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Quality of Death Beta Pre-Release - 4.0.1 Patch Notes

Prepping for Quality


As we get closer to our August 1st release date of the Quality of Death Update, we continue to work toward making sure this is the best release we can manage. This update represents our latest efforts to fix bugs and improve some aspects of gameplay and UX.

Newcomers


As Barony is currently participating in the Steam Summer Sale, welcome to all new adventurers! In case you haven't heard, we are about to ship a massive update to the game that is multiple years in the making, and the build is available for all owners of Barony to play. If you're interested in participating in the Quality of Death Beta build, please observe the following instructions: [olist]
  • Go to the game's Properties in Steam
  • Select the Betas Tab
  • In the Betas Tab, select the "Quality of Death" build from the dropdown menu [/olist] Steam will then update the game to the latest 4.0.1 version of the Quality of Death Beta, and you're all good to play with the latest fixes, features, and Split-Screen along with the rest of the community. Without further ado:

    V4.0.1 Patch notes


    Settings


    • Added new Crosshairs option to General Settings: 12 options + Opacity adjustment
    • Rearranged some settings, moved Accessibility / Effects from Video to General tab
    • Added Enemy Health Bar scaling option to reduce size, if preferred
    • Message filter settings will now save when modified and confirmed
    • Lobby filters are now saved between successive game launches in the config.json file

    Character Creation


    • Added starting HP/MP values to the character class selection menu information panel

    In-Game UX


    • Hotbar slots are now rebindable on keyboard (1, 2, 3, etc); Glyphs are shown on the hotbar when rebound to a non-number key
    • Added support for Mouse 4/5 button glyphs when rebinding
    • Added tooltip for your Class on the Character Sheet: [quote]Lists the Class stat growth (as in Class Info during Character Creation)[/quote]
    • Added tooltip for your Race on the Character Sheet: [quote]Lists the racial Traits / Resistances / Weaknesses / Allegiances for your current form. Lists other Traits that carry over between forms and are active (e.g Skeleton self-revive still works if you polymorph into a human; Insectoid still requires EN as a human)[/quote]
    • Added more UI sound effects to the in-game HUD [quote]Clicking buttons / exiting menus has a sound prompt: Gamepad has additional navigation sounds when using the D-Pad or left / right bumpers[/quote]
    • Using a Spellbook from your Hotbar now removes the Spellbook from the Hotbar and places the newly learnt Spell in its place
    • Fixed certain default Class Hotbar item arrangements to account for new Spellbook Hotbar behavior
    • Added a close button to the Skills menu so it can now be closed with a mouse
    • Ladder-up interaction "You cannot go back that way" no longer blocks other more important interactions (EG: Equipment interactions, as items are frequently shared between players here)
    • Reduced interact priority of Rocks in the world
    • Increased interact priority of Gold in the world
    • Added minor delay when interacting with objects on level load to prevent issues caused by interacting with objects during level transitions
    • Autosort binding has been removed for Gamepad and replaced with the Paperdoll context menu on the player portrait area for more options: Autosort / View Status Effects / Rotate Portrait
    • Context menu on player portrait can be accessed on gamepad with "L3" (default)
    • Context menu on player portrait can be accessed on keyboard with "Hold Right Click"
    • Left clicking the paperdoll button will Autosort, as well as pressing the R (default)
    • Changed Paperdoll rotation behavior [quote] When active from Paperdoll context menu: Use the Right Stick, Left / Right, or Mouse Wheel to Rotate. Press R3 / Middle-click to reset paperdoll orientation to default. Press A / B / click anywhere to dismiss window focus. Paperdoll camera now is a fixed angle unless manually rotated; No longer rotates with the player's world orientation.[/quote]
    • Added View Status Effect window to permit gamepad users thumb-through Status Effects, also available to Mouse & Keyboard, and in Split-Screen[quote]Icons will draw on top of inventory in this mode. Press A/B/Click anywhere to dismiss window focus.[/quote]
  • Repair scroll prevents use on Unidentified items, no longer wasting the scroll

    Stealth


    • Sneaking now has a unique reticle and HUD status effect when active
    • NPC base vision increased in dark areas (from 2 tiles -> 3 tiles) as HDR lighting has increased the amount of dark pockets in the dungeon. This improves follower AI finding enemies to fight.
    • Sneaking mechanics adjusted - now reduces your visibility by half instead of a flat number. So in bright areas you are more hidden than before, and in darker areas slightly easier to see

    Appraisal and Item Value


      In the interest of encouraging players to experiment with unidentified items and overcome Perception deficits for some starting classes, some item interactions now have a way to help increase Appraise skill.
    • Using unidentified Scrolls or Potions now has a 25% chance to grant Appraisal skill when below 20 Appraisal skill
    • Apples now cost same as Cheese (5 gold)
    • Item Tooltips now show the full base Value of the item [quote]Previously Tooltips showed the sell price based on your Trading skill/CHR stat). This now matches the Appraisal skill "Maximum gold value able to appraise" detail in the Skills list. The item modified sell price is still shown separately in shop menus as before.[/quote]

