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The "Life After Death" Update is live!


Were excited for you to enjoy Baronys first major update following our huge Quality of Death overhaul. The Life After Death 4.1 Update features more quality-of-life improvements, especially for multiplayer games of Barony. In this post, well go into detail about everything weve added, and how to take advantage of it! Not to oversell it, but we have some really cool stuff to share.

V4.1.0 Patch Notes:


Holiday Themes:



Our Halloween and Christmas remix mods are now part of the base game! These automatically apply at launch in the months of October and December, respectively. They've also been improved and fully compatible with all the Quality of Death updates! [quote]Clicking the holiday banner at the main menu will take you to the settings Online panel. Here you can toggle on/off the seasonal content as desired[/quote] With the Barony Halloween Celebration theme enabled, youll notice things are much spookier! Some armor now looks like costume pieces to mix-and-match, food is replaced with candy, and even monsters are dressed up! Though the look and names of things may be different, the game rules are all the same as vanilla Barony.

Player Callouts:


Quick, context sensitive communication for online or splitscreen multiplayer.

Quick Callout and Callout Wheel

How it works:


  • The default Callout binding is [X] on keyboard or [Left Stick] on gamepad (rebindable) Just press the bound button to bring up the Quick Callout prompt
  • When the Quick Callout prompt is active, press the Use key to select a target at a distance to call out, or issue a call out without a target
  • Press the Callout binding a second time to open a radial menu with more options that change depending on what your cursor last targeted
  • Issuing a Callout will spawn an icon in the world, play a sound effect, and ping a minimap location with an accompanying message from the originating player
  • Callout sound effect volume is adjusted using the Notification audio slider in Audio Settings
Callouts are enabled only in multiplayer! On PC / Mac / Linux, use the following console command to play with them in single-player: [quote] /callout_debug true [/quote]
Quick Callout Prompt
Quick Callout on an enemy skeleton
Opened Callout Wheel while hovered over a boulder

Callout Types:



    (North) Look - This is the default command when using a Quick Callout
  • No target: Notify a location in the world without a message
  • Targeted examples: Enemy X here!, Theres an X item here!, I found a chest!

    (East) Thumbs Up - Affirmative/Proceed
  • No target: Spawn a thumbs up over your player
  • Targeted examples: Attack the X!, This X item is good, Ill check the chest, Turn that switch on, Ill use the fountain, I think that boulder trap is safe, Thank you, player X

    (West) Thumbs Down - Negative/Avoid
  • No target: Spawn a thumbs down over your player
  • Targeting examples: Flee from the X!, Im not ready to use the exit, This item X is no good for me, Watch out for that boulder!, Nothing useful in that chest

    (North West) Help - Assist/Aid me
  • No target: Spawn an exclamation help icon over your player. If low on health, hungry, or affected by negative status conditions, they will be relayed in the message. You call for help! (Starving/Confused/Needs Healing)
  • Targeting examples: I need help with this monster X!, I need assistance with this item X, I need help by this object X

    (North East) Move To
  • No target: Lets move here!
  • Targeted: Same as above, but will follow moving objects

    (South/South West/South East) Wave - Get a players attention
  • Does not use targeting, will always spawn a wave icon over your player with the selected players color and message X waves to Y!

Player Ghosts


Dying in multiplayer now respawns you as a ghost! Help your allies from the other side with your illuminated self by using callouts, pushing items, chilling enemies, throwing switches and opening doors.
  • Upon death, clicking Dismiss from your gravestone will spawn your player ghost.
  • Swap between ghost and the previous player spectate mode using the pause menu.
  • Ghosts phase through ally and enemy NPCs without disturbing them
  • Ghosts have floating movement and bounce off walls and other solid objects
  • The ghostly afterlife is also steeped with an eerie fog If every member of your party has died, its Game Over as usual!
Ghosts are enabled only in multiplayer! To play around in singleplayer on PC / Mac / Linux, enable cheats and use the console command: [quote] /respawnasghost[/quote]

Ghost Abilities



Ghosts have abilities, shown by a few icons replacing your hotbar in ghost form:
  • Push - Interacting with items will slightly push them in your facing direction. Pushing items too frequently will incur a short cooldown to recharge.
  • Sneak - Ghosts are self-illuminating and will light up the world for others to see. Sneaking turns off your emitted light to help hide your allies.
  • Haunt - Teleport to several waypoints in a cycle with a short cooldown First, teleport to alive or ghostly players in player order Then, teleport to where you died Then, teleport back to your starting location in the map
  • Chill - A short range magical bolt with a short cooldown. Inflicts knockback and slows monsters for a short duration In addition, ghosts can make full use of the Callout Wheel, can open doors and throw switches to traverse the world and help allies.

Minimap Progress Sharing:



All players now reveal the map for other players in multiplayer:
  • Traversed areas by other players are revealed in gray
  • Other players update the map in a minimum radius of 3 tiles, more if there are light sources along their vision cone
  • Due to how ambient light is artificially added for the local player perspective, the revealed minimap may not exactly match between player perspectives beyond the minimum 3 tile radius
  • Player ghosts also share minimap updates

Online Ping Display


Multiplayer lobbies will now show an indicative ping bar when joining a lobby, as well as warnings when a players connection is failing in the in-game player list.

