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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello everyone, It's been a while. Perhaps too long. But we have been hard at work! So here's what's up. Steamworks Multiplayer Integration Programming-wise, this has easily dominated our attention for the past two months. As it turned out, Steamworks is a surprisingly poorly documented API, and to make matters worse, it's written in C++, with no official bindings for C (which the entirety of Barony was written in). That means, before we could even begin using its networking features, we had to decipher and wrap every tiny function we needed (and lots, it turns out, that we didn't need) into C equivalents. We then had to integrate these wrapped functions into Barony, and smack the resulting Frankenstein of a program with a debugger until it worked. Needless to say, the process was very arduous. But, it has yielded great results. Gone are the days that you must memorize IP addresses and port numbers to connect. Gone are the days that you must manually configure your firewall and forward your ports. Starting with the next update (which I can now say with confidence, is coming SOON) creating and joining lobbies is as quick and painless as it should've always been. So why isn't it in your hands already? Well, we literally just got the primary features working all nice and reliably today, so it's missing a lot of polish and expected features, like filters, private/friends-only lobbies, names, and other dull stuff. On top of that, we're still deep in the middle of a couple other important projects, like... The Art Update Since September, the mega-art-update thingy has been pushing along steady as usual. With the texture art completed, Josiah (aka mistersneak) has gone on to redo tons of decorative models, all of the item models, all of the human models, many more creature models, and more models, models, models, and models. He's even begun to produce HD variants of all the weapon models in the game to be viewed when a player holds said weapons in first person. Snazzy. Which brings us to our last point... DLC? Sequels? BRAND NEW GAMES? In a previous update, we mentioned that we were planning new DLC for Barony that would add some new areas to the game, as well as various other gameplay goodies. Nonetheless, the work we've had on our plate with this next big update has kept our small team very busy for the past couple months, so we haven't been able to spend much time developing these ideas yet. However, I will say that we are not done with Barony yet: in fact, our ideas for new content have gotten only bigger since we last talked about it. To answer a few specific questions publicly: 1. Rather than DLC, we are now pursuing the idea of creating a full-blown sequel. 2. Said sequel would involve a significantly bigger, more interconnected world. A fully 3D environment would replace the flat dungeon floor plans of the past. 3. It would contain all of Barony's primary gameplay elements, such as: a proper RPG system, persistent dungeon environments, full cooperative multiplayer, and roguelike elements. 4. Rather than a singular goal with a linear path to victory, there would be several goals, sidequests, and branching paths. That is all for now. Here in the states I wish everyone a happy thanksgiving, and to everyone else: cheers!
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