    Savegames


    • Savegame labels now have time / date listed instead of dungeon level
    • Savegames now sort by timestamp, with newest game sorting first
    • In local games tab, book label has game name (first character name), on net games tab it displays save type (direct-ip server, online client, etc)
    • Cleaned up savegame label text so that it's more readable withe some padding and re-positioning
    • Max savegames raised from 10 to 100
    • When maximum savegame count is reached, the oldest savegame will now be overwritten (previously it selected the last savegame which was in use)
    • Savegame list now cycles from beginning to end when you go back at beginning / forward at end
    • Fixed navigating savegames after deleting a savegame in the middle of the list

    Hall of Trials


    • Statues are now loaded in the Hall of Trials garden
    • Tutorial videos now have reduced filesize to reduce storage space requirements and improve performance

    Race Changes


    • Goatman Drunk status effect tooltip will now mention correct details
    • Humans polymorphed from a goblin will now equip spellbooks from the hotbar correctly
    • Cursed Ring of Warning tooltip will now display correct info for Foocubi
    • Skeletons are no longer affected by Amulet of Strangulation

    Lobby Browser


    • Lobby Browser now shows private lobbies that are unjoinable to highlight multiplayer activity (only displaying games not yet started)
    • Increased Lobby Browser size to fit longer names and game version in the results list
    • Show / Hide lobby code toggle is now saved between successive game launches in the config.json file

    General Bugfixes


    • Gamepad vibration / Rumble will now properly receive boulder feedback in multiplayer
    • Dying while activating a switch will no longer cause the lever to endlessly flick back and forth
    • Closing the Pause Menu on gamepad using "A" will no longer try to immediately interact with an object in front of you
    • Character records with active invisibility will now show worn equipment correctly in the Leaderboards
    • Male / Female follower designations are now remembered between floors
    • Named monsters (Thumpus, Funny Bones etc.) now retain their special appearance when loading a savegame
    • Rings now apply Unarmed ATK bonus even if you have a weapon equipped while being shapeshifted (bonus previously would only apply if you had your main-hand slot empty)
    • While using a Mouse, the hand cursor will now properly animate on click in all relevant menus
    • Fixed Leaderboard gamepad controls when more than one page of leaderboard data is available
    • NPC skeletons holding light sources will now illuminate correctly
    • Fixed "You destroyed the null" message when digging Hell rock formations
    • Fixed Audio Device not reverting when discarding changes in audio settings
    • Fixed story music not always playing at correct volume on first launch
    • Legacy default.cfg config file no longer is read on startup to prevent issues migrating when updating from V3.3.7 and below
    • Fixed crash when fountains tried to spawn an Incubus with no space available
    • Deathbox colors are now correct on the Minimap in Split-Screen
    • Shared Minimap in 4-Player Split-Screen no longer draws over player 3 and 4's inventory


    [ 2023-06-30 23:07:27 CET ] [ Original post ]

  • Barony
    Turning Wheel LLC Developer
    Turning Wheel LLC Publisher
    2015-06-23 Release
    Game News Posts: 113
    🎹🖱️Keyboard + Mouse
    Very Positive (6229 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Barony Depot (English) (Linux) [144.38 M]
    Available DLCs:
    • Barony Extended Soundtrack by Chris Kukla
    • Barony: Myths & Outcasts DLC Pack 1
    • Barony: Legends & Pariahs DLC Pack 2
    Barony is a 3D, first-person roguelike with cooperative multiplayer that brings back the cryptic and intricate designs of classic roguelikes such as Nethack and melds them with RPGs like Ultima Underworld, System Shock, and Daggerfall. Challenge is the calling card of this hard-boiled dungeon-crawler.

    Features


    • Gameplay inspired by RPG classics like Ultima Underworld, System Shock, & Daggerfall
    • Roguelike mechanics such as perma-death, random dungeons, cryptic messages, and more
    • Meticulously narrated action that mimics the insane events one could expect to find in games like Nethack
    • A complex yet intuitive drag & drop interface to manage items and character stats
    • Cooperative multiplayer for up to 4 players over internet or LAN (includes Steam and direct-IP connections)
    • Hundreds of unique collectible items and loot, including several rare and mystical artifacts
    • Chock-full of secret areas, special levels, developer easter eggs, and more
    • Bundled level editor, exposed assets, and simple file formats for easy hacking, modding & tinkering

    The Story So Far


    Barony tells the story of an undead lich named Baron Herx, who terrorized the town of Hamlet in a previous life and is now holding out in a vast subterranean complex known as the Devil's Bastion. As a single hero or a group of adventurers, it is your mission to descend the depths of his abode, confront him in his hellish lair, and destroy him forever. Whether you will simply meet your doom in the dungeons as many have before you or rise to victory against the Baron and his hellspawn is ultimately up to you.

    MINIMAL SETUP
    • OS: Steam OS 3.4.8
    • Processor: Intel i5 2.5 ghzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 630 (OpenGL 3.2+)
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Steam OS 3.4.8
    • Processor: Intel i5 3.5 ghzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 1050Network: Broadband Internet connection
    • Storage: 4 GB available space
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