





Hey everyone! After weeks of struggle, I can finally come bearing good news for those people who've experienced game breaking bugs when playing multiplayer across different platforms. Simply put, as of today, we've finally managed to find and fix the issue for good! The source of the problem turned out to be extremely well hidden and rather technical, but for those of you who understand programming, the issue was that on different platforms, the game would compile with slightly different definitions for the common min/max C macros that are used everywhere in the code. Under almost every circumstance, the difference was completely unnoticeable, but in the map generation code this tiny inscrutable difference was enough to throw the RNG out of sync between the server and the clients at a critical point, which messed up the final part of the map gen process: placing entities like doors, monsters, items, traps, decorations, and so forth. It took us WEEKS to figure out first that this tiny tiny detail was screwing everything over and we wasted a lot of time trying crazy things like rewriting the RNG a few times and searching for problems caused by differences in bitdepth from host to client, but right now we're just happy to have it fixed. We're sorry too that this issue was even in the release version of the game in the first place -- it seems it only manifested itself AFTER we did all of our cross-platform multiplayer tests, where an ever-so-slightly different map generator didn't exhibit this problem. Anyway... as I mentioned, a patch including this fix is scheduled to go out later today. Thanks to all of you who've waited this long for your patience, none of it has gone unnoticed. Believe me. Until next time! Sheridan
[ 2015-07-30 22:08:06 CET ] [ Original post ]
- Barony Depot (English) (Linux) [144.38 M]
- Barony Extended Soundtrack by Chris Kukla
- Barony: Myths & Outcasts DLC Pack 1
- Barony: Legends & Pariahs DLC Pack 2
Features
- Gameplay inspired by RPG classics like Ultima Underworld, System Shock, & Daggerfall
- Roguelike mechanics such as perma-death, random dungeons, cryptic messages, and more
- Meticulously narrated action that mimics the insane events one could expect to find in games like Nethack
- A complex yet intuitive drag & drop interface to manage items and character stats
- Cooperative multiplayer for up to 4 players over internet or LAN (includes Steam and direct-IP connections)
- Hundreds of unique collectible items and loot, including several rare and mystical artifacts
- Chock-full of secret areas, special levels, developer easter eggs, and more
- Bundled level editor, exposed assets, and simple file formats for easy hacking, modding & tinkering
The Story So Far
Barony tells the story of an undead lich named Baron Herx, who terrorized the town of Hamlet in a previous life and is now holding out in a vast subterranean complex known as the Devil's Bastion. As a single hero or a group of adventurers, it is your mission to descend the depths of his abode, confront him in his hellish lair, and destroy him forever. Whether you will simply meet your doom in the dungeons as many have before you or rise to victory against the Baron and his hellspawn is ultimately up to you.
- OS: Steam OS 3.4.8
- Processor: Intel i5 2.5 ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 630 (OpenGL 3.2+)
- Storage: 1 GB available space
- OS: Steam OS 3.4.8
- Processor: Intel i5 3.5 ghzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050Network: Broadband Internet connection
- Storage: 4 GB available space
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