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Broken Lines - Happy Halloween
After a long and fun session in the sandbox, we had to bring our ideas into our game engine, Unity. At this stage of development, we created a simple block version, allowing us to test the map before the level artist takes over. Weve prepared a quick video to show you first the block stage, and then what it looked like after the level artist took over! [previewyoutube=re6Qd9XdYd0;full][/previewyoutube]
The third episode of the Broken Lines Dev Diaries is here. Join us as we take a look at the tactical movement implemented in the game. As some of our developers can confirm, tactical movement is a key element of military training. Make sure to use the system that we've built to your advantage and you will always come out on top of the tactical situation at hand. [previewyoutube=GA-J8KTOrBU;full][/previewyoutube]
We are looking for beta testers to play through the game, find bugs and tell us what you feel needs improving. If you think you are up to the task, sign up here for a chance to get into the beta program! Please note, signing up does not guarantee a beta position as the spaces are limited. Furthermore, if you want to talk to the developers, get to know the other people playing Broken Lines, or simply want to learn more about the game, join us on Discord today!
Finding bugs before we release the game is vital after all everyone wants a fun and bug-free experience. So we spend a lot of time place testing the game, both internally and with our awesome beta testers. When we find the bugs, we do like sharing them with you, simply because they usually are rather strange and funny! This weeks bug is no exception, one of the enemy soldiers was found to have a very sensitive trigger on his rifle.
To round things off this week, weve got a scene from the game where the entire squad have gathered together in their camp and are able to take a breather before deciding on what to do next. Will they focus on survival, or will curiosity capture their minds and force them to head out and discover why they are there.
And thats it for this weeks news blast, we hope that youve enjoyed it! If you have, please consider following us on our Social Media platforms for more Broken Lines content: Facebook: https://www.facebook.com/brokenlinesgame/ Twitter: https://twitter.com/BrokenLinesgame Instagram: https://www.instagram.com/brokenlinesgame
[ 2019-11-01 16:16:31 CET ] [ Original post ]
Our weekly news blast is back, bringing you all the latest from the world of Broken Lines!
Halloween has just passed and everyone from the Broken Lines team hopes that you all enjoyed yourself in whatever way you like the best!
Our artist got in on the action by drawing a few Halloween special versions of the squad.
Blocktober
After a long and fun session in the sandbox, we had to bring our ideas into our game engine, Unity. At this stage of development, we created a simple block version, allowing us to test the map before the level artist takes over. Weve prepared a quick video to show you first the block stage, and then what it looked like after the level artist took over! [previewyoutube=re6Qd9XdYd0;full][/previewyoutube]
A New Dev Diary
The third episode of the Broken Lines Dev Diaries is here. Join us as we take a look at the tactical movement implemented in the game. As some of our developers can confirm, tactical movement is a key element of military training. Make sure to use the system that we've built to your advantage and you will always come out on top of the tactical situation at hand. [previewyoutube=GA-J8KTOrBU;full][/previewyoutube]
Broken Lines Community and Beta
We are looking for beta testers to play through the game, find bugs and tell us what you feel needs improving. If you think you are up to the task, sign up here for a chance to get into the beta program! Please note, signing up does not guarantee a beta position as the spaces are limited. Furthermore, if you want to talk to the developers, get to know the other people playing Broken Lines, or simply want to learn more about the game, join us on Discord today!
Game Development Fun
Finding bugs before we release the game is vital after all everyone wants a fun and bug-free experience. So we spend a lot of time place testing the game, both internally and with our awesome beta testers. When we find the bugs, we do like sharing them with you, simply because they usually are rather strange and funny! This weeks bug is no exception, one of the enemy soldiers was found to have a very sensitive trigger on his rifle.
To round things off this week, weve got a scene from the game where the entire squad have gathered together in their camp and are able to take a breather before deciding on what to do next. Will they focus on survival, or will curiosity capture their minds and force them to head out and discover why they are there.
And thats it for this weeks news blast, we hope that youve enjoyed it! If you have, please consider following us on our Social Media platforms for more Broken Lines content: Facebook: https://www.facebook.com/brokenlinesgame/ Twitter: https://twitter.com/BrokenLinesgame Instagram: https://www.instagram.com/brokenlinesgame
[ 2019-11-01 16:16:31 CET ] [ Original post ]
Broken Lines
PortaPlay
Developer
SUPER.COM
Publisher
2020-02-25
Release
Singleplayer Tags
Game News Posts:
78
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(577 reviews)
Public Linux Depots:
- Broken Lines Linux - Preview + Beta [6.79 G]
- Broken Lines Linux - Release [5.71 G]
The squad has crash-landed behind enemy lines, in the heart of Eastern Europe. With no officers, no leaders, and no intel, they must find an unbreakable resolve if they are to survive.
But with only their training and instincts to guide them, survival becomes a difficult goal. First of all, they need to learn to work together to have any hope of coping with the challenges ahead.
Each survivor has their own views on what to do, and their own principles on what is acceptable. Some want to investigate what caused their crash, others want to stay low and avoid detection by the enemy. There are even whispers of desertion.
It is your task to be the unseeing hand that will guide this ragtag group of soldiers through their struggles. Make your decisions wisely, for they will have real consequences on the fates of the survivors.
- Tactical RPG with diverse characters. Experience the story through the eyes of each soldier as they fight for survival in an alternative WW2 setting.
- Turn-based planning with simultaneous execution (WeGo turn-based gameplay)
- Authentic tactical choices: suppression, destructible cover, realistic ballistics, and camouflage are at your disposal.
- Rogue-like campaign structured with different narrative paths, resources, and permadeath.
- A challenge for even the most experienced gamer. A far-reaching moral system means that the soldiers may desert at any moment if you prove to be incompetent.
- An emotional story, tense atmosphere, and multiple endings based on the decisions that you make.
“Victory at all costs, victory in spite of all terror, victory however long and hard the road may
be; for without victory, there is no survival.”
― Winston Churchill
MINIMAL SETUP
- OS: SteamOS + Ubuntu
- Processor: i5-5700 2GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Graphics: GeForce GT 750M 2GB or similar (1500 3DMark score)
- Storage: 4 GB available space
- OS: SteamOS + Ubuntu
- Processor: I7-7700 4GhzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX1050
- Storage: 4 GB available space
GAMEBILLET
[ 6100 ]
GAMERSGATE
[ 1468 ]
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