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Barony v2.0.0 - Cursed Edition Patchnotes
[ 2016-02-16 06:25:55 CET ] [ Original post ]
Hello Everyone,
After several days of testing, we've decided to make the leap and release Barony - Cursed Edition to the public free of charge. This brand new major update includes several brand new features:
- A complete overhaul of all existing artwork
- Improved enemy and follower AI, including allies which can follow you through multiple levels
- New gameplay mechanics like monster summoning, enemy war bands, new rare boss characters and several new and modified game levels
- Integrated Steam lobbies and matchmaking for easy multiplayer setup
- Server flags to customize mechanics like Hunger, Minotaurs, Friendly Fire, etc.
- Numerous bugfixes, gameplay tweaks, and more.
- added Steamworks lobbies & matchmaking
- added basic language features: all game strings exported to text files in lang folder
- fixed Baphomet invisibility exploit
- fixed monsters hit with confusion potions not forgetting their target
- fixed Baphomet being super vulnerable when flying off the main platform during his boulder drop phase (he now blasts fireballs with every fist pound)
- kills with beartraps now award XP
- XP now divides among players who are within line of sight of each other
- fixed NPC allies not giving XP to leaders on downing a named monster
- extra food spawns as player count increases
- fixed some text input bugs
- arrow and magic traps can now be destroyed with pickaxes/spells
- modding: creature limb offsets now user-modifiable via limbs.txt files
- added /god, /buddha, and /friendly cheatcodes
- fixed game crash when touching burning object that is not an NPC
- /restart command (which isn't valid anyway) no longer causes black screen
- /summon now spawns monster directly ahead of the player
- modding: color index 0 now valid for voxel models
- critical startup error now produces an error message box
- all weapons now use HD-model variants
- multiplayer games with incompatible saves no longer possible
- game frame rate now fixed to 60 fps
- fixed fps counter not reading correctly on Mac/Linux
- fixed amulet of life saving not reviving burnt players
- unresponsive players now auto-kicked from game
- added /kick
command - added chat log to multiplayer lobby
- fixed magicstaff item stacks degrading all at once when used
- fixed occasional crash while screenshotting
- improved AI: intelligent creatures now strafe at range
- improved AI: creatures with ranged weapons keep their distance
- improved AI: many creatures will now retreat when wounded
- chests now destructible
- added running water animation to sinks
- shields now held at an angle on most creatures
- removed mysterious Herx endgame speech (detracted from feeling of victory)
- modified herx endgame text slightly to accomodate missing speech
- added numerous new human hero characters and special monsters
- added monster gangs (monsters with their own followers)
- added five new server flags: minotaurs, hunger, traps, friendly fire, cheats
- added weapon and shield switching animations
- fixed shopkeepers occasionally selling broken "spell" items
- fixed boss trigger activating when not all players are within the arena
- added player and ally obituary messages
- nerfed throwing items (reduced fire rate)
- fixed monsters getting stuck on door frames
- rebalanced offensive spells
- rebalanced class loadouts
- cleric now starts with three summoning scrolls
- ally NPCs now follow you between levels
- fixed rare crash while generating dungeons
- fixed inventory space exploit
- fixed monster pathfinding occasionally crashing the game
- fixed FMOD using wrong sound output device on some systems
- fixed savegame bug occasionally crashing clients
- fixed game crashing when outdated savegame data is present
- optimized item physics somewhat
- hell now uses portals instead of ladders
- cheating in Sokoban now punishes unwary players
- shield of magic resistance now reflects when blocking
- shields now take damage far less frequently when blocking
- minetown now only available half the time, gnomish mines always available
- added new bow drawing animation and sounds
- switches now passable
- rebalanced ranged weapons
- sling item replaced with slingshot
- amulet of water breathing renamed to amulet of olympic swimming
- injured monsters run away to a random location when they lose sight of their target
- added hue-shifted creatures (signifies ally status)
- fixed stacks of >9 items in the hotbar from overflowing the item count into the next hotbar slot
- fixed poisoned arrows poisoning even when damage is 0
- optimized monster pathfinding significantly
- demons now see better in darkness
- added iron bracers
- campfires now passable, don't disappear completely when extinguished
- weighted monsters now move faster
- swamp levels now have significantly more water than before
- rebalanced herx fight slightly
- added several additional human races
- fixed clients occasionally being left behind on past levels
- fixed clients occasionally failing to load new levels
- added colorblind mode
- fixed some graphical lines and circles being invisible on certain video cards
- fixed hell-sky clipping world objects
- fixed hell-sky edges being visible in certain level locations
- removed MAXFACES limit on voxel models
- fixed game crash when loading non-32-bit images
- added colored log messages
- fixed many spells not being able to destroy doors and other furniture
- shopkeepers now hold grudges against players
- leadership now requires only 4 points instead of 20 for an additional follower
- added a restart game button to multiplayer pause menu
- minotaurs can now levitate over water and open pits
- elaborated game loading messages
- light spell now consumes mana at 25% the previous rate
- monster death by fire or poison now rewards XP
- fixed level exits spawning across open pits
- fixed NPCs occasionally getting stuck on furniture
- raised default FOV to 65
- added option to disable pop-up messages
- fixed boulders being blocked by open gates
- fixed some random memory leaks
- fixed several additional random crashes
- certain systems display chronic crashing behavior: we're doing our best to fix this!
