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Broken Lines Weekly News Blast 2
Last week we introduced Avery, the hot-headed Scotsman, giving you vital information to the characters back story, and how you can expect him to act in the game. This week, weve got a (sort of) new character to introduce - Conner. We say sort of because Conner featured in our teaser trailer,so many of you would have already got to know her.
Even on her good days, most people tend to keep their distance from her, but considering that she thinks that people just get in the way, that suits her just fine! If you want the full story behind Conner, check out the teaser trailer. https://www.youtube.com/watch?v=xr1fVLSC4ao
Will you be attending Gamescom 2019? We sure will be! Head on over to the Indie Corner in hall 10.2 to meet us, get some awesome swag and try out the game!
One of the funniest parts of developing a game is when you finally finish a new feature and test it out for the first time. Why is that you ask? Because it is almost always going to have a few unforeseen bugs that can be pretty funny to see (and frustrating to fix). Take this, for example, the characters all moved ok, but their leg positions were entirely wrong!
Other times, the issues would only trigger with specific interactions. Like in this example, the soldiers model was ok in normal play, but when he got damaged by one of the players characters, he would suddenly transform into what could only be described as an opera singer! Those are but a few fun stories from the world of Broken Lines development. If you found them to be interesting, we recommend that you follow our various Social Media channels: Facebook: https://www.facebook.com/brokenlinesgame/ Twitter: https://twitter.com/brokenlinesgame Instagram: https://www.instagram.com/brokenlinesgame/ VK (Russian only): https://vk.com/brokenlinesgame
[ 2019-07-19 14:55:47 CET ] [ Original post ]
Hello everyone and welcome back to our second weekly news blast from Broken Lines. In this edition we are going to continue with our 'Know your Squad' segment, help you find us at Gamescom, and share some of the fun that we have when developing the game.
So without further ado, let's begin!
Know your Squad
Last week we introduced Avery, the hot-headed Scotsman, giving you vital information to the characters back story, and how you can expect him to act in the game. This week, weve got a (sort of) new character to introduce - Conner. We say sort of because Conner featured in our teaser trailer,so many of you would have already got to know her.
Even on her good days, most people tend to keep their distance from her, but considering that she thinks that people just get in the way, that suits her just fine! If you want the full story behind Conner, check out the teaser trailer. https://www.youtube.com/watch?v=xr1fVLSC4ao
Gamescom
Will you be attending Gamescom 2019? We sure will be! Head on over to the Indie Corner in hall 10.2 to meet us, get some awesome swag and try out the game!
Game Development Fun
One of the funniest parts of developing a game is when you finally finish a new feature and test it out for the first time. Why is that you ask? Because it is almost always going to have a few unforeseen bugs that can be pretty funny to see (and frustrating to fix). Take this, for example, the characters all moved ok, but their leg positions were entirely wrong!
Other times, the issues would only trigger with specific interactions. Like in this example, the soldiers model was ok in normal play, but when he got damaged by one of the players characters, he would suddenly transform into what could only be described as an opera singer! Those are but a few fun stories from the world of Broken Lines development. If you found them to be interesting, we recommend that you follow our various Social Media channels: Facebook: https://www.facebook.com/brokenlinesgame/ Twitter: https://twitter.com/brokenlinesgame Instagram: https://www.instagram.com/brokenlinesgame/ VK (Russian only): https://vk.com/brokenlinesgame
[ 2019-07-19 14:55:47 CET ] [ Original post ]
Broken Lines
PortaPlay
Developer
SUPER.COM
Publisher
2020-02-25
Release
Singleplayer Tags
Game News Posts:
78
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(577 reviews)
Public Linux Depots:
- Broken Lines Linux - Preview + Beta [6.79 G]
- Broken Lines Linux - Release [5.71 G]
The squad has crash-landed behind enemy lines, in the heart of Eastern Europe. With no officers, no leaders, and no intel, they must find an unbreakable resolve if they are to survive.
But with only their training and instincts to guide them, survival becomes a difficult goal. First of all, they need to learn to work together to have any hope of coping with the challenges ahead.
Each survivor has their own views on what to do, and their own principles on what is acceptable. Some want to investigate what caused their crash, others want to stay low and avoid detection by the enemy. There are even whispers of desertion.
It is your task to be the unseeing hand that will guide this ragtag group of soldiers through their struggles. Make your decisions wisely, for they will have real consequences on the fates of the survivors.
- Tactical RPG with diverse characters. Experience the story through the eyes of each soldier as they fight for survival in an alternative WW2 setting.
- Turn-based planning with simultaneous execution (WeGo turn-based gameplay)
- Authentic tactical choices: suppression, destructible cover, realistic ballistics, and camouflage are at your disposal.
- Rogue-like campaign structured with different narrative paths, resources, and permadeath.
- A challenge for even the most experienced gamer. A far-reaching moral system means that the soldiers may desert at any moment if you prove to be incompetent.
- An emotional story, tense atmosphere, and multiple endings based on the decisions that you make.
“Victory at all costs, victory in spite of all terror, victory however long and hard the road may
be; for without victory, there is no survival.”
― Winston Churchill
MINIMAL SETUP
- OS: SteamOS + Ubuntu
- Processor: i5-5700 2GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Graphics: GeForce GT 750M 2GB or similar (1500 3DMark score)
- Storage: 4 GB available space
- OS: SteamOS + Ubuntu
- Processor: I7-7700 4GhzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX1050
- Storage: 4 GB available space
GAMEBILLET
[ 6100 ]
GAMERSGATE
[ 1468 ]
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