Ping values are configured as:
  • Green <100ms
  • Yellow <150ms
  • Orange <250ms
  • Red >250ms If the ping is green/yellow, then it will only show briefly on game start and hide itself until reaching a greater orange/red latency.

Damage Numbers:



Added new color and animation variations for different attack effectiveness:
  • If an enemy is weaker to a weapon type by 15% or more: Damage number will be pale orange and float up
  • If using a charged melee strike: Damage number will be pale orange and float up
  • If an enemy is weaker and using a charged melee strike: Damage number will be deep orange and float up
  • If an enemy is resistant to a weapon type by 15% or more: Damage number will decay in size as it falls

Translations & Modding:


Large amounts of unused text in lang/en.txt have been deleted and marked as DEPRECATED#, if you are working on a translation you can skip over these lines.
  • Mods using data/lights.json, lang/item_names.json, lang/en.txt now combine with the base game data entries, so when new content is added to Barony your mod will still work and fill in blanks with the base game data. For more information on creating Barony translations, refer to our Community Guide.

General:


  • Improved chances of Automaton NPCs recycling items
  • Re-enabled and added a new sound effect when Polymorph effect is about to end

Bugfixes:


  • Fixed player nametags not being visible behind walls
  • Fixed models.cache file crashing on startup instead of regenerating if there is a mismatch between .vox files and cached files
  • Fixed both Magic/Casting allowing levelling beyond 40 with the light spell if either of the values were below 40
  • Fixed Character Sheet ATK value/tooltip not calculating correctly and using the old damage/skill formula prior to Quality of Death
  • Fixed achievements Fluttershy, Wonderful Toys triggering incorrectly
  • Fixed incorrect deathbox item sprite coloring in multiplayer
  • Fixed Unarmed skill glove degrade chance displayed on skill sheet not scaling with Unarmed skill level
  • Fixed final boss sound effects playing for each player rather than 1 global instance in split-screen
  • Fixed messages in split-screen taking slightly more vertical space than needed
  • Fixed being unable to select an ally/follower list after losing an ally to the Charm Monster spell
  • Fixed some instances of % signs in chat not formatting correctly
  • Fixed ground items not removing burning particles after moving outside of lava
  • Fixed editor not copying all map properties consistently when creating a new map after opening an existing map
  • Fixed possible crash when changing level and drawing the minimap

Thanks for Reading!


We have more great stuff for you on the horizon. Well be announcing our next big update soon. Until then, we hope you enjoy Barony with the Life After Death update! The content of this page was copied from the Turning Wheel Blog.


[ 2023-10-21 01:55:36 CET ] [ Original post ]

Barony
Turning Wheel LLC Developer
Turning Wheel LLC Publisher
2015-06-23 Release
Game News Posts: 113
🎹🖱️Keyboard + Mouse
Very Positive (6229 reviews)
The Game includes VR Support
Public Linux Depots:
  • Barony Depot (English) (Linux) [144.38 M]
Available DLCs:
  • Barony Extended Soundtrack by Chris Kukla
  • Barony: Myths & Outcasts DLC Pack 1
  • Barony: Legends & Pariahs DLC Pack 2
Barony is a 3D, first-person roguelike with cooperative multiplayer that brings back the cryptic and intricate designs of classic roguelikes such as Nethack and melds them with RPGs like Ultima Underworld, System Shock, and Daggerfall. Challenge is the calling card of this hard-boiled dungeon-crawler.

Features


  • Gameplay inspired by RPG classics like Ultima Underworld, System Shock, & Daggerfall
  • Roguelike mechanics such as perma-death, random dungeons, cryptic messages, and more
  • Meticulously narrated action that mimics the insane events one could expect to find in games like Nethack
  • A complex yet intuitive drag & drop interface to manage items and character stats
  • Cooperative multiplayer for up to 4 players over internet or LAN (includes Steam and direct-IP connections)
  • Hundreds of unique collectible items and loot, including several rare and mystical artifacts
  • Chock-full of secret areas, special levels, developer easter eggs, and more
  • Bundled level editor, exposed assets, and simple file formats for easy hacking, modding & tinkering

The Story So Far


Barony tells the story of an undead lich named Baron Herx, who terrorized the town of Hamlet in a previous life and is now holding out in a vast subterranean complex known as the Devil's Bastion. As a single hero or a group of adventurers, it is your mission to descend the depths of his abode, confront him in his hellish lair, and destroy him forever. Whether you will simply meet your doom in the dungeons as many have before you or rise to victory against the Baron and his hellspawn is ultimately up to you.

MINIMAL SETUP
  • OS: Steam OS 3.4.8
  • Processor: Intel i5 2.5 ghzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 630 (OpenGL 3.2+)
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Steam OS 3.4.8
  • Processor: Intel i5 3.5 ghzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 1050Network: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

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