger since we last talked about it. To answer a few specific questions publicly: 1. Rather than DLC, we are now pursuing the idea of creating a full-blown sequel. 2. Said sequel would involve a significantly bigger, more interconnected world. A fully 3D environment would replace the flat dungeon floor plans of the past. 3. It would contain all of Barony's primary gameplay elements, such as: a proper RPG system, persistent dungeon environments, full cooperative multiplayer, and roguelike elements. 4. Rather than a singular goal with a linear path to victory, there would be several goals, sidequests, and branching paths. That is all for now. Here in the states I wish everyone a happy thanksgiving, and to everyone else: cheers!
Hello Barony fans! I'd like to give you a taste of what's in the works. Development Update Right now our biggest priority is the integration of Steam multiplayer features. There's a lot of fun to be had with Barony's multiplayer features as-is, but we (maybe as much as you!) would love a more streamlined multiplayer experience. Our update work should make it easier and more fun than ever to play Barony co-operatively with your friends. Due to the challenge of integrating the Steam systems into the game, we can't say exactly when this update will be coming down the pipe. The documentation isn't the best and our homecooked engine isn't exactly standard when it comes to this kind of integration! But trust that we feel strongly about these features and are working tirelessly to upgrade the game for you. In addition to planning and groundwork on a future content update, we are always on the lookout for occasional bugs you guys are experiencing, and bugfixes are in the works as well. Art Update The art overhaul is making great progress. If you frequent the forums you may already know that we've posted several screenshots of several tilesets using overhauled textures here. We've completed the first pass on all of the level art. Yay! But before we ship this update do you, we're taking more steps to add variety to tilesets, which means we have a few more textures to add to the game, and that we need to update all the randomizable level pieces so that these textures actually show up in the game in a way that makes it all look better. Also, thanks to developer BlackFlux, the voxel art update is well underway. A greatly streamlined voxel art pipeline has made creating new, improved voxel modes easier than ever. The side benefit of this is that modders will also have a much easier time modding Barony! I encourage you to check out VoxelShop here. Replacing a lot of the voxel art is the second step in the overhaul and we're already well on our way through it. Turning Wheel Update We're currently in the middle of a locational transition (AKA moving!). The result is that a few of our team members will be working much more closely, facilitating collaboration and likely faster patch development process in the future. Thanks for your support and dedication! Stay tuned, more is coming on the horizon. - Josiah
Hi everyone! Sorry it ended up taking longer to get this update out. As I said in an earlier announcement I wanted to have it out two days ago, but we ended up spending the rest of the day testing it instead, and that combined with obligations at my real life job prevented me from posting the update until today. Anyway... here is your changelog:
Hey everyone! After weeks of struggle, I can finally come bearing good news for those people who've experienced game breaking bugs when playing multiplayer across different platforms. Simply put, as of today, we've finally managed to find and fix the issue for good! The source of the problem turned out to be extremely well hidden and rather technical, but for those of you who understand programming, the issue was that on different platforms, the game would compile with slightly different definitions for the common min/max C macros that are used everywhere in the code. Under almost every circumstance, the difference was completely unnoticeable, but in the map generation code this tiny inscrutable difference was enough to throw the RNG out of sync between the server and the clients at a critical point, which messed up the final part of the map gen process: placing entities like doors, monsters, items, traps, decorations, and so forth. It took us WEEKS to figure out first that this tiny tiny detail was screwing everything over and we wasted a lot of time trying crazy things like rewriting the RNG a few times and searching for problems caused by differences in bitdepth from host to client, but right now we're just happy to have it fixed. We're sorry too that this issue was even in the release version of the game in the first place -- it seems it only manifested itself AFTER we did all of our cross-platform multiplayer tests, where an ever-so-slightly different map generator didn't exhibit this problem. Anyway... as I mentioned, a patch including this fix is scheduled to go out later today. Thanks to all of you who've waited this long for your patience, none of it has gone unnoticed. Believe me. Until next time! Sheridan
Hello everyone, Today I was digging through some old files and stumbled across an extremely early alpha of Barony dated from when the game was only 7 months into development. For historic interests I thought you'd all be interested in seeing what the game looked like at that stage of development, so here is a first ever public link to that alpha version of the game: https://www.dropbox.com/s/gb8sssj8w6qa6sx/BaronyAlphaPublic.zip?dl=0 Some interesting things to notice:
Heyyy everybody, So I intended to push this patch out a few days ago, but a few things in my personal life got in the way of that, and it's just getting out to you guys now. Sorry about that... like the rest of you, I'm only human. But with that out of the way, here are the patch notes for this new small bugfix release of Barony:
Hi all, So, another quick update -- it seems some Mac players are having issues getting the game to start up (yes, this old issue, but not quite). If you're a mac player and you're getting a big long error on start that says this at one point: Dyld Error Message: Library not loaded: /opt/local/lib/libpng16.16.dylib Referenced from: /Users/USER/Library/Application Support/Steam/*/barony.app/Contents/MacOS/barony Reason: image not found Basically it means a dynamic library called libpng16.16.dylib (which is stored in the app, I just checked) isn't being loaded by the game right for some reason. It's likely that the game just doesn't know the library is there and we'll be able to fix it with a quick tweak and a patch, but I'm letting you all know NOW so you don't buy the game and get disappointed if/when it doesn't start right away. :) Sorry to those who've been afflicted! We should have this fixed within 24 hrs tops. Sheridan
Greetings faithful Barony players, So Barony has literally just been released on Steam, and some of you are already wondering where your promised Steam keys are. I just wanted to assure you all, you will be getting them - and soon - but it could take a few days to get them to everybody, as there are a lot of you spread out over a lot of services, this is our first time doing this as a team, and there will be some inevitable delays as we communicate with the distributors. But! Post-launch, you can be sure that this is our immediate priority. We thank you for your patience ahead of time as we sort through all of this stuff and get everything worked out. It probably won't take much time at all but I'm just giving all of you a heads up so you don't come after me with pitchforks. Thanks again and stay tuned. We'll keep you updated. Sheridan EDIT: Aaaannd Steam keys sent to IndieGameStand! Wow, that was easier than expected. I'm not looking forward to dealing with Humble as I don't think they have much of an interface for doing this (though if it comes down to it we do have every single email address of everyone who's ever purchased the game, we could crawl through those and do it manually). I'll keep the rest of you guys posted. EDIT 2: See my last comment below. Steam keys have now been sent to Humble, Desura, IndieGameStand, and Groupees. It may take some time for everybody to get them as the maintainers of those sites have to update their own systems first, but they're out there and you should all get them soon. :) Remember, only the people who bought the game on those sites BEFORE its steam release are entitled to Steam keys now that the game has been released here.
Barony is Now Available on Steam and is 15% off!*
Barony is a 3D, first-person roguelike that brings back the cryptic and intricate designs of classic roguelikes such as Nethack and melds them with RPGs like Ultima Underworld, System Shock, and Daggerfall. Challenge is the calling card of this hard-boiled dungeon-crawler.
*Offer ends June 30 at 10AM Pacific Time
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