- friends-only lobbies cannot be found by friends searching for lobbies. Invite them manually instead or set the lobby to public so they can find it themselves
- host direct-ip and join direct-ip options not accessible via mouse - use keyboard instead
- steam multiplayer somewhat resource intensive compared to direct-IP multiplayer
- linux version may fail on startup; quick fix is available on discussion board
[ 2016-02-16 06:25:55 CET ] [ Original post ]
Barony
Turning Wheel LLC
Developer
Turning Wheel LLC
Publisher
2015-06-23
Release
Game News Posts:
113
🎹🖱️Keyboard + Mouse
Very Positive
(6229 reviews)
The Game includes VR Support
Public Linux Depots:
- Barony Depot (English) (Linux) [144.38 M]
Available DLCs:
- Barony Extended Soundtrack by Chris Kukla
- Barony: Myths & Outcasts DLC Pack 1
- Barony: Legends & Pariahs DLC Pack 2
Barony is a 3D, first-person roguelike with cooperative multiplayer that brings back the cryptic and intricate designs of classic roguelikes such as Nethack and melds them with RPGs like Ultima Underworld, System Shock, and Daggerfall. Challenge is the calling card of this hard-boiled dungeon-crawler.
Barony tells the story of an undead lich named Baron Herx, who terrorized the town of Hamlet in a previous life and is now holding out in a vast subterranean complex known as the Devil's Bastion. As a single hero or a group of adventurers, it is your mission to descend the depths of his abode, confront him in his hellish lair, and destroy him forever. Whether you will simply meet your doom in the dungeons as many have before you or rise to victory against the Baron and his hellspawn is ultimately up to you.
Features
- Gameplay inspired by RPG classics like Ultima Underworld, System Shock, & Daggerfall
- Roguelike mechanics such as perma-death, random dungeons, cryptic messages, and more
- Meticulously narrated action that mimics the insane events one could expect to find in games like Nethack
- A complex yet intuitive drag & drop interface to manage items and character stats
- Cooperative multiplayer for up to 4 players over internet or LAN (includes Steam and direct-IP connections)
- Hundreds of unique collectible items and loot, including several rare and mystical artifacts
- Chock-full of secret areas, special levels, developer easter eggs, and more
- Bundled level editor, exposed assets, and simple file formats for easy hacking, modding & tinkering
The Story So Far
Barony tells the story of an undead lich named Baron Herx, who terrorized the town of Hamlet in a previous life and is now holding out in a vast subterranean complex known as the Devil's Bastion. As a single hero or a group of adventurers, it is your mission to descend the depths of his abode, confront him in his hellish lair, and destroy him forever. Whether you will simply meet your doom in the dungeons as many have before you or rise to victory against the Baron and his hellspawn is ultimately up to you.
MINIMAL SETUP
- OS: Steam OS 3.4.8
- Processor: Intel i5 2.5 ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 630 (OpenGL 3.2+)
- Storage: 1 GB available space
- OS: Steam OS 3.4.8
- Processor: Intel i5 3.5 ghzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050Network: Broadband Internet connection
- Storage: 4 GB available